Spell Name |
School |
Spell Level |
Components |
Description
|
Ablative Barrier |
|
Alchemist 2 |
|
Surrounds the target with layers of force.
|
Acute Senses |
|
Alchemist 2 |
|
Subject gains a bonus on Perception checks.
|
Adhesive Blood |
|
Alchemist 2 |
|
Attackers' weapons stick to your gluey blood.
|
Aid |
|
Alchemist 2 |
|
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
|
Air Step |
|
Alchemist 2 |
|
Tread unsteadily on air, with limitations.
|
Alchemical Allocation |
|
Alchemist 2 |
|
Gain potion's benefits without consuming it.
|
Alter Self |
|
Alchemist 2 |
|
Assume form of a Small or Medium humanoid.
|
Ancestral Regression |
|
Alchemist 2 |
|
Transform a drow into a surface elf.
|
Animal Aspect |
|
Alchemist 2 |
|
You gain some of the beneficial qualities of an animal.
|
Ant Haul, Communal |
|
Alchemist 2 |
|
As ant haul, but you may divide the duration among creatures touched.
|
Barksin |
|
Alchemist 2 |
|
Grants +2 (or higher) enhancement to natural armor.
|
Bear's Endurance |
|
Alchemist 2 |
|
Subject gains +4 to Con for 1 min./level.
|
Bestow Weapon Proficiency |
|
Alchemist 2 |
|
Grants a creature proficiency in a single weapon for short period of time.
|
Blistering Invective |
|
Alchemist 2 |
|
Make an Intimidate check against all foes within 30 feet; those demoralized also take fire damage.
|
Blood Armor |
|
Alchemist 2 |
|
Your blood hardens when you are wounded, increasing your AC.
|
Blood Blaze |
|
Alchemist 2 |
|
Aura that makes injured creatures spray burning blood.
|
Blood Transcription |
|
Alchemist 2 |
|
Learn a spell from the target's blood.
|
Blur |
|
Alchemist 2 |
|
Attacks miss subject 20% of the time.
|
Bull's Strength |
|
Alchemist 2 |
|
Subject gains +4 to Str for 1 min./level.
|
Bullet Shield |
|
Alchemist 2 |
|
You gain a +4 deflection bonus to AC against firearm attacks.
|
Cat's Grace |
|
Alchemist 2 |
|
Subject gains +4 to Dex for 1 min./level.
|
Certain Grip |
|
Alchemist 2 |
|
You gain a +4 competence bonus on Acrobatics and Climb checks and to CMD.
|
Cure Moderate Wounds |
|
Alchemist 2 |
|
Cures 2d8 damage + 1/level (max +10).
|
Darkvision |
|
Alchemist 2 |
|
See 60 ft. in total darkness.
|
Deathwine |
|
Alchemist 2 |
|
Turn potion into temporary pool of necromatic energy.
|
Defensive Shock |
|
Alchemist 2 |
|
Electricity damages your attackers.
|
Delay Disease |
|
Alchemist 2 |
DF |
Gain immunity to disease for 24h.
|
Delay Poison |
|
Alchemist 2 |
|
Stops poison from harming target for 1 hour/level.
|
Detect Thoughts |
|
Alchemist 2 |
|
Allows “listening” to surface thoughts.
|
Eagle's Splendor |
|
Alchemist 2 |
|
Subject gains +4 to Cha for 1 min./level.
|
Elemental Touch |
|
Alchemist 2 |
|
Gain energy damage touch attack.
|
Empower Holy Water |
|
Alchemist 2 |
|
You empower a vial of holy water to deal additional damage to undead creatures.
|
Enshroud Thoughts |
|
Alchemist 2 |
|
You are warded against the mental prying of others.
|
Extreme Flexibility |
|
Alchemist 2 |
|
Gain a bonus to AC, on Escape Artist checks, and when grappling.
|
False Life |
|
Alchemist 2 |
|
Gain 1d10 temporary hp + 1/level (max +10).
|
Fiery Runes |
|
Alchemist 2 |
|
You charge a weapon with a magic rune of fire.
|
Fire Breath |
|
Alchemist 2 |
|
Exhale a cone of flame at will.
|
Fire Sneeze |
|
Alchemist 2 |
|
Launch flaming, forceful loogies at your enemies.
|
Focused Scrutiny |
|
Alchemist 2 |
|
Gain skill bonuses when interacting with the target.
|
Fox's Cunning |
|
Alchemist 2 |
|
Subject gains +4 to Int for 1 min./level.
|
Ghostly Disguise |
|
Alchemist 2 |
|
You look like a ghost of yourself.
|
Heroic Fortune |
|
Alchemist 2 |
M |
The target gains 1 temporary hero point.
|
Imbue With Addiction |
|
Alchemist 2 |
|
The target immediately becomes addicted to the drug used during the casting of the spell (see drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.
|
Investigative Mind |
|
Alchemist 2 |
|
Roll twice and take the higher roll when using certain mental skills.
|
Invisibility |
|
Alchemist 2 |
|
Subject is invisible for 1 min./level or until it attacks.
|
Ironskin |
|
Alchemist 2 |
DF/M |
Your skin hardens and takes on the color and texture of rough iron.
|
Kinetic Reverberation |
|
Alchemist 2 |
|
Channels the force of an enemy’s attack back into its weapon.
|
Levitate |
|
Alchemist 2 |
|
Subject moves up and down at your direction.
|
Merge with Familiar |
|
Alchemist 2 |
|
Your familiar merges harmlessly into your body.
|
Minor Dream |
|
Alchemist 2 |
|
As dream but messenger is you or a gnome, and the message cannot be longer than 20 words.
|
Owl's Wisdom |
|
Alchemist 2 |
|
Subject gains +4 to Wis for 1 min./level.
|
Perceive Cues |
|
Alchemist 2 |
|
+5 Perception and Sense Motive 10 min./level.
|
Protection from Arrows |
|
Alchemist 2 |
|
Subject gains DR 10/magic against ranged attacks.
|
Resist Energy |
|
Alchemist 2 |
|
Ignores first 10 (or more) points of damage per attack from specified energy type.
|
Restoration, Lesser |
|
Alchemist 2 |
|
Dispels magical ability penalty or repairs 1d4 ability damage.
|
Scale Spikes |
|
Alchemist 2 |
DF/M |
When the target is affected by this spell, its scales grow jagged spikes. These spikes act like +1 armor spikes. The subject is automatically considered proficient with these scale spikes.
|
See Invisibility |
|
Alchemist 2 |
|
Reveals invisible creatures or objects.
|
Shadow Bomb Admixture |
|
Alchemist 2 |
|
Empowers bombs you throw to cover the target with a shadowy substance that grants it concealment and limits its vision.
|
Skinsend |
|
Alchemist 2 |
|
Animate and possess your own skin as if it were a separate creature.
|
Spider Climb |
|
Alchemist 2 |
|
Grants ability to walk on walls and ceilings.
|
Tattoo Potion |
|
Alchemist 2 |
M |
Turn a potion into a spell tattoo.
|
Touch Injection |
|
Alchemist 2 |
|
You can deliver an infusion, elixir, poison, or potion as a touch attack.
|
Transmute Potion to Poison |
|
Alchemist 2 |
|
Spit poison onto weapon after drinking potion.
|
Undetectable Alignment |
|
Alchemist 2 |
|
Conceals alignment for 24 hours.
|
Vine Strike |
|
Alchemist 2 |
|
Bristles burst from your body, lodging in your opponent and blossoming into entangling vines as you pummel your target.
|
Vomit Swarm |
|
Alchemist 2 |
|
Produces a spider swarm that fights for you.
|
Waters of Maddening |
|
Alchemist 2 |
M |
Create a more potent unholy water.
|