Talk:True Dweomers
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System and Structure
Spell Strata | Burn Cost | Min Level | Base Dice | max dice | range | avg | perfected |
---|---|---|---|---|---|---|---|
1 | +3 | 19th | 1d6+6/CL | 35d6+210 | 245-420 | 332.5 | 840 |
2 | +3 | 21st | 1d6+8/CL | 35d6+280 | 315-490 | 402.5 | 940 |
3 | +3 | 23rd | 1d6+9/CL | 35d6+315 | 350-525 | 437.5 | 1050 |
4 | +3 | 25th | 1d6+10/CL | 35d6+350 | 385-560 | 472.5 | 1120 |
5 | +3 | 27th | 1d6+11/CL | 35d6+385 | 420-595 | 507.5 | 1190 |
6 | +3 | 29th | 1d6+13/CL | 35d6+455 | 490-665 | 577.5 | 1330 |
7 | +3 | 31st | 1d6+15/CL | 35d6+525 | 560-735 | 647.5 | 1470 |
8 | +3 | 33rd | 1d6+16/CL | 35d6+560 | 595-770 | 682.5 | 1540 |
9 | +3 | 35+ | 1d6+17/CL | 35d6+595 | 630-805 | 717.5 | 1610 |
True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.
- range
true Dweomers can use any range, but tend to mainly be medium range with some exceptions. ritual makes much larger
- area of effect
true dweomers with AOE's tend to be LARGE. note that metamagic can make even that larger. ritual also makes larger
- saves
true dweomers follow the basic rule 'no auto effects', but may impose no-save or save penalties as 'special gimmicks'. hellball, for example, is a no-save AOE with a long range, but is otherwise lackluster.
Current status
- True Dweomers - data compilation complete
- OGL info updated
- System scope and balance spreadsheet at about 80 percent complete, on-hold for now
- Placeholder pages for all current TD's under development
- Populating live TD's to fill out system begun
TD Template
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