Bugbear
Bugbear (CR 6)
? - Medium - ? |
---|
Lore: | Know (Local) | ||
12 | 27 | ||
Basic DC | Full DC |
Initiative |
Perception: | |
20 | +10 |
Passive | Active |
Ambush: |
10+ |
on a d20 |
Senses:
Movement Types:
Defense
AC |
Man Def |
Monster Health | ||
81 | 40 | 9 |
Hit Points | Bloodied | Hit Dice |
Saving Throws | |
Fort: | +4 |
Refl: | +4 |
Will: | +4 |
Strong Against:
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Offense
Standard Attack (Melee):
- 1x Unnamed Attack 1 +10 (1d10+9/x2)
as undefined damage type
Full Attack (Melee):
- 1x Unnamed Attack 1 +10 (1d10+9/x2)
as undefined damage type
Standard Attack (Ranged):
Full Attack (Ranged):
Siege Damage: Not siege capable
Statistics
— |
STR |
— |
DEX |
— |
CON |
— |
INT |
— |
WIS |
— |
CHA |
Special Abilities
Bugbear
Bugbears are a goblin's hirsute, much-bigger cousins. They are clever, cruel and savage, but also cowardly. Bugbears have little interest in fair fights, although they delight in ganging up on those weaker than themselves. They are easily cowed into obedience by those stronger than them. At least, until their oppressor's attention wavers. The instant they see a chance, bugbears worm their way free of servitude, or turn on their masters at the very worst moment.
Combat Tactics
-
Out of Combat
-
Rewards
XP: 2,400
Treasure: Sellable Goods worth 2,125 gp.
- Weight: 60 lbs. Volume: 2.4 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found | |
---|---|
1 - 10 | Nothing Found |
11 - 14 | 1 Languid Remnant (tier 1) |
15 - 17 | 1 Pale Remnant (tier 2) |
18 - 19 | 1 Bright Remnant (tier 3) |
20 | Roll on Table 2 |
### | Nothing to see here! |
### | Or here. Move along. |
Table 2: Remnant(s) Found | |
---|---|
1 - 5 | 3 Languid Remnants (tier 1) |
6 - 10 | 3 Pale Remnants (tier 2) |
11 - 14 | 1 Intense Remnant (tier 4) |
15 - 17 | 1 Blazing Remnant (tier 5) |
18 - 19 | 1 Vital Remnant (tier 6) |
20 | Roll on Table 3 |
### | Or here. Move along. |
Table 3: Remnant(s) Found | |
---|---|
1 - 5 | 3 Bright Remnants (tier 3) |
6 - 8 | 3 Intense Remnants (tier 4) |
9 - 11 | 3 Blazing Remnants (tier 5) |
12 - 14 | 3 Vital Remnants (tier 6) |
15 - 17 | 1 Prime Remnant (tier 7) |
18 - 19 | 1 Mythic Remnant (tier 8) |
20 | 1 Empyrean Remnant (tier 9) |
Alignment=Chaotic Evil Size=Medium Type=Fey Subtype=Goblinoid Subtype2= Subtype3= Subtype4= Subtype5= NudgeBasicLoreValue = -1 NudgeFullLoreValue = -1 NudgeInit = 2 Senses = Standard Senses, Darkvision 60 ft., Scent 30 ft. NudgePerception = 1 NudgeAC = NudgeTouchAC = NudgeFFAC = Nudge-Maneuver-Defense = 1 Maneuver-Defense-Notes = NudgeHitPoints =
Fort = Refl = S Will = NudgeFort = NudgeRefl = NudgeWill = SpecialDefenses = StrongAgainst = Hide-Role-Strong-Against-1 = Hide-Type-Strong-Against-1 = Hide-Type-Strong-Against-2 = Hide-Type-Strong-Against-3 = Hide-Type-Strong-Against-4 = Hide-Type-Strong-Against-5 = Hide-Type-Strong-Against-6 = Hide-Subtype-Strong-Against-1 = Hide-Subtype-Strong-Against-2 = Hide-Subtype-Strong-Against-3 = Hide-Subtype-Strong-Against-4 = Hide-Subtype-Strong-Against-5 = Hide-Subtype-Strong-Against-6 = WeakAgainst = Hide-Type-Weak-Against-1 = Hide-Subtype-Weak-Against-1 = MoveTypes = Walk 30 ft. NudgeSpace = NudgeReach =
MeleeOrNatural = Melee MultipliedDamageType =
PriAtkName = Morningstar PriAtkNotes = plus Concussive Smash PriAtkNotes-FullAtkOnly = Override-Pri-Atk--Std-Atk-Qty = Override-Pri-Atk--Full-Atk-Qty = PriAtkVSTouchAC = PriAtkIsAuto-Hit = NudgePriToHit = NudgePriDamage = NudgeFullAtk-PriDamage = Nudge-Pri-Atk-Crit-Range =
SecAtkName = SecAtkNotes = SecAtkNotes-FullAtkOnly = Override-Sec-Atk--Std-Atk-Qty = Override-Sec-Atk--Full-Atk-Qty = SecAtkVSTouchAC = SecAtkIsAuto-Hit = NudgeSecToHit = NudgeSecDamage = NudgeFullAtk-SecDamage = Nudge-Sec-Atk-Crit-Range =
TerAtkName = TerAtkNotes = TerAtkNotes-FullAtkOnly = Override-Ter-Atk--Std-Atk-Qty = Override-Ter-Atk--Full-Atk-Qty = TerAtkVSTouchAC = TerAtkIsAuto-Hit = NudgeTerToHit = NudgeTerDamage = NudgeFullAtk-TerDamage = Nudge-Ter-Atk-Crit-Range =
QuaAtkName = QuaAtkNotes = QuaAtkNotes-FullAtkOnly = Override-Qua-Atk--Std-Atk-Qty = Override-Qua-Atk--Full-Atk-Qty = QuaAtkVSTouchAC = QuaAtkIsAuto-Hit = NudgeQuaToHit = NudgeQuaDamage = NudgeFullAtk-QuaDamage = Nudge-Qua-Atk-Crit-Range =
RangedAtkName = Javelin HasRangedFullAttack = Y RangedAtkIncrementDistance = 30 RangedAtkNumberOfIncrements = 5 RangedAtkNotes = RangedAtkNotes-FullAtkOnly = Override-Ranged-Atk--Std-Atk-Qty = Override-Ranged-Atk--Full-Atk-Qty = RangedAtkVSTouchAC = RangedAtkIsAuto-Hit = NudgeRangedToHit = NudgeRangedDamage = NudgeFullAtk-RangedDamage = Nudge-Ranged-Atk-Crit-Range =
Nudge-Maneuver-Offense = Maneuver-Offense-Notes =
SiegeDmgCapable = SiegeAtkName = SiegeAtkNotes = Override-Siege-Atk-Qty = SiegeAtkIncrement = SiegeAtkNumberOfIncrements = Nudge-Siege-Maneuver-Offense = NudgeSiegeDamage =
Str = 16 Dex = 13 Con = 13 Int = 10 Wis = 10 Cha = 9
Feat1 = Feat2 = Feat3 = Feat4 =
Skill1 = Stealth Skill2 = Survival Skill3 = Intimidate Skill4 = Skill5 = NudgeSkill1 = 1 NudgeSkill2 = NudgeSkill3 = -2 NudgeSkill4 = NudgeSkill5 = Skill1Notes = Skill2Notes = Skill3Notes = Skill4Notes = Skill5Notes =
Languages = Goblin, Common
HideRoleReminder1 = HideRoleReminder2 = HideRoleReminder3 = HideRoleReminder4 =
Ability-1-Name = Concussive Smash Ability-1-Type = Ex Ability-1-Concentration = Ability-1-Description = Any time the bugbear hits a foe with its morningstar, it inflicts a Concussive Smash. Unless the target makes a Fort save, with a DC of , they are pushed 10 feet away from the bugbear and knocked Prone. Even if the target makes their save, they are pushed back 5 feet (but not knocked prone).
- All attacks are resolved before the movement of Concussive Smash is resolved. The forced movement from multiple Concussive Smashes stacks, even by different bugbears. That is, if you are hit five times and make all the saves, you are still pushed five squares. Each push, however, may be resisted individually if you have movement resistance. Note that during a full attack action, a struck foe is not moved back until all attacks are fully resolved, unless the bugbear wishes.
NudgeAbility1ToHit = NudgeAbility1TouchAttack = NudgeAbility1SaveDC = NudgeAbility1StandardDamage = NudgeAbility1SwiftDamage = NudgeAbility1AlphaDamage = NudgeAbility1-AbilityDamage = NudgeAbility1-HitPoints = NudgeAbility1-HitDice = NudgeAbility1-CR = NudgeAbility1-ManeuverOffense = NudgeAbility1-ManeuverDefense =
Ability-2-Name = Ability-2-Type = Ability-2-Concentration = Ability-2-Description = NudgeAbility2ToHit = NudgeAbility2TouchAttack = NudgeAbility2SaveDC = NudgeAbility2StandardDamage = NudgeAbility2SwiftDamage = NudgeAbility2AlphaDamage = NudgeAbility2-AbilityDamage = NudgeAbility2-HitPoints = NudgeAbility2-HitDice = NudgeAbility2-CR = NudgeAbility2-ManeuverOffense = NudgeAbility2-ManeuverDefense =
Ability-3-Name = Ability-3-Type = Ability-3-Concentration = Ability-3-Description = NudgeAbility3ToHit = NudgeAbility3TouchAttack = NudgeAbility3SaveDC = NudgeAbility3StandardDamage = NudgeAbility3SwiftDamage = NudgeAbility3AlphaDamage = NudgeAbility3-AbilityDamage = NudgeAbility3-HitPoints = NudgeAbility3-HitDice = NudgeAbility3-CR = NudgeAbility3-ManeuverOffense = NudgeAbility3-ManeuverDefense =
Ability-4-Name = Ability-4-Type = Ability-4-Concentration = Ability-4-Description = NudgeAbility4ToHit = NudgeAbility4TouchAttack = NudgeAbility4SaveDC = NudgeAbility4StandardDamage = NudgeAbility4SwiftDamage = NudgeAbility4AlphaDamage = NudgeAbility4-AbilityDamage = NudgeAbility4-HitPoints = NudgeAbility4-HitDice = NudgeAbility4-CR = NudgeAbility4-ManeuverOffense = NudgeAbility4-ManeuverDefense =
Ability-5-Name = Ability-5-Type = Ability-5-Concentration = Ability-5-Description = NudgeAbility5ToHit = NudgeAbility5TouchAttack = NudgeAbility5SaveDC = NudgeAbility5StandardDamage = NudgeAbility5SwiftDamage = NudgeAbility5AlphaDamage = NudgeAbility5-AbilityDamage = NudgeAbility5-HitPoints = NudgeAbility5-HitDice = NudgeAbility5-CR = NudgeAbility5-ManeuverOffense = NudgeAbility5-ManeuverDefense =
Ability-6-Name = Ability-6-Type = Ability-6-Concentration = Ability-6-Description = NudgeAbility6ToHit = NudgeAbility6TouchAttack = NudgeAbility6SaveDC = NudgeAbility6StandardDamage = NudgeAbility6SwiftDamage = NudgeAbility6AlphaDamage = NudgeAbility6-AbilityDamage = NudgeAbility6-HitPoints = NudgeAbility6-HitDice = NudgeAbility6-CR = NudgeAbility6-ManeuverOffense = NudgeAbility6-ManeuverDefense =
Ability-7-Name = Ability-7-Type = Ability-7-Concentration = Ability-7-Description = NudgeAbility7ToHit = NudgeAbility7TouchAttack = NudgeAbility7SaveDC = NudgeAbility7StandardDamage = NudgeAbility7SwiftDamage = NudgeAbility7AlphaDamage = NudgeAbility7-AbilityDamage = NudgeAbility7-HitPoints = NudgeAbility7-HitDice = NudgeAbility7-CR = NudgeAbility7-ManeuverOffense = NudgeAbility7-ManeuverDefense =
Ability-8-Name = Ability-8-Type = Ability-8-Concentration = Ability-8-Description = NudgeAbility8ToHit = NudgeAbility8TouchAttack = NudgeAbility8SaveDC = NudgeAbility8StandardDamage = NudgeAbility8SwiftDamage = NudgeAbility8AlphaDamage = NudgeAbility8-AbilityDamage = NudgeAbility8-HitPoints = NudgeAbility8-HitDice = NudgeAbility8-CR = NudgeAbility8-ManeuverOffense = NudgeAbility8-ManeuverDefense =
Ability-9-Name = Ability-9-Type = Ability-9-Concentration = Ability-9-Description = NudgeAbility9ToHit = NudgeAbility9TouchAttack = NudgeAbility9SaveDC = NudgeAbility9StandardDamage = NudgeAbility9SwiftDamage = NudgeAbility9AlphaDamage = NudgeAbility9-AbilityDamage = NudgeAbility9-HitPoints = NudgeAbility9-HitDice = NudgeAbility9-CR = NudgeAbility9-ManeuverOffense = NudgeAbility9-ManeuverDefense =
CombatTactics = Bugbears are ambushers at heart. They will hide, attack with surprise, and run away to do it all again as soon as they safely can. They aren't as interested in killing their foes as they are in inflicting suffering, terror and slowing them down for the next skirmish. Bugbears are smart, and will look to cut off supply lines, ambush trade caravans, and otherwise disrupt civilization, so that it will one day be weak enough to be conquered by the goblin nation.
- Bugbears will always try to flee a losing battle. They will use their Concussive Smash ability to make their withdrawals even safer.
OutOfCombat =
TreasureNotes = XPNotes =
}}