Verbose Blueprint
Jump to navigation
Jump to search
{{Template:Monster <!-- Version 2.04 --> | CR=<onlyinclude>{{#ifeq:{{{transcludesection|CR}}} | CR | <!-- Value: integer between 1 and 40. --> }}</onlyinclude> | MonsterName = | Image = <!-- Value: file name and extension only (e.g. monster_picture.jpg) --> | Role=<onlyinclude>{{#ifeq:{{{transcludesection|Role}}} | Role | <!-- Values: Heavy, Killer, Leader, Minion, Shooter, Sneak, Tank, Threat, Villain, or leave blank --> }}</onlyinclude> | Description = | Alignment = <!-- Values: Lawful Good, Lawful Neutral, Lawful Evil, Neutral Good, Neutral, Neutral Evil, Chaotic Good, Chaotic Neutral, Chaotic Evil --> | Size = <!-- Values: Fine, Diminutive, Tiny, Small, Medium, Large, Huge, Gargantuan, Colossal, Titanic --> | Type=<onlyinclude>{{#ifeq:{{{transcludesection|Type}}} | Type | <!-- Values: Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> }}</onlyinclude> | Subtype=<onlyinclude>{{#ifeq:{{{transcludesection|Subtype}}} | Subtype | <!-- If second monster type (e.g. a swarm of vermin): Aberration, Animal, Construct, Dragon, Fey, Humanoid, Magical Beast, Monstrous Humanoid, Ooze, Outsider, Plant, Protean, Swarm, Troop, Undead, Vermin --> <!-- If Humanoid: Duergar, Giant, Gloom, Gnoll, Human, Kobold, Lizardfolk, Maenad, Norker, Orc, Somber Crool, Troglodyte, Vampire Thrall --> <!-- If Outsider: Air, Chaotic, Demon, Devil, Earth, Elemental, Evil, Fire, Good, Lawful, Native, Water --> <!-- Only one entry in this field. If multiple options exist, choose the most important/appropriate one. --> <!-- Otherwise leave blank. --> }}</onlyinclude> | NudgeBasicLoreValue = <!-- This field lets you alter the DC of the basic knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeFullLoreValue = <!-- This field lets you alter the DC of the full knowledge check for this monster --> <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeInit = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | Senses = [[Standard Senses]] <!-- List the sense type and distance (in feet). (E.g. "[[Darkvision]] 60 ft.") --> <!-- [[Standard Senses]], [[Blind]] to Vision, [[Blind]] to Sound, [[Blind]] to Smell --> <!-- [[Low-Light Vision]], [[Darkvision]], [[Heartsight]] --> <!-- [[Keen Hearing]], [[Precise Hearing]], [[Echolocation]] --> <!-- [[Scent]], [[Keen Scent]], [[Perfect Scent]] --> <!-- [[Tremorsense]], [[Blindsense]], [[Lifesense]] --> | NudgePerception = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | NudgeAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeTouchAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeFFAC = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | Nudge-Maneuver-Defense = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | Maneuver-Defense-Notes = <!-- Values: Text about specific bonuses to Maneuver Defense (e.g. "+4 vs Grapples") --> | NudgeHitPoints = <!-- Values: any positive or negative number, or leave blank. Added to the base HP total (after role, if any) --> <!-- SAVING THROWS --> | Fort = S | Refl = | Will = <!-- Values: S (for Strong save), leave blank for Weak save * Most monsters have 1 strong save and 2 weak saves * Heavies, Tanks, Threats and Villains have 2 strong saves * Dragons have 3 strong saves --> | NudgeFort = | NudgeRefl = | NudgeWill = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-3 --> | SpecialDefenses = <!-- Put any DR or ER values here --> | StrongAgainst = <!-- Put any 'immunity' or 'hardened' values here; immunities based on type (e.g. Vermin) or role (e.g. Threat) are automatically added '''''Hardened (½ damage):''''' '''''Immune (no effect):''''' --> | Hide-Role-Strong-Against-1 = <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for role (if any)) --> | Hide-Type-Strong-Against-1 = | Hide-Type-Strong-Against-2 = | Hide-Type-Strong-Against-3 = | Hide-Type-Strong-Against-4 = | Hide-Type-Strong-Against-5 = | Hide-Type-Strong-Against-6 = <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type (if any)) --> | Hide-Subtype-Strong-Against-1 = | Hide-Subtype-Strong-Against-2 = | Hide-Subtype-Strong-Against-3 = | Hide-Subtype-Strong-Against-4 = | Hide-Subtype-Strong-Against-5 = | Hide-Subtype-Strong-Against-6 = <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for subtype (if any)) --> | WeakAgainst = <!-- Put any 'vulnerable' or 'defenseless' values here; vulnerabilities based on type (e.g. Vermin) are automatically added '''''Vulnerable (1.5x damage):''''' '''''Defenseless (2x damage):''''' --> | Hide-Type-Weak-Against-1 = | Hide-Subtype-Weak-Against-1 = <!-- Values: Values: Y (for yes) or leave blank (to leave 'Strong Against' values for type and/or subtype (if any)) --> | MoveTypes = [[Walk]] 30 ft. <!-- List the move type and distance (in feet). (E.g. [[Jet]] 60 ft.) --> <!-- [[Burrowing]], [[Tunneling]], [[Earth Glide]] --> <!-- [[Lesser Climb]], [[Greater Climb]], [[Brachiating]] --> <!-- [[Hover]], [[Lesser Flight]], [[Greater Flight]] --> <!-- [[Lesser Swim]], [[Greater Swim]], [[Jet]] --> <!-- [[Lesser Teleport]], [[Greater Teleport]] --> | NudgeSpace = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> <!-- NOTE: If type or subtype is "Swarm", the space will default to 10 ft. --> <!-- NOTE: If type or subtype is "Troop", the space will default to 15 ft. + the normal space for the component creature size (e.g. 20 ft. for size medium) --> | NudgeReach = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-2. This is number of SQUARES; will be converted to feet. --> <!-- NOTE: If type or subtype is "Swarm", the reach will default to 0 ft. --> <!-- NOTE: If type or subtype is "Troop", the reach will default to the normal reach for the component creature size (e.g. 5 ft. for size medium) --> <!-- GENERAL ATTACK INFORMATION --> | MeleeOrNatural = Natural <!-- REQUIRED; Values: "Melee" (has ONLY a Primary attack), or "Natural" (has Pri and Sec attacks) --> | MultipliedDamageType = <!-- Roles only (leave blank if no role); Values: "Attacks" (+atks/rnd), "Damage" (+damage/rnd), or "Hybrid" (default; both +atks/+dmg) --> | Override-Crit-Range = <!-- Values: the updated range (e.g. "18-20", no quotes). Affects all attacks, including specials. --> <!-- WARNING: Modifying crit range can cause monsters to one-shot player characters. --> | Override-Crit-Multiplier = <!-- Values: integer (e.g. "3", no quotes). Affects all attacks, including specials. --> <!-- WARNING: Modifying crit multiplier can cause monsters to one-shot player characters. --> <!-- PRIMARY ATTACK INFORMATION --> | PriAtkName = <!-- name of primary attack, weapons or natural attacks (e.g. "Longsword" or "Bite") --> | PriAtkNotes = <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | PriAtkNotes-FullAtkOnly = <!-- use if Primary Attack does something different during a full attack; replaces PriAtkNotes value if not blank --> | Override-Pri-Atk--Std-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | Override-Pri-Atk--Full-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | PriAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | PriAtkIsAuto-Hit = <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | NudgePriToHit = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgePriDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> <!-- SECONDARY ATTACK INFORMATION --> | SecAtkName = <!-- name of secondary attack, natural attacks only (e.g. "Claw"); leave blank for none --> | SecAtkNotes = <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | SecAtkNotes-FullAtkOnly = <!-- use if Secondary Attack does something different during a full attack; replaces SecAtkNotes value if not blank --> | Override-Sec-Atk--Std-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | Override-Sec-Atk--Full-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | SecAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | SecAtkIsAuto-Hit = <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | NudgeSecToHit = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeSecDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> <!-- TERTIARY ATTACK INFORMATION --> | TerAtkName = <!-- Roles only; name of tertiary attack (e.g. "Shield Bash" or "Tail Slap"); damage equal to primary attack; leave blank for none --> | TerAtkNotes = <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | TerAtkNotes-FullAtkOnly = <!-- use if Tertiary Attack does something different during a full attack; replaces TerAtkNotes value if not blank --> | Override-Ter-Atk--Std-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | Override-Ter-Atk--Full-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | TerAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | TerAtkIsAuto-Hit = <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | NudgeTerToHit = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeTerDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> <!-- QUATERNARY ATTACK INFORMATION --> | QuaAtkName = <!-- Roles w/natural attacks only; name of quaternary attack (e.g. "Wing Slam"); damage equal to secondary attack; leave blank for none --> | QuaAtkNotes = <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | QuaAtkNotes-FullAtkOnly = <!-- use if Quaternary Attack does something different during a full attack; replaces QuaAtkNotes value if not blank --> | Override-Qua-Atk--Std-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | Override-Qua-Atk--Full-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | QuaAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | QuaAtkIsAuto-Hit = <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | NudgeQuaToHit = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeQuaDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> <!-- RANGED ATTACK INFORMATION --> | RangedAtkName = <!-- Name of ranged attack (e.g. "Longbow" or "Hurled Rock"); if blank, monster has no ranged attack --> | HasRangedFullAttack = <!-- Values: Y (for yes), or leave blank (for no) --> | RangedAtkIncrementDistance = <!-- Range increment in feet (e.g. 20 ft.); -2 to hit per increment after first --> | RangedAtkNumberOfIncrements = <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | RangedAtkNotes = <!-- add any specials (e.g. "as negative energy" or "plus filth fever (see below)", etc.) --> | RangedAtkNotes-FullAtkOnly = <!-- use if Ranged Attack does something different during a full attack; replaces RangedAtkNotes value if not blank --> | Override-Ranged-Atk--Std-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for STANDARD RANGED Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | Override-Ranged-Atk--Full-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for FULL RANGED Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | RangedAtkVSTouchAC = <!-- If to-hit goes against touch AC; Values: Y (for yes), or leave blank (for no) --> | RangedAtkIsAuto-Hit = <!-- If attack has no to-hit roll; leave blank (for normal to-hits), or describe (e.g. "30-foot cone" or "swarm") --> | NudgeRangedToHit = <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeRangedDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> <!-- COMBAT MANEUVERS --> | Nudge-Maneuver-Offense = <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | Maneuver-Offense-Notes = <!-- Values: Text about specific bonuses to Maneuver Offense (e.g. "+2 on Trips") --> <!-- SIEGE DAMAGE INFORMATION --> | SiegeDmgCapable = <!-- Values: Y (for yes), or leave blank (for no); use for monsters which can destroy fortifications --> | SiegeAtkName = <!-- Name of siege attack (e.g. "Bite" or "Hurled Rock") --> | SiegeAtkNotes = <!-- add any specials (e.g. "as negative energy" or "vs. all targets in 20 feet of impact", etc.) --> | Override-Siege-Atk-Qty = <!-- Values: any positive number, zero, or leave blank (to use default # of attacks for SIEGE Attack) --> <!-- if 0, attack will not be displayed; if 1 or more, # of attacks will be replaced with this value --> | SiegeAtkIncrement = <!-- Only used if this field is not blank; Range increment in feet (e.g. 20); number only (i.e. don't include "ft."); max range is calculated from this --> | SiegeAtkNumberOfIncrements = <!-- Number of increments before max range of attack, thrown is 5 (default), projectile is 10 --> | Nudge-Siege-Maneuver-Offense = <!-- any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeSiegeDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> <!-- ABILITY SCORES --> | Str = | Dex = | Con = | Int = | Wis = | Cha = <!-- FEATS --> | Feat1 = | Feat2 = | Feat3 = | Feat4 = <!-- Just the feat name; will be autolinked, and ShortDesc added --> <!-- SKILLS --> | Skill1 = | Skill2 = | Skill3 = | Skill4 = | Skill5 = | NudgeSkill1 = | NudgeSkill2 = | NudgeSkill3 = | NudgeSkill4 = | NudgeSkill5 = <!-- Values: any positive or negative number, or leave blank. Max recommended is +/-8 --> | Skill1Notes = | Skill2Notes = | Skill3Notes = | Skill4Notes = | Skill5Notes = <!-- Values: Text about conditional bonuses to skill (e.g. "+4 while in tall grass") --> <!-- LANGUAGES --> | Languages = <!-- Comma-separated list --> <!-- SPECIAL ABILITIES --> <!-- ROLE-BASED SPECIAL ABILITIES --> | HideRoleReminder1 = <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | HideRoleReminder2 = <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | HideRoleReminder3 = <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> | HideRoleReminder4 = <!-- Roles only; Values: Y (for yes) or leave blank (to leave reminder (if any) displayed) --> <!-- SPECIAL ABILITY 1 --> | Ability-1-Name = | Ability-1-Type = <!-- Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance" --> | Ability-1-Concentration = <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it --> | Ability-1-Description = <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below --> <!-- Available Variables: {{#var:Special1ToHit}} To-Hit {{#var:Special1TouchAttack}} Touch To-Hit {{#var:Special1SaveDC}} Save DC {{#var:Special1StandardDmg}} Std Damage {{#var:Special1SwiftDmg}} Swift Damage {{#var:Special1AlphaDmg}} Alpha Damage {{#var:Special1-Ability-Dmg}} Stat Damage {{#var:Special1-Hit-Points}} Hit Points {{#var:Special1-Hit-Dice}} Hit Dice {{#var:Special1-Maneuver-Offense}} Maneuver Offense {{#var:Special1-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility1ToHit = <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility1TouchAttack = <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility1SaveDC = <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility1StandardDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility1SwiftDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility1AlphaDamage = <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility1-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility1-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility1-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility1-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility1-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 2 --> | Ability-2-Name = | Ability-2-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-2-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-2-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special2ToHit}} To-Hit {{#var:Special2TouchAttack}} Touch To-Hit {{#var:Special2SaveDC}} Save DC {{#var:Special2StandardDmg}} Std Damage {{#var:Special2SwiftDmg}} Swift Damage {{#var:Special2AlphaDmg}} Alpha Damage {{#var:Special2-Ability-Dmg}} Stat Damage {{#var:Special2-Hit-Points}} Hit Points {{#var:Special2-Hit-Dice}} Hit Dice {{#var:Special2-Maneuver-Offense}} Maneuver Offense {{#var:Special2-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility2ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility2TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility2SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility2StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility2SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility2AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility2-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility2-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility2-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility2-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility2-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 3 --> | Ability-3-Name = | Ability-3-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-3-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-3-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special3ToHit}} To-Hit {{#var:Special3TouchAttack}} Touch To-Hit {{#var:Special3SaveDC}} Save DC {{#var:Special3StandardDmg}} Std Damage {{#var:Special3SwiftDmg}} Swift Damage {{#var:Special3AlphaDmg}} Alpha Damage {{#var:Special3-Ability-Dmg}} Stat Damage {{#var:Special3-Hit-Points}} Hit Points {{#var:Special3-Hit-Dice}} Hit Dice {{#var:Special3-Maneuver-Offense}} Maneuver Offense {{#var:Special3-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility3ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility3TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility3SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility3StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility3SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility3AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility3-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility3-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility3-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility3-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility3-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 4 --> | Ability-4-Name = | Ability-4-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-4-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-4-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special4ToHit}} To-Hit {{#var:Special4TouchAttack}} Touch To-Hit {{#var:Special4SaveDC}} Save DC {{#var:Special4StandardDmg}} Std Damage {{#var:Special4SwiftDmg}} Swift Damage {{#var:Special4AlphaDmg}} Alpha Damage {{#var:Special4-Ability-Dmg}} Stat Damage {{#var:Special4-Hit-Points}} Hit Points {{#var:Special4-Hit-Dice}} Hit Dice {{#var:Special4-Maneuver-Offense}} Maneuver Offense {{#var:Special4-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility4ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility4TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility4SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility4StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility4SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility4AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility4-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility4-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility4-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility4-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility4-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 5 --> | Ability-5-Name = | Ability-5-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-5-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-5-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special5ToHit}} To-Hit {{#var:Special5TouchAttack}} Touch To-Hit {{#var:Special5SaveDC}} Save DC {{#var:Special5StandardDmg}} Std Damage {{#var:Special5SwiftDmg}} Swift Damage {{#var:Special5AlphaDmg}} Alpha Damage {{#var:Special5-Ability-Dmg}} Stat Damage {{#var:Special5-Hit-Points}} Hit Points {{#var:Special5-Hit-Dice}} Hit Dice {{#var:Special5-Maneuver-Offense}} Maneuver Offense {{#var:Special5-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility5ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility5TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility5SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility5StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility5SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility5AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility5-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility5-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility5-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility5-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility5-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 6 --> | Ability-6-Name = | Ability-6-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-6-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-6-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special6ToHit}} To-Hit {{#var:Special6TouchAttack}} Touch To-Hit {{#var:Special6SaveDC}} Save DC {{#var:Special6StandardDmg}} Std Damage {{#var:Special6SwiftDmg}} Swift Damage {{#var:Special6AlphaDmg}} Alpha Damage {{#var:Special6-Ability-Dmg}} Stat Damage {{#var:Special6-Hit-Points}} Hit Points {{#var:Special6-Hit-Dice}} Hit Dice {{#var:Special6-Maneuver-Offense}} Maneuver Offense {{#var:Special6-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility6ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility6TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility6SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility6StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility6SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility6AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility6-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility6-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility6-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility6-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility6-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 7 --> | Ability-7-Name = | Ability-7-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-7-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-7-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special7ToHit}} To-Hit {{#var:Special7TouchAttack}} Touch To-Hit {{#var:Special7SaveDC}} Save DC {{#var:Special7StandardDmg}} Std Damage {{#var:Special7SwiftDmg}} Swift Damage {{#var:Special7AlphaDmg}} Alpha Damage {{#var:Special7-Ability-Dmg}} Stat Damage {{#var:Special7-Hit-Points}} Hit Points {{#var:Special7-Hit-Dice}} Hit Dice {{#var:Special7-Maneuver-Offense}} Maneuver Offense {{#var:Special7-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility7ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility7TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility7SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility7StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility7SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility7AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility7-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility7-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility7-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility7-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility7-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 8 --> | Ability-8-Name = | Ability-8-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-8-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-8-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special8ToHit}} To-Hit {{#var:Special8TouchAttack}} Touch To-Hit {{#var:Special8SaveDC}} Save DC {{#var:Special8StandardDmg}} Std Damage {{#var:Special8SwiftDmg}} Swift Damage {{#var:Special8AlphaDmg}} Alpha Damage {{#var:Special8-Ability-Dmg}} Stat Damage {{#var:Special8-Hit-Points}} Hit Points {{#var:Special8-Hit-Dice}} Hit Dice {{#var:Special8-Maneuver-Offense}} Maneuver Offense {{#var:Special8-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility8ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility8TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility8SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility8StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility8SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility8AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility8-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility8-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility8-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility8-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility8-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- SPECIAL ABILITY 9 --> | Ability-9-Name = | Ability-9-Type = <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-9-Concentration = <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded--> | Ability-9-Description = <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below--> <!--Available Variables: {{#var:Special91ToHit}} To-Hit {{#var:Special9TouchAttack}} Touch To-Hit {{#var:Special9SaveDC}} Save DC {{#var:Special9StandardDmg}} Std Damage {{#var:Special9SwiftDmg}} Swift Damage {{#var:Special9AlphaDmg}} Alpha Damage {{#var:Special9-Ability-Dmg}} Stat Damage {{#var:Special9-Hit-Points}} Hit Points {{#var:Special9-Hit-Dice}} Hit Dice {{#var:Special9-Maneuver-Offense}} Maneuver Offense {{#var:Special9-Maneuver-Defense}} Maneuver Defense {{#var:Easy-Skill-DC}} {{#var:Average-Skill-DC}} {{#var:Challenging-Skill-DC}} {{#var:Hard-Skill-DC}} {{#var:Impossible-Skill-DC}} --> | NudgeAbility9ToHit = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility9TouchAttack = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility9SaveDC = <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 --> | NudgeAbility9StandardDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility9SwiftDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility9AlphaDamage = <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank --> | NudgeAbility9-AbilityDamage = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 --> | NudgeAbility9-HitPoints = <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 --> | NudgeAbility9-HitDice = <!-- ADDER: use any positive or negative number, or leave blank. --> | NudgeAbility9-ManeuverOffense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> | NudgeAbility9-ManeuverDefense = <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 --> <!-- COMBAT TACTICS --> | CombatTactics = <!-- OUT OF COMBAT --> | OutOfCombat = <!-- TREASURE AND XP --> | TreasureNotes = | XPNotes = }}