Skeleton Legionnaire

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Skeletal Legionnaire (CR 3)

A Skeleton Legionnaire is a deathly shadow of the heroic legions of warriors who march in the sunlight. They are found by old battlefields, along ancient grave sights, in the moldering hulks of long-sunken troop transports, anywhere there was martial death in numbers.

Skeleton Legionnaires are even more durable than plain skeletons, the clattering remains of armor serving to protect them in the battle they excelled at in life. Although as mindless as any skeleton, Legionnaires have a ghastly remnant of their martial skill, and will fight with startling ability and skill.


GENERAL

CR 3 Hit Dice 4

XP 800

NE, Medium Undead

Init +2; Senses darkvision 50ft, Perception +5


DEFENSE

AC 19, touch 12, flat-footed 17 (+2 dex, +7 armor)

hp 30

Fort +2, Ref +6, Will +2

Aura: -

SR: -

Special Defenses: DR 5/bludgeoning

Immunities: Undead Traits

Weaknesses: -


OFFENSE

Speed 30 ft.

Space / Reach: 5 ft. / 5 ft. <adjust as needed>

Single Melee Longsword +6 (1d8+2/19-20x2)

Full Melee Longsword +6 (1d8+2/19-20x2)

Ranged Javelin +6 (1d8+2/x2)

Special Attacks None, but see feats

Action Points 0


STATISTICS

Str 18, Dex 19, Con -, Int 3, Wis 3, Cha 14

Base Atk +3; CMB +7; CMD 18

Feats Improved Feint, Deadly Aim

Skills Bluff +8

Languages None


SPECIAL ABILITIES

None, but see feats


TREASURE

sell value of approximately 750 gp


COMBAT TACTICS

Skeletal Legionnaires, although dead, moldering and mindless, are still skilled warriors that should be treated with caution.

At range, they will use their move action to make a feint check (Bluff skill based) and then will use Deadly Aim to hurl javelins with lethal force. (+5 to-hit, 1d8+4, 20x2) Skeletal Legionnaires are in no hurry to close the range, but when their foes close against them, they will again use move actions to Feint and then attack with unrelenting fury.

Like all undead, Skeletal Warriors will never retreat and will fight to destruction without hesitation.