Trip (Quality)
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When you use a Trip weapon, you get a +2 weapon bonus on Sleight of Hand checks when attempting a Trip or Reposition combat maneuver, or the same bonus to Might checks when performing a Drag combat maneuver. If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped. In addition, if your trip, drag, or reposition combat maneuver is successful, add your weapon's enhancement bonus +2 to the damage inflicted by the combat maneuver.