User:Robin/Cleric Spell Tables
Level 1 Cleric Spells
Name | Short Description | Category | Combat Only | School | Cast Time | Components | Holy Symbol | Range Description | Range Calc | To-Hit Type | Target Description | Target Calc | Duration | Dmg Circle | Dmg Amt | Dmg Type | Cause | Condition | Save Descr | Save Type | Save DC | Save Effect | SR | Lays Charge | Lays Dual Charge | Charge Notes |
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Air Bubble | Creates a small pocket of air around your head or an object, which may burst as an attack. | Conjuration | Standard | S, M | Touch | One creature or one object no larger than a Large two-handed weapon | Encounter | None, None | Yes | Y | ||||||||||||||||
Ant Haul | Increases the carrying capacity of a creature by 10 pounds per caster level. | Transmutation | Standard | V, S, M | Touch | Creature touched | Encounter | HFortNegates, Weak | Yes (harmless) | |||||||||||||||||
Bane | Enemies take holy (energy, rare) damage when struck by the casters empowered allies. | Enchantment | Standard | V, S, DF | Self | one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | Y | Y | ||||||||||||||||
Bless | Allies gain a scaling Divine Bonus on attack rolls and saves. | Enchantment | Standard | V, S, DF | Self | two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. | Encounter | None, None | No | Y | ||||||||||||||||
Burning Disarm | A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. | Transmutation | Standard | V, S | Close | one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller | Instant | ReflHalf, Strong | No | |||||||||||||||||
Cause Fear | One creature gains the Cringing condition. | Necromancy | Immediate | V, S | Close | one target creature | Combat | WillHalf, Hybrid | Y | |||||||||||||||||
Command | One subject obeys selected command for 1 round. | Enchantment | Standard | V | Close | one target creature | 1Round | WillNegates, Hybrid | Y | |||||||||||||||||
Cure Light Wounds | Cures 2d8 damage + 1/lvl (max +10). | Conjuration | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||||||||||||||||
Dancing Lantern | Animates a lantern-flame that follows you and can be used as a ray attack. | Enchantment | Standard | V, S, M | Close | one target creature | Encounter | None, None | No | Y | ||||||||||||||||
Divine Favor | You gain an increasing Divine Bonus on attack and damage rolls. | Evocation | Standard | V, S, DF | Self | one target creature, the caster only. | Encounter | None, None | No | Y | ||||||||||||||||
Embrace Destiny | Dice with Fate, for good or ill. | Universal | Standard | V, S | Self | You | Encounter | None, None | No | |||||||||||||||||
Endure Elements | Exist comfortably in hot or cold regions. | Abjuration | Standard | V, S | one target creature, Creature Touched | creature touched | Day | HWillNegates, Weak | yes (harmless) | Y | ||||||||||||||||
Forbid Action | Target obeys a command to not do something. | Enchantment | Standard | V | Close | one target creature | 1Round | WillNegates, Weak | Y | |||||||||||||||||
Inflict Light Wounds | Negative energy touch, dealing 2d8 damage +1/lvl (max +10). | Necromancy | Standard | V, S | Touch | one target creature, creature touched | Instant | WillHalf, Weak | Y | |||||||||||||||||
Karmic Blessing | The target treats one skill as a natural talent. | Universal | Standard | V, S | Touch | one target creature, creature touched. | Encounter | HWillNegates, Weak | Y | Y | ||||||||||||||||
Know the Enemy | Gain a scaling Divine Bonus on a monster Knowledge check. | Universal | Standard | V, S, M | Self | You | Instant | None, None | ||||||||||||||||||
Liberating Command | Restrained target may make an Escape Artist check to escape as an immediate action. | Transmutation | Immediate | V, S, M | Close | One creature | Instant | HWillNegates, Weak | Y | |||||||||||||||||
Magic Weapon | Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. | Transmutation | Standard | V, S, F | Touch | one creature, wielding a mundane (non-magical) weapon | Day | None, None | Y | Y | ||||||||||||||||
[[(Cleric Spell)|]] | (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell), (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell) | (Cleric Spell)
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| Mighty Fist of the Earth
| align=center | Conjuration
| align=center | Std
| Make an earthy ray attack at a distance.
|- | Poisoned Egg | align=center | Transmutation | align=center | Std | Transform the contents of a normal egg into a single dose of Simple Venom.
|- | Reinforce Armaments | align=center | Transmutation | align=center | Std | Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
|- | Remove Fear | align=center | Abjuration | align=center | Std | Suppresses fear or gives +4 bonus on saves against fear
|- | Remove Sickness | align=center | Conjuration | align=center | Std | Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
|- | Sanctify Corpse | align=center | Evocation | align=center | Std | Prevent a corpse from becoming an undead.
|- | Sanctuary | align=center | Abjuration | align=center | Std | Inflict Exiled upon a willing or unwilling creature, to widely varied effects.
|- | Stone Shield | align=center | Conjuration | align=center | Immediate | A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|- | Summon Monster I | align=center | Universal | align=center | Std | Summons one Summoned Monster to fight for you.
|- | Tap Inner Beauty | align=center | Universal | align=center | Std | Gain a bonus on all Charisma-based skill checks.
|- | Touch of Bloodletting | align=center | Necromancy | align=center | Std | This spell causes any existing wounds that the target possesses to bleed profusely.
|- | Weapons Against Evil | align=center | Transmutation | align=center | Std | Enchant weapons to bypass the DR of evil-aligned creatures.
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