Absolute Spell (Feat)
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Your invincible magics destroy everything you face.
Prerequisites: Caster level 28, Perfect Spell (Feat)
Benefit: The spell becomes charged with magical energy, gaining the following benefits:
- All random variables are maximized and doubled as if by the Perfect Spell feat.
- All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means that an " Canopic Conversion (Sorcerer/Wizard Spell)" can affect up to eight creatures within 60 feet of each other with one casting, for example.
- Any DCs associated with the spell gain a +4 training bonus.
- Any attempts to overcome Spell Resistance gain a +4 training bonus.
- Attempts to dispel or counterspell the spell receive a -4 penalty.
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Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)