Talk:True Dweomers
System and Structure
- damage scaling
True Dweomers do MUCH more damage than levl 9 spells, unless extensive manaburning happens.
Spell Circle | Burn Cost | Min Level | Base Dice | max dice | range | avg | perfected |
---|---|---|---|---|---|---|---|
TD1 | +1 | 21st | 1d6+6/CL | 31d6+186 | 217-372 | 294.5 | 744 |
TD2 | +1 | 23rd | 1d6+8/CL | 31d6+248 | 279-434 | 356.5 | 868 |
TD3 | +1 | 25th | 1d6+9/CL | 32d6+288 | 320-480 | 400 | 960 |
TD4 | +1 | 27th | 1d6+10/CL | 32d6+320 | 392-512 | 452 | 1024 |
TD5 | +1 | 29th | 1d6+11/CL | 33d6+363 | 399-561 | 480 | 1122 |
TD6 | +1 | 31st | 1d6+13/CL | 33d6+429 | 462-627 | 544.5 | 1254 |
TD7 | +1 | 33rd | 1d6+15/CL | 34d6+510 | 544-714 | 629 | 1428 |
TD8 | +1 | 35th | 1d6+16/CL | 34d6+544 | 588-748 | 668 | 1496 |
TD9 | +1 | 37th | 1d6+17/CL | 35d6+595 | 630-805 | 717.5 | 1610 |
True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.
- range
true Dweomers can use any range
- area of effect
true dweomers with AOE's tend to be LARGE, up to thousands of feet, miles, even leagues. note that metamagic can make even that larger.
- saves
true dweomers follow the basic rule 'no auto effects', but may impose severe save penalties in exchange for smaller range and/or area of effect, to the extreme of the example below "Corrupt Dweomers"
Current status
- True Dweomers - data compilation begun
- Interoperate with Abstract actions/become ritual magics?
- Some casting times measured as a standard action usable in Real-Time, some casting times measured in Intervals?
- Require skill rolls vs DC's to cast? (Old idea, but, it kind of works with the new systems pretty good....)
- Example, to cast a True Dweomer in combat time requires a Bailiwick Skill Roll vs a Challenging DC for the Caster level.
- Casting a True Dweomer as a ritual takes much longer and more 'stuff' (magic circle, altar, implements and unguents, horrifying sacrifices, etc) but does not require a bailiwick skill roll.
Examples of new True Dweomers
- 10th Corrupt Dweomers: Target a foe, any items they have no longer give them a bonus until the end of the encounter. If the items have a CL of 20 or below, there is no roll. If the items have a CL of 21 or higher, make a Caster Check vs a target of 10+ the CL of each item. If it succeeds, the item no longer gives a bonus until the end of the encounter. If it fails, there is no effect.
old example, but you get the idea
- 11th
- 12th
- 13th Accursed Dweomers: As Corrupt Dweomers, except any affected items inflict a penalty equal to their normal bonus until the end of the encounter.
- 14th
Examples of new Feats
- Truemagic Feats
- Truemagic Scribe - learn three new true dweomers of 10th level
- Truemagic Supplicant - learn five new true dweomers of 10th or 11th levels
- Truemagic Ordained - learn eight new true dweomers of 10th thru 12th levels
- Truemagic Nominate - learn thirteen new true dweomers of 10th thru 13th levels
- Truemagic Magus - learn twenty-one new true dweomers of 10th thru 14th levels
this model has 5 TD levels, and gives 50 TD spells for 5 feats
-OR-
- Truemagic Scribe - learn five new true dweomers of 10th level
- Truemagic Supplicant - learn eight new true dweomers of 10th or 11th levels
- Truemagic Nominate - learn thirteen new true dweomers of 10th thru 12th levels
- Truemagic Magus - learn twenty-one new true dweomers of 10th thru 13th levels
this model has only 4 TD levels, leaving more room for metamagic, and gives 47 TD spells for four feats