Talk:Money and Merchants

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Revision as of 05:01, 28 November 2017 by Reese (talk | contribs)
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Re-scale gold limits, DC's and other elements

Add in non-settlement Merchants (predefine several and allow DM's to add more)

settlement stuff

  • economy - how much trade, how strong the guilds are, how self-sufficient the town is
  • civics - presence of guards, ease of obeying rules, how common is crime?
  • morality - fairness of rules, expectations of bribery, bigotry/racism
  • lore - availability of libraries, how chatty the public is
  • alignment - friendliness, trustworthiness, willingness to help, community support


  • government type
  • autocracy