Revision as of 20:35, 31 July 2018 by Reese(talk | contribs)(Text replacement - "\| RangedAtkNumberOfIncrements =(.*) <!-- Number of increments before max range of attack, thrown is 5 \(default\), projectile is 10 --> \| RangedAtkNotes =(.*) <!-- add any specials \(e\.g\. "as negative energy" or "plus fil...)
If a Guard Drake hits with a bite attack while it is within 2 squares of any other creature it considers an ally, its innate ferocity grants it + points of precision damage. This bonus does not stack with itself, regardless of how many allies are within range.
Warning Whistle (Ex)
In combat, as a move action, a Guard Drake can give off a loud whistling hiss to alert its allies that it is in a fight. All creatures within 100 feet of the Guard Drake gain a +10 on perception checks to notice the drake is in a combat, and those within 100 feet do not take range penalties on the check.
Guard Drake
Guard Drake
Drakes are reptilian beasts that compete in the wild against wolves, bears, and other modest predators. They are omnivores when required (although they prefer meat) and their slow, efficient metabolisms mean an amazing number of them can live in a given area.
Drakes are often captured by Rangers and sold as guards or pets. They are alien and extremely ferocious, especially in packs. There is nothing 'cuddly' or 'cute' about a guard drake.
Drakes make loud shrill hisses when angered or frightened that are easily as loud and distinctive as a dog's bark.
Combat Tactics
Guard Drakes have average senses at best and despite their small size, are not exceptionally stealthy. What makes guard drakes good as guards is the fact that they are vicious and fearless combatants and their Warning Whistle ability. If you cannot keep them quiet, Guard Drakes make it nearly impossible to attack with surprise.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.