Shooter
Jump to navigation
Jump to search
Shooter
- This monster likes to stand back and attack from range... and is very good at it.
- Shooters count as 2 monsters for purposes of encounter size, XP award, and treasure.
- Shooters have twice as many hit points as monsters with the same CR.
- Shooters get a +5 adjustment to their initiative.
- Shooters inflict double damage with their attacks, by way of increased damage and more attacks during a full attack action.
- Shooters get 1 action point(s).
- Shooters have the following special abilities:
Deadshot (Ex; Shooter Role) Always On |
Shooters may use any of their listed special attacks as though they have a range increment of 30 feet, with a maximum range of 150 feet. If an ability already has a listed range which is greater than this, use that range instead. |
Unblinking Accuracy (Ex; Shooter Role) Always On |
Shooters never take penalties for firing into melee. In addition, Shooters never suffer penalties on their attack rolls due to range, though they are still limited by the maximum range of their attack. |
Skirmisher
- While apparently weaker than its compatriots, this monster seems faster and more alert.
- Skirmishers count as 0.5 monsters for purposes of encounter size, XP award, and treasure.
- Skirmishers have an unknown number of hit points.
- Skirmishers get a +4 adjustment to their initiative.
- Skirmishers inflict half damage with their attacks, by way of reduced damage and reduced number of attacks.
- Skirmishers get 0 action point(s).
- Skirmishers have the following special abilities:
Swift As Death (Ex; Skirmisher Role) Always On |
Skirmishers increase their speed by +30 feet with all movement types they possess (this is already included in the numbers listed in the Movement Types section, above). |