Norker Skulk

From Epic Path
Revision as of 21:13, 11 May 2014 by Reese (talk | contribs)
Jump to navigation Jump to search


xx

Norker Skulk (CR 4)

Norkers are a degenerative subspecies of orc. They are fierce and cruel, but not as organized. They generally travel in packs, dominated by a single strong leader. The packs are rife with internal power struggles and petty bickering, but when confronted with a common foe, they all fall into enough order to make a reasonable nuisance of themselves.

Norker Skulks are slightly more cunning than their brethren, preferring ambush attacks and unexpected backstabs. They are just as feral and mean as other norkers, but perhaps more craven.


GENERAL

CR 4 Hit Dice 5

XP 1,200

CE Small Humanoid (Orc)

Init +2; Senses Low-Light 120 ft., Perception +6


DEFENSE

AC 19, touch 13, flat-footed 16 (+3 dex, +6 armor)

hp 40

Fort +6, Ref +4, Will +2

Aura: -

SR: -

Special Defenses: -

Immunities: -

Weaknesses: -


OFFENSE

Speed 30 ft.

Space / Reach: 5 ft. / 5 ft.

Single Melee dagger +8 (1d8+3/19-20x2)

Full Melee dagger +8 (1d8+3/19-20x2)

Ranged thrown dagger +8 (1d8+3/x2) (range increment 10)

Special Attacks Sneak Attack, Snapping Riposte

Action Points 0


STATISTICS

Str 12, Dex 14, Con 17, Int 6, Wis 11, Cha 7

Base Atk +4; CMB +9; CMD 20

Feats -

Skills Stealth +6, Acrobatics +6

Languages Orc


SPECIAL ABILITIES

Snapping Riposte

Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability. Bite +8 (1d8+1/x2)


Sneak Attack

Any time the Norker Skulk makes a melee attack against a foe who is either flat-footed or flanked, he may add 1d6 damage, as precision damage, to his overall attack damage.


TREASURE

sell value of approximately 1,125 gp


COMBAT TACTICS

Norker Skulks will hide and wait for the norkers to attack and set up flanks on their targets. They will use their sneak attack and snapping riposte abilities as often as they can manage. Lacking the mobility feat of their brethren, they will make use of stealth or acrobatics to avoid attacks of opportunity.

Unlike other norkers, norker skulks will sometimes flee from losing battles, unless their leader says otherwise.