Feat Name |
Level Increase |
Prerequisites |
Benefit
|
Careful Speaker 1
|
Careful Speaker (Feat)
|
Careful Speaker (Feat)
|
Careful Speaker (Feat)
|
Cartwheel Dodge 1
|
Cartwheel Dodge (Feat)
|
Cartwheel Dodge (Feat)
|
Cartwheel Dodge (Feat)
|
Cataclysm in a Bottle
|
|
Alchemist 31
|
Your bombs gain 1d6 of damage, and their area of effect increases by 10 feet.
|
Catch Off-Guard 1
|
|
Level 1
|
No penalties for improvised melee weapons
|
Caustic Summons
|
|
Level 11
|
Summoned creature gains an acidic aura which damages adjacent enemies at the end of each of its turns.
|
Cavalry Whip Mastery 1
|
|
Level 1, Proficient with Cavalry Whip
|
Cavalry Whip can be used against targets as close as 10 feet away
|
Censuring Smite 1
|
|
Paladin Level 1, Smite Enemy class feature
|
Inflict a -3 to-hit penalty on your smite target if they do not target you with their attacks
|
Channel Force
|
|
Level 1, Channel Divinity class feature
|
Slide a single target when you channel divinity to deal damage
|
Channel Smite 1
|
|
Paladin 11, Channel Divinity class feature
|
Channel energy through your attack to inflict heavy positive or negative energy damage
|
Channel Smite, Greater
|
|
Paladin 16, Channel divinity class feature, Channel Smite (Feat)
|
Use channel divinity against a single creature to augment your damage multiple times
|
Channel, Improved 1
|
|
Level 1, Channel Divinity class feature
|
+1 bonus to your channel divinity save DC
|
Channeled Revival 1
|
Channeled Revival (Feat)
|
Channeled Revival (Feat)
|
Channeled Revival (Feat)
|
Channeled Shield Wall 1
|
Channeled Shield Wall (Feat)
|
Channeled Shield Wall (Feat)
|
Channeled Shield Wall (Feat)
|
Charge of the Righteous 1
|
Charge of the Righteous (Feat)
|
Charge of the Righteous (Feat)
|
Charge of the Righteous (Feat)
|
Charge Through 1
|
Charge Through (Feat)
|
Charge Through (Feat)
|
Charge Through (Feat)
|
Charging Hurler 1
|
|
Level 1, Weapon Focus (Feat)
|
May use the charge rules to make a thrown weapon attack
|
Charging Hurler, Improved
|
|
Level 6, Charging Hurler (Feat), Weapon Focus (Feat)
|
Your attack does much more damage, and your target may be at any range when using Charging Hurler (Feat)
|
Chokehold 1
|
Chokehold (Feat)
|
Chokehold (Feat)
|
Chokehold (Feat)
|
Circular Parry
|
|
Level 6, Exotic Weapon Proficiency (Feat) with <Needlesword OR Flickerspike>
|
Weapon gains the defensive quality
|
Cleave 1
|
Cleave (Feat)
|
Cleave (Feat)
|
Cleave (Feat)
|
Cleave Through 1
|
Cleave Through (Feat)
|
Cleave Through (Feat)
|
Cleave Through (Feat)
|
Cleave, Great 1
|
Cleave, Great (Feat)
|
Cleave, Great (Feat)
|
Cleave, Great (Feat)
|
Cleaving Finish 1
|
Cleaving Finish (Feat)
|
Cleaving Finish (Feat)
|
Cleaving Finish (Feat)
|
Cleaving Finish, Improved 1
|
Cleaving Finish, Improved (Feat)
|
Cleaving Finish, Improved (Feat)
|
Cleaving Finish, Improved (Feat)
|
Close-Quarters Thrower 1
|
|
Level 6, Dodge (Feat), Weapon Focus (Feat) with selected thrown weapon
|
Attacks with selected throwing weapons do not provoke attacks of opportunity
|
Cloud Step
|
|
Monk 11, Spider Step (Feat)
|
Air walk for half your walk speed
|
Clustered Shots
|
|
BAB +11, Weapon Focus (Feat), Precise Shot (Feat)
|
Total damage from full-round ranged attacks before applying DR
|
Coaxing Spell 1
|
+3
|
Caster Level 11
|
Your spells nudge those they affect to do your bidding.
|
Collateral Spell
|
+4
|
Caster Level 16, Burning Spell (Feat)
|
Causes Sunders against hapless foes, and even can break objects!
|
Colossal Force 1
|
|
BAB 16+, Proficient with a massive weapon
|
Massive weapon gains Sunder (Quality)
|
Combat Casting 1
|
|
Caster Level 1
|
+2 scaling feat bonus on Bailiwick skill check to cast a spell defensively or while grappled.
|
Combat Casting, Improved
|
|
Caster Level 26, Combat Casting (Feat)
|
Once per round, you can take 20 on any Caster Check to Concentrate.
|
Combat Expertise 1
|
|
Level 1, proficient with wielded weapon
|
Trade attack bonus for AC bonus
|
Combat Medic
|
|
Level 6, Heal 5 ranks
|
May take 10 and not provoke attacks of opportunity when using Heal Skill
|
Combat Patrol 1
|
Combat Patrol (Feat)
|
Combat Patrol (Feat)
|
Combat Patrol (Feat)
|
Combat Reflexes 1
|
|
Level 1
|
Make additional attacks of opportunity each round.
|
Combat Reflexes, Improved
|
|
Level 31, Combat Reflexes (Feat)
|
No limit to the number of attacks of opportunity you can make in one round.
|
Command Undead 1
|
Command Undead (Feat)
|
Command Undead (Feat)
|
Command Undead (Feat)
|
Companion Figurine 1
|
Companion Figurine (Feat)
|
Companion Figurine (Feat)
|
Companion Figurine (Feat)
|
Compelling Performance 1
|
|
Level 1, Harmony class feature
|
Make the target of your Harmony attack dance in the direction of your choice
|
Compelling Performance, Improved
|
|
Level 16, Compelling Performance (Feat), Harmony class feature
|
Victims of Compelling Performance become Fatigued or Exhausted
|
Conceal Scent
|
|
Level 1, Stealth 1 rank, Survival 1 rank
|
Creatures cannot track you by scent.
|
Concentration, Uncanny
|
|
Caster Level 11, Combat Casting (Feat)
|
Don't make concentration checks for violent movement or bad weather, and gain a +2 bonus on all other concentration checks.
|
Contingent Channeling
|
|
Level 16, Channel Divinity class feature, Selective (Feat)
|
You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time.
|
Conviction
|
|
Level 16, Divine class features
|
Enhance the power of your holy symbol once per encounter.
|
Coordinated Advance
|
|
Level 1
|
Take a 5-foot step as an immediate action when your partner takes a 5-foot step
|
Coordinated Charge 1
|
Coordinated Charge (Feat)
|
Coordinated Charge (Feat)
|
Coordinated Charge (Feat)
|
Coordinated Defense 1
|
Coordinated Defense (Feat)
|
Coordinated Defense (Feat)
|
Coordinated Defense (Feat)
|
Coordinated Distraction 1
|
Coordinated Distraction (Feat)
|
Coordinated Distraction (Feat)
|
Coordinated Distraction (Feat)
|
Coordinated Maneuvers 1
|
Coordinated Maneuvers (Feat)
|
Coordinated Maneuvers (Feat)
|
Coordinated Maneuvers (Feat)
|
Coordinated Shot
|
|
Level 1
|
+2 to hit with ranged attacks against a creature your partner is threatening
|
Corsair 1
|
Corsair (Feat)
|
Corsair (Feat)
|
Corsair (Feat)
|
Cosmopolitan
|
|
Level 1
|
Read and speak two additional languages, gain one new natural talent skill
|
Covering Defense 1
|
Covering Defense (Feat)
|
Covering Defense (Feat)
|
Covering Defense (Feat)
|
Covering Fire
|
|
Level 1
|
Use Aid Another from range to grant an ally +2 to AC versus your target creature
|
Crane Riposte 1
|
Crane Riposte (Feat)
|
Crane Riposte (Feat)
|
Crane Riposte (Feat)
|
Crane Style 1
|
Crane Style (Feat)
|
Crane Style (Feat)
|
Crane Style (Feat)
|
Crane Wing 1
|
Crane Wing (Feat)
|
Crane Wing (Feat)
|
Crane Wing (Feat)
|
Create Sanguine Elixir 1
|
Create Sanguine Elixir (Feat)
|
Create Sanguine Elixir (Feat)
|
Create Sanguine Elixir (Feat)
|
Creator 1
|
|
Level 1, any Bailiwick skill 1 rank.
|
You are able to create magic items using your Bailiwick skill.
|
Creator, Epic
|
|
Level 21, Creator (Feat), any Bailiwick skill 21 ranks
|
You are able to create epic magic items using your Bailiwick skill.
|
Critical Conduit 1
|
Critical Conduit (Feat)
|
Critical Conduit (Feat)
|
Critical Conduit (Feat)
|
Critical Focus 1
|
|
Level 11
|
+4 scaling bonus on attack rolls made to confirm critical hits
|
Critical Mastery 1
|
Critical Mastery (Feat)
|
Critical Mastery (Feat)
|
Critical Mastery (Feat)
|
Critical, Bleeding 1
|
Critical, Bleeding (Feat)
|
Critical, Bleeding (Feat)
|
Critical, Bleeding (Feat)
|
Critical, Blinding 1
|
Critical, Blinding (Feat)
|
Critical, Blinding (Feat)
|
Critical, Blinding (Feat)
|
Critical, Bruising 1
|
Critical, Bruising (Feat)
|
Critical, Bruising (Feat)
|
Critical, Bruising (Feat)
|
Critical, Crippling 1
|
Critical, Crippling (Feat)
|
Critical, Crippling (Feat)
|
Critical, Crippling (Feat)
|
Critical, Deafening 1
|
Critical, Deafening (Feat)
|
Critical, Deafening (Feat)
|
Critical, Deafening (Feat)
|
Critical, Epic
|
|
Level 21, Weapon Focus (Feat), Critical, Improved (Feat)
|
Increase your threat range with your chosen weapons even further.
|
Critical, Exhausting 1
|
Critical, Exhausting (Feat)
|
Critical, Exhausting (Feat)
|
Critical, Exhausting (Feat)
|
Critical, Improved 1
|
|
BAB +6, Proficient with chosen weapon
|
Increase the threat range of one weapon
|
Critical, Jostling 1
|
Critical, Jostling (Feat)
|
Critical, Jostling (Feat)
|
Critical, Jostling (Feat)
|
Critical, Rattling 1
|
Critical, Rattling (Feat)
|
Critical, Rattling (Feat)
|
Critical, Rattling (Feat)
|
Critical, Sickening 1
|
Critical, Sickening (Feat)
|
Critical, Sickening (Feat)
|
Critical, Sickening (Feat)
|
Critical, Tiring 1
|
Critical, Tiring (Feat)
|
Critical, Tiring (Feat)
|
Critical, Tiring (Feat)
|
Crossbow Mastery 1
|
Crossbow Mastery (Feat)
|
Crossbow Mastery (Feat)
|
Crossbow Mastery (Feat)
|
Crusader's Fist
|
|
BAB +6, Lay on Hands class feature
|
May use lay on hands upon successful unarmed strike or melee touch attack
|
Crushing Blow 1
|
Crushing Blow (Feat)
|
Crushing Blow (Feat)
|
Crushing Blow (Feat)
|
Cumbersome But Manageable 1
|
|
Level 6, Proficient with a cumbersome weapon
|
Cumbersome penalty is reduced to -2 or lower
|
Cursebreaker Rage
|
|
Barbarian 16, Superstitious Mien
|
Gain Spell Resistance while raging.
|
Cutting Spell
|
+3
|
Level 16
|
A spell now inflicts ruptured damage equal to its modified spell level.
|
Cyclone Strike 1
|
|
<Fighter 31 -OR- level 36+>, Weapon Focus (Feat), Weapon Focus, Greater (Feat), Weapon Focus, Epic (Feat), and, Weapon Specialization (Feat), Weapon Specialization, Greater (Feat), Weapon Specialization, Epic (Feat), Weapon Supremacy (Feat), Vacuum Slash (Feat) and White Gale (Feat) with the chosen weapon
|
Once per round, slide a struck foe. Through a building.
|
Cyclopean Grip 1
|
Cyclopean Grip (Feat)
|
Cyclopean Grip (Feat)
|
Cyclopean Grip (Feat)
|
Cypher Magic
|
|
<Level 11 OR Caster Level 6>, Creator (Feat)
|
Gain bonuses to caster level when using scrolls.
|
Cypher Script
|
|
Level 1, Knowledge (Arcana) 1 rank, Linguistics 1 rank, spellbook class feature
|
You are more efficient at using your spellbook.
|