Talk:True Dweomers
Strata versus Circles
Spell Strata | Min Level | Strata Dice | Equivalent Circle | Circle Dice | Min. Burn, Strata* | Min. Burn, Circle** | Max. Burn, Strata^ | Max. Burn, Circle^^ |
---|---|---|---|---|---|---|---|---|
1 | 19th | 1d6+6/CL | Circle 10 | 1d6+4/CL | 0 | 1 slots | 0 | 9 slots |
2 | 21st | 1d6+8/CL | Circle 11 | 1d6+5/CL | 0 | 2 slots | 3 | 10 slots |
3 | 23rd | 1d6+9/CL | Circle 12 | 1d6+6/CL | 0 | 3 slots | 6 | 11 slots |
4 | 25th | 1d6+10/CL | Circle 13 | 1d6+7/CL | 0 | 4 slots | 9 | 12 slots |
5 | 27th | 1d6+11/CL | Circle 14 | 1d6+8/CL | 0 | 5 slots | 12 | 13 slots |
6 | 29th | 1d6+13/CL | Circle 15 | 1d6+9/CL | 3 | 6 slots | 15 | 14 slots |
7 | 31st | 1d6+15/CL | Circle 16 | 1d6+10/CL | 6 | 7 slots | 18 | 15 slots |
8 | 33rd | 1d6+16/CL | Circle 17 | 1d6+11/CL | 9 | 8 slots | 21 | 16 slots |
9 | 35+ | 1d6+17/CL | Circle 18 | 1d6+12/CL | 12 | 9 slots | 24 | 17 slots |
- This column is the absolute minimum number of spell slots that must be burned to get this Strata. Assumes the base True Dweomer is of the highest level possible, and chosen for the highest Strata available. At this time, no TD is expected to ever give higher than a Strata 5 damage, typically for a 13th or 14th level TD.
- This column is the absolute minimum number of spell slots that must be burned to get this Circle (leaves aside the very few Spells that have a native Circle 10 (Power Word Kill)). Assumes the base Spell is of the ninth level, and has a high Circle (9).
^ This column is the absolute maximum number of spell slots that must be burned to get this Strata. Assumes the base True Dweomer only grants Strata 1. At this time, no TD is expected to grant less than Strata 1, although I guess it's possible to use Circles with a TD with extremely strong non-damage effects. Note that all TD's can accept any level of Burn at any level, so Strata 9 is always accessible, no matter the base TD used.
^^ This column is the absolute maximum number of spell slots that can be burned to get this Circle. Assumes the base Spell only grants Circle 1. This is the case for the person who only casts Magic Missile for their entire career...which is crazy, but possible.
- damage seems fine, especially if the design goal is "just spells but better" (and I agree with your comments, that should be the goal).
- we could maybe talk about changing up the casting times (making it a standard by default, and a caster check to cast it slower, but with larger AOE, more targets, better save, whatever, and a third option with similar 'better' results for casting it as a ritual).
System and Structure
Spell Strata | Burn Cost | Min Level | Base Dice | max dice | range | avg | Max+Enh | Perfected | Absolute |
---|---|---|---|---|---|---|---|---|---|
1 | +3 | 19th | 1d6+6/CL | 35d6+210 | 245-420 | 332.5 | 455 | 490 | 525 |
2 | +3 | 21st | 1d6+8/CL | 35d6+280 | 315-490 | 402.5 | 525 | 560 | 595 |
3 | +3 | 23rd | 1d6+9/CL | 35d6+315 | 350-525 | 437.5 | 560 | 595 | 630 |
4 | +3 | 25th | 1d6+10/CL | 35d6+350 | 385-560 | 472.5 | 595 | 630 | 665 |
5 | +3 | 27th | 1d6+11/CL | 35d6+385 | 420-595 | 507.5 | 630 | 665 | 700 |
6 | +3 | 29th | 1d6+13/CL | 35d6+455 | 490-665 | 577.5 | 700 | 735 | 770 |
7 | +3 | 31st | 1d6+15/CL | 35d6+525 | 560-735 | 647.5 | 770 | 805 | 840 |
8 | +3 | 33rd | 1d6+16/CL | 35d6+560 | 595-770 | 682.5 | 805 | 840 | 875 |
9 | +3 | 35+ | 1d6+17/CL | 35d6+595 | 630-805 | 717.5 | 840 | 875 | 910 |
True Dweomers are affected by metamagic feats, but note that many of the more potent feats have such a large level adjustment, they cannot be fit onto the higher level true dweomers without use of a magic wand or spell research.
- range
true Dweomers can use any range, but tend to mainly be medium range with some exceptions. ritual makes much larger
- area of effect
true dweomers with AOE's tend to be LARGE. note that metamagic can make even that larger. ritual also makes larger
- saves
true dweomers follow the basic rule 'no auto effects', but may impose no-save or save penalties as 'special gimmicks'. hellball, for example, is a no-save AOE with a long range, but is otherwise lackluster.
Current status
- True Dweomers - data compilation complete
- OGL info updated
- System scope and balance spreadsheet at about 80 percent complete, on-hold for now
- Placeholder pages for all current TD's under development
- Populating live TD's to fill out system begun
TD Template
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