Aspect of the Beast (Feat)
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Whether by magic or a curse of your blood, some part of you is more beast than man.
Prerequisites: Wild Shape class feature, see Special
Benefit: Your bestial nature manifests itself in one of the following ways. You choose your first manifestation when you choose the feat, and then you cannot change it.
- Night Senses (Ex): If your base race has normal vision, you gain low-light vision. If your base race has low-light vision, you gain darkvision out to a range of 30 feet. If your base race has darkvision, the range of your darkvision increases by 30 feet.
- Claws of the Beast (Ex): You grow a pair of claws. These claws are primary natural attacks that deal 1d6 points of damage (1d4 if you are Small or smaller, 1d8 if you are Large or larger). This damage increases with level as base weapon damage.
- Predator's Leap (Ex): You can make a running jump without needing to run 10 feet before you jump.
- Wild Instinct (Ex): You gain a +2 bonus on initiative checks and a +1 feat bonus on Survival skill checks.
At 10th level, you may choose a second manifestation. At 20th level, you may choose a third manifestation. At 30th level, you may choose the last manifestation. No manifestation can be taken more than once.
Special: A character that has contracted lycanthropy can take this feat without having to meet the prerequisites.