Feats
Jump to navigation
Jump to search
-A-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Absolute Spell | +8 | Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) | Make a spell much more powerful in many ways. |
Abyssal Rage | Barbarian 21, Primal Mien class feature | Gain immunity to bleeds, criticals, and precision damage while raging. | |
Accuracy, Uncanny | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. | |
Acrobatic Steps | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move | |
Adept Champion | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round | |
Adroit Defender 1 | <BAB +6, OR, Monk 6>, <Weapon Focus (Feat), OR, Unarmed Strike, Improved (Feat)>, Combat Expertise (Feat) | Grant adjacent allies +2 dodge bonus to AC but you take -2 penalty to your AC | |
Adroit Diversion 1 | <BAB +11 OR Monk 11>, Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Divert a melee attack that could have struck an adjacent ally and take the hit yourself, instead. | |
Adroit Doom | <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> | Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat) | |
Advanced Ranger Trap | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. | |
Agile Rage | Barbarian 21 | While raging, gain a +2 dodge bonus to AC. | |
Agile Summons | Level 16 | Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter. | |
Allied Spellcaster | Caster Level 11 | Automatically overcome enemy creatures' spell resistance when you and your ally both have this feat. | |
Altitude Affinity | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. | |
Ambient Cleanse 1 | Paladin 21, Swift Cleanse (Feat) | Your Paladin Cleanse ability can affect multiple allies at range. | |
Ammo Drop 1 | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. | |
Anger Management | Level 1 | Ending your rage no longer causes fatigue. | |
Annus Mirabilis | Alchemist 31 | Gain a bonus grand discovery. | |
Antagonize 1 | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. | |
Apotheosis | Level 50, Ascension (Feat), Immortalization (Feat) | Character reaches the pinnacle of existence. | |
Aquatic Summons | Level 6 | Summoned creatures gain the ability to see and move easily through a liquid-based environment of the caster's choice. | |
Arc Slinger 1 | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. | |
Arcane Armor Mastery | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% | |
Arcane Armor Training 1 | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action | |
Arcane Blast | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack | |
Arcane Insight | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC | |
Arcane Savant | Arcane Caster Level 21 | Your caster level continues to improve even if you multi-class to a non-caster class. | |
Arcane Shield 1 | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC | |
Arcane Strike | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield | |
Arcane Talent | Level 1 | Gain the use of a single cantrip three times per day | |
Arcane Vendetta | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters | |
Armor Proficiency, Heavy | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor | |
Armor Proficiency, Light 1 | Level 1 | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium 1 | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor | |
Armor Skin | Level 16 | Increase your Natural Armor bonus by 1 | |
Arterial Spray | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack | |
Ascension 1 | Level 36 | Character begins to move beyond their mortal limits | |
Aspect of the Beast | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. | |
Augment Summoning | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. | |
Augmented Alchemy | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items | |
Aura of Courage, Improved | Paladin 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses on allies within your aura as a swift action. | |
Axe Guardian | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
-B-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Babble-Peddler | Level 6, Barter 6 ranks, Bluff 6 ranks | Trick creatures into exchanging valuables for junk, or for Steal and Dirty Trick attempts. | |
Back to Back | Level 6, Perception 6 ranks | You can't be flanked when adjacent to your partner | |
Banner of Kings | Warlord 31 | Increase battle standard bonuses by 1. | |
Banner of the White Blossom | Warlord 21 | Your battle standard provides allies temporary hit points. | |
Bestow Hope | Level 6, Channel Divinity class feature, Channel, Improved (Feat) | When you heal a creature by channeling divinity, you also relieve its fear. | |
Bestow Life | Paladin 16 | You can restore an ally to life with 10 uses of Lay on Hands | |
Bicephalic Summons | Level 11 | Summoned creature can make a bonus melee attack during any round in which it performs an attack or combat maneuver. | |
Big Brass Ones | Barbarian Level 1, Primal Mien | While raging, gain immunity to the Frightened, Cringing, and Shaken statuses. | |
Big Game Hunter | Level 1 | +1 to-hit and +1 base weapon damage when attacking sized-large or larger creatures. | |
Black Marketeer | Level 1, Barter 1 rank, Diplomacy 1 rank, Knowledge (Local) 1 rank | Use black market connections to gather illegal/illicit items. | |
Bleeding Attack | Level 1, Unarmed Strike, Improved (Feat) | +1d4 bleed damage with unarmed strikes | |
Blind-Fight | Level 6, Perception 6 ranks | Ignore partial or total concealment penalties with your melee attacks | |
Blinding Flash | Level 11, Combat Expertise (Feat) | As a swift action gaze attack, reflect light into foe's eyes, dazzling foe for 1 round. | |
Blinding Speed 1 | Level 21 | Grants a bonus attack during a full attack action, and increases all your movement speeds | |
Bloody Assault 1 | Level 26, Power Attack (Feat) | Trade melee attack bonus for rupture damage | |
Bloody Vengeance | Level 1 | Make an opponent that damaged you take bleed damage next time you hit it. | |
Bodyguard 1 | Level 11, Combat Reflexes (Feat) | Use attack of opportunity to add a bonus to adjacent ally's AC | |
Bolster Damage Reduction | Level 1, Damage Reduction (from any source) | Increase DR against a single attack | |
Bomb, Improved | Alchemist 11 | Add +1 to each die of your bomb damage. | |
Bomb, Mighty | Alchemist 21, Bomb, Improved (Feat) | Add +1 to each die of your bomb damage. | |
Bonded Mind | Level 1 | Communicate with a partner non-verbally, as the Message spell. | |
Boon Companion | Druid 1 | Your animal companion is always +1 CR higher than your Druid level. | |
Bounding Hammer | Level 11, <Proficient with Club, Light Hammer, or Mage's Rod> | Each attack against the same foe grants a +1d4 cumulative damage bonus | |
Brutality, Greater 1 | Level 6, Brutality, Improved (Feat), proficiency with a Brutal weapon | Gain a +3 untyped bonus to each base weapon die, which can't be used to exceed the die's max value | |
Brutality, Improved 1 | Level 1, Proficient with a brutal weapon | Gain a +2 untyped bonus to each base weapon die, which can't be used to exceed the die's max value | |
Brutality, Savage | Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon | The base weapon damage dice of your brutal weapon always roll maximum results | |
Brute Strength 1 | Level 26 | Add your Con modifier as a bonus on all melee damage rolls. | |
Brute Strength, Invincible | Level 31, <Brute Strength (Feat) OR Barbarian 31> | The character's strength becomes superhuman. | |
Bullseye Shot 1 | Level 6, Weapon Focus (Feat), Precise Shot (Feat) | Spend a move action to gain +4 to-hit, and +1 crit range and +1 crit damage range until you act again. | |
Burning Spell 1 | +2 | Caster Level 6 | Spell inflicts Burned. |
-C-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Cataclysm in a Bottle | Alchemist 31 | Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet. | |
Catch Off-Guard 1 | Level 1 | No penalties for improvised melee weapons | |
Caustic Summons | Level 11 | Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns. | |
Cavalry Whip Mastery 1 | Level 1, Proficient with Cavalry Whip | Cavalry Whip can be used against targets as close as 10 feet away | |
Censuring Smite 1 | Paladin Level 1, Smite Enemy class feature | Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks | |
Channel Force | Level 1, Channel Divinity class feature | Slide a single target when you channel divinity to deal damage | |
Channel Smite 1 | Paladin 11, Channel Divinity class feature | Channel energy through your attack to inflict heavy positive or negative energy damage | |
Channel Smite, Greater | Paladin 16, Channel divinity class feature, Channel Smite (Feat) | Use channel divinity against a single creature to augment your damage multiple times | |
Channel, Improved 1 | Level 1, Channel Divinity class feature | +1 bonus to your channel divinity save DC | |
Charging Hurler 1 | Level 1, Weapon Focus (Feat) | May use the charge rules to make a thrown weapon attack | |
Charging Hurler, Improved | Level 6, Charging Hurler (Feat), Weapon Focus (Feat) | Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat) | |
Chivalric Summoning | Level 16 | Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage. | |
Circular Parry | Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike> | Weapon gains the defensive quality | |
Close-Quarters Thrower 1 | Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon | Attacks with selected throwing weapons do not provoke attacks of opportunity | |
Cloud Step | Monk 11, Spider Step (Feat) | Air walk for half your walk speed | |
Clustered Shots | BAB +11, Weapon Focus (Feat), Precise Shot (Feat) | Total damage from full-round ranged attacks before applying DR | |
Coaxing Spell 1 | +3 | Caster Level 11 | Your spells nudge those they affect to do your bidding. |
Collateral Spell | +4 | Caster Level 16, Burning Spell (Feat) | Causes Sunders against hapless foes, and even can break objects! |
Colossal Force 1 | BAB 16+, Proficient with a massive weapon | Massive weapon gains Sunder (Quality) | |
Colossal Summoning | Level 16 | Summoned creatures are larger than normal, and have increased reach. | |
Combat Casting 1 | Caster Level 1 | +2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled. | |
Combat Casting, Improved | Caster Level 26, Combat Casting (Feat) | Once per round, you can take 20 on any Caster Check to Concentrate. | |
Combat Expertise 1 | Level 1, proficient with wielded weapon | Trade attack bonus for AC bonus | |
Combat Medic | Level 6, Heal 5 ranks | May take 10 and not provoke attacks of opportunity when using Heal Skill | |
Combat Reflexes 1 | Level 1 | Make additional attacks of opportunity each round. | |
Combat Reflexes, Improved | Level 31, Combat Reflexes (Feat) | No limit to the number of attacks of opportunity you can make in one round. | |
Compelling Performance 1 | Level 1, Harmony class feature | Make the target of your Harmony attack dance in the direction of your choice | |
Compelling Performance, Improved | Level 16, Compelling Performance (Feat), Harmony class feature | Victims of Compelling Performance become Fatigued or Exhausted | |
Conceal Scent | Level 1, Stealth 1 rank, Survival 1 rank | Creatures cannot track you by scent. | |
Concentration, Uncanny | Caster Level 11, Combat Casting (Feat) | Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks. | |
Contingent Channeling | Level 16, Channel Divinity class feature, Selective (Feat) | You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time. | |
Consummate Loner 1 | Prowler 6 | Prowlers with this feat can also gain their Loner bonus with flanks. | |
Conviction | Level 16, Divine class features | Enhance the power of your holy symbol once per encounter. | |
Convincing Shove 1 | Partisan 1 | Add 5 feet to forced movement you inflict | |
Coordinated Advance | Level 1 | Take a 5-foot step as an immediate action when your partner takes a 5-foot step | |
Coordinated Shot | Level 1 | +2 to hit with ranged attacks against a creature your partner is threatening | |
Cosmopolitan | Level 1 | Read and speak two additional languages, gain one new natural talent skill | |
Covering Fire | Level 1 | Use Aid Another from range to grant an ally +2 to AC versus your target creature | |
Creator 1 | Level 1, any Bailiwick skill 1 rank. | You are able to create magic items using your Bailiwick skill. | |
Creator, Epic | Level 21, Creator (Feat), any Bailiwick skill 21 ranks | You are able to create epic magic items using your Bailiwick skill. | |
Critical Focus 1 | Level 11 | +4 scaling bonus on attack rolls made to confirm critical hits | |
Critical, Epic | Level 21, Weapon Focus (Feat), Critical, Improved (Feat) | Increase your threat range with your chosen weapons even further. | |
Critical, Improved 1 | BAB +6, Proficient with chosen weapon | Increase the threat range of one weapon | |
Crusader's Fist | BAB +6, Lay on Hands class feature | May use lay on hands upon successful unarmed strike or melee touch attack | |
Cumbersome But Manageable 1 | Level 6, Proficient with a cumbersome weapon | Cumbersome penalty is reduced to -2 or lower | |
Cursebreaker Rage | Barbarian 16, Superstitious Mien | Gain Spell Resistance while raging. | |
Cutting Spell | +3 | Level 16 | A spell now inflicts ruptured damage equal to its modified spell level. |
Cyclone Strike 1 | <Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon | Once per round, slide a struck foe. Through a building. | |
Cypher Magic | <Level 11 OR Caster Level 6>, Creator (Feat) | Gain bonuses to caster level when using scrolls. | |
Cypher Script | Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature | You are more efficient at using your spellbook. |
-D-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Damage Reduction | Level 21 | Increases your Damage Reduction by 3/-. | |
Darkvision, Improved | Level 16, Darkvision | Range of your darkvision doubles. | |
Darting Viper 1 | BAB +6, proficiency with an Adaptive Reach weapon | Gain a +2 bonus to your next attack when shifting to or from reach. | |
Deadly Aim | Level 1 | You are equally adroit with both melee and ranged attacks. | |
Deadly Storm | Level 26, Storm of Throws (Feat), Quick Draw (Feat) | Make one attack against each nearby foe with thrown weapons, including precision damage. | |
Deadly Swarm | Level 26, Swarm of Arrows (Feat), Weapon Focus (Feat) with selected weapon | Make one attack against each surrounding foe with projectile weapons, including precision damage. | |
Deafening Song 1 | Level 26, Perform 21 ranks, Bardic Performance Song of Mayhem class feature | Deafen foes (without save) you choose to affect with Song of Mayhem. | |
Death from Above | Level 1, Acrobatics 1 rank | Gain +2 bonus on attack rolls when attacking from higher ground | |
Death or Glory | BAB +6, Power Attack (Feat) | Gain bonuses to attack and damage in exchange for taking attacks in return. | |
Defensive Combat Training | Level 1, Light, medium or no armor (i.e. not heavy armor) | Gain a scaling bonus to Maneuver Defense (+1 to +5) if not wearing heavy armor. | |
Deflect Arrows 1 | Level 1 | Avoid one ranged attack per round | |
Deflection, Exceptional 1 | Level 11, Deflect Arrows (Feat) | Deflect any type of ranged attack. | |
Demolisher | <Fighter 21 -OR- level 31> Power Attack (Feat), Smash (Feat), heavy adamantine armor | Your bull rushes deal massive damage to your foes | |
Demolishing Fist 1 | Brawler 21 | Your fists gain the Sunder weapon quality and you do double Siege Damage | |
Desert Dweller 1 | Level 1, Survival 1 rank | Starvation, thirst, and extreme heat effects lessened | |
Desperate Battler 1 | Level 1 | Gain +1 morale bonus on melee attack and damage when alone | |
Destructive Dispel | Level 11, Ability to cast <Dispel Magic OR Greater Dispel Magic> | Upon successful dispel, target is also rattled | |
Diehard 1 | Level 1, Endurance (Feat) | Turn aside the heaviest blows in battle, automatically stabilize and remain conscious below 0 hp | |
Dilettante | Level 1 | +1 scaling bonus in Knowledge skills with at least one rank. | |
Dimensional Agility 1 | Level 11, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)> | Gain bonuses after using a teleport move, dimension door, inner gate, or uncanny step. | |
Dimensional Assault 1 | Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) | Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action | |
Dimensional Dervish 1 | Level 21, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat) | During a full attack action, you may teleport between each attack | |
Dimensional Maneuvers | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Gain +4 on combat maneuver checks while using Dimensional Dervish, have a chance to inflict heavy interstice (physical, rare) damage. | |
Dimensional Savant | Level 26, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat), Dimensional Assault (Feat), Dimensional Dervish (Feat) | Occupy and provide flanking from all squares you teleport out of from when using Dimensional Dervish (Feat) | |
Discordant Voice | Level 11, Bardic Performance class feature, Perform 10 ranks | When using bardic performance, allies in range deal 1d6 bonus sonic damage | |
Discouraging Word | Warlord 21, Heedful Jeer (Feat) | Inflict Startled and strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe | |
Distance Thrower 1 | Level 1 | Reduce ranged penalties for thrown weapons by 2 | |
Distant Shot 1 | Level 26, Perception 26 ranks, Far Shot (Feat), Weapon Focus (Feat) | Ranged attack at long distance with no range penalties. | |
Distracting Charge | Level 1 | Gain a +4 bonus to attack a creature your partner just successfully charged | |
Divine Interference | Level 11, Divine Caster Level 10 | Sacrifice a spell to force an enemy to reroll an attack against your ally. | |
Divine Summoning | Level 6 | Summoned creatures gain the ability to smite foes in opposition to your ethos or goals. | |
Dodge 1 | Level 1 | +1 dodge bonus to AC | |
Dodge, Epic | Level 21, Dodge (Feat), Evasion class feature | Once per encounter, automatically avoid all damage from an attack. | |
Dominating Press 1 | Partisan 21 | Deal bonus damage when you inflict forced movement on your enemies. | |
Dorn-Dergar Master 1 | BAB +6, Two-Weapon Fighting (Feat), proficient with dorn-dergar | Learn to use the dorn-dergar with one hand. | |
Double Slice | Level 6, Two-Weapon Fighting (Feat) | Add your Str bonus to off-hand damage rolls | |
Draconic Summoning | Level 11 | Summoned creature gains lesser flight and a sonic damage area of effect attack. | |
Dripping Summons | Level 11 | Summoned creatures splatter nearby creatures with acid when hit. | |
Drunken Brawler 1 | Level 1, Endurance (Feat) | When drinking alcohol, gain more temporary hit points and a +1 to-hit and damage with unarmed attacks. | |
Duck and Cover | Level 1 | When adjacent to an ally with this feat, you can share reflex saving throw results with each other. |
-E-
Feat Name | Level Increase | Prerequisites | Benefit |
---|---|---|---|
Eagle Eyes | Level 1 | See much more keenly at distance on visual Perception checks | |
Ebon Summoning | Level 16 | All of the summoned creature's attacks become touch attacks, and they become immune to critical hits. | |
Eclectic | Level 6, at least two character classes | Gain the favored class feature of a second character class you possess | |
Efficient Cleanse 1 | Paladin 11, Swift Cleanse (Feat) | A single use of your Paladin Cleanse ability can cure multiple status conditions. | |
Element Spell 1 | +2 | Caster Level 6 | You can alter the damage type of a spell to one common energy damage type. |
Elemental Focus 1 | Caster Level 1 | +1 bonus on save DCs for one energy type | |
Elemental Focus, Greater 1 | Caster Level 16, Elemental Focus (Feat) | +2 bonus on save DCs for one energy type | |
Empower Spell 1 | +2 | Caster Level 6 | An empowered spell ignores spell resistance. |
Empowering Bomb | Alchemist 26 | Replace bomb damage with the effects of an extract. | |
Endurance 1 | Level 1 | Reduce the damage you take from environmental effects, and sleep in armor without fatigue. | |
Endurance, Epic | Level 21, Endurance (Feat) | Significantly increases your resistance to environmental damage. | |
Endure Pain | Level 11 | Make a bonus Fort save to reduce any environmental damage by half. | |
Enforcer 1 | Level 1, Intimidate 1 rank | Demoralize (Intimidate) an opponent to inflict Cringing rather than Shaken. | |
Enhance Spell 1 | +2 | Caster level 6 | Increase a spell's damage by +1 per die rolled. |
Escape Route | Level 21 | Provoke no attacks of opportunity when moving through squares threatened by your partner | |
Eschew Materials 1 | Level 1 | Cast spells without material components | |
Exotic Weapon Proficiency 1 | BAB +1 | No penalty on attacks made with one exotic weapon | |
Expanded Arcana | Caster Level 1, see text | Add one or two spells to list of spells known | |
Expert Driver | Level 11, Skilled Driver (Feat): selected vehicle type | Maneuver a vehicle of a selected type as a move action, and you can stop immediately | |
Exploit Lore 1 | Level 11 | Gain a +1 bonus to attack and base weapon damage when you fully identify a creature | |
Extend the Bulwark | Level 1 | Grant your partner a +4 to AC by taking a -2 penalty to your own AC. | |
Extraordinary Shot 1 | Level 21, Weapon Focus (Feat): any ranged weapon | Counter attacks with a readied action. |
-F-
-G-
-H-
-I-
-J-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Jack In the Box | Combat | Prowler 26, Uncanny Step class feature | Prowler may use Uncanny Step once per encounter as a swift action | |
Jaguar Pounce | Combat | Jaguar Pounce (Feat) | Jaguar Pounce (Feat) | Jaguar Pounce (Feat) |
Jawbreaker | Combat | BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks | With successful Rattling Fist, you may cripple opponent's mouth | |
Juggle Load | Combat | Juggle Load (Feat) | Juggle Load (Feat) | Juggle Load (Feat) |
Jumper | Animal | Jumper (Feat) | Jumper (Feat) | Jumper (Feat) |
-K-
-L-
-M-
-N-
-O-
-P-
-Q-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Quaff | General | Level 1 | Draw and drink a potion with a single swift action. | |
Quarry, Improved | Combat | Ranger 1 | Gain 1 additional quarry die each round | |
Quarterstaff Master | Combat | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. | |
Quick Draw | Combat | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action | |
Quicken Spell | Metamagic | +4 | Caster Level 11 | Cast spell as a swift action once per round |
Quicken Spell, Automatic | Epic | Caster Level 21, Quicken Spell (Feat) | Apply Quicken Spell metamagic feat for free to certain spells. | |
Quickpick Master | Combat | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage | |
Quivering Palm Adept | Combat | Quivering Palm Adept (Feat) | Quivering Palm Adept (Feat) | Quivering Palm Adept (Feat) |
Quivering Palm Versatility | Combat | Quivering Palm Versatility (Feat) | Quivering Palm Versatility (Feat) | Quivering Palm Versatility (Feat) |