Invigorating (Melee Weapon Magic Property)
Jump to navigation
Jump to search
- Go back to the Epic Path page.
- Go back to the Magic Item Crafting Rules page.
- Go back to the Magic Item Enchant - Magic Weapon Properties page.
Invigorating
- Price: +2 bonus
- Aura faint enchantment; CL 5th; Weight —
This special ability can only be placed on melee weapons.
After an attack with this weapon drops a living foe (kills it or drops it to negative hit points), the weapon infuses its wielder with vigor. If its wielder is fatigued, the weapon removes the fatigue. If exhausted, the wielder becomes fatigued instead. If neither exhausted nor fatigued, the wielder gains a +2 morale bonus on attack rolls and a +10 foot enhancement bonus to all modes of movement possessed until the end of the wielder's next turn.
- Craft Magic Arms and Armor, good hope; Cost +2 bonus