Absolute Spell (Feat)

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Revision as of 18:09, 12 March 2016 by Reese (talk | contribs) (Reese moved page Absolute Spell to Absolute Spell (Feat))
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Prerequisites: Caster level 28, Perfect Spell

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-variable numbers (size of effect, number of creatures affected, maximum hit die affected, heal spell healing, duration, etc.) are doubled.
  • Any DCs associated with the spell gain a +4 bonus.
  • Any attempts to overcome Spell Resistance gain a +6 bonus.
  • Attempts to dispel or counterspell the spell receive a -6 penalty.


Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)