Giant Bombardier Beetle
Beetle, Giant Bomardier (CR 2)
Giant Bombardier Beetles are a type of massive insect that is occasionally seen even in civilized areas, and is discouragingly common in wild, unclaimed areas of the world. They are scavengers and omnivores, and will eat basically anything they can catch. Their powerful jaws make short work of prey, and their powerful natural blasts of acid give them an edge against other predators.
GENERAL
CR 2 Hit Dice 3
XP 600
N Small Vermin
Init +1; Senses Scent, Perception +5
DEFENSE
AC 16, touch 12, flat-footed 14 (+2 dex, +4 armor)
hp 22
Fort +5, Ref +2, Will +2
Aura: -
SR: -
Special Defenses: ER 12/acid
Immunities: all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms)
Weaknesses: -
OFFENSE
Speed 30 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Bite +4 (1d6+2/x2)
Full Melee 2x Bite +4 (1d6+2/x2)
Ranged none, but see Bombardier Blast
Special Attacks Bombardier Blast
Action Points 0
STATISTICS
Str 16, Dex 14, Con 14, Int -, Wis 12, Cha 8
Base Atk +2; CMB +6; CMD 16
Feats -
Skills -
Languages none
SPECIAL ABILITIES
- Bombardier Blast
Once per encounter, as a standard action, the beetle may unleash a tremendously noxious and loud blast of acidic goo. This Blast affects a fifteen foot cone. All creatures caught in the area of effect suffer 1d6 of acid damage. In addition, they must make a Fortitude saving throw against a DC of 12 or be deafened for one hour. The deafening portion of the Bombardier Blast is sonic based.
TREASURE
sell value of approximately 500 gp
COMBAT TACTICS
Bombardier beetles are dangerous foes. They wil move in quickly and unleash their Bombardier Blast power upon as many foes as they can, and then will try to use full attacks as often as possible on their deafened foes. Since they are effectively mindless, they will never seek to flee.