Channel Smite (Feat)
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You can channel your divine energy through a melee weapon you wield.
Prerequisites: Paladin 11, Channel Divinity class feature
Related: Channel Smite, Greater (Feat)
Benefit: Up to once per round, you may spend one use of your Channel Divinity class feature as a free action after you have successfully hit an enemy creature.
- If you channel positive energy and you hit an undead creature with that attack, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
- If you channel negative energy and you hit a living creature with that attack, that creature takes an amount of additional damage equal to the damage dealt by your channel divinity ability.
- The target gets no save against this extra damage, unlike using channel divinity to damage creatures in an area around you.
This additional damage is considered bonus damage and is not multiplied on a critical hit. Channel Smite may never be used more than once per round, even with the use of action pints.