Revision as of 14:11, 14 February 2021 by Reese(talk | contribs)(Text replacement - " <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-4-Concentration" to " <!--Values: Sp, Su, Ex; can also include things like "disease", "poison" or "stance"--> | Ability-4-Actio...)
Effect:Torpid and 1d8+3 points of poison(physical, uncommon) per interval
Fruition: Target remains Torpid and cannot be cured (overrides 'ended by' of condition).
Fruition Duration: 1d4 hours
Prodigious Leap (Su)
Once per encounter as a move action, the spider may move 50 feet without provoking attacks of opportunity. This movement is treated exactly like a 5-foot step, except much further.
Death From Above (Su)
Once per encounter as a standard action, the deathjump spider leaps at its prey and attacks with a poisonous bite. This leap can be up to 30 feet in length, and does not provoke attacks of opportunity. On a hit, Death from Above does the normal Bite damage listed above, including the chance for poison. If the target is flat-footed, Death from Above also does 1d8+3 of precision damage and knocks the target Prone. A Reflex save, DC 16, can be made to avoid the Prone condition.
Soft Fall (Ex)
Deathjump Spiders ignore the first 30 feet of all falls before calculating falling damage. This allows them to use Death From Above from directly above their prey with no penalties.
Deathjump Spider
Deathjump Spider
Monstrous spiders are among the most spine-chilling foes you can encounter in a dark, horrible place, and among them, the Deathjump Spider holds a special place as a truly frightening thing to bump into. Their extremely high Stealth skill and ability to attack and retreat with incredible speed makes these terrors frightening far beyond their considerable abilities.
Combat Tactics
Deathjump Spiders are quite simple. They hide with their very good Stealth skill and as soon as they sense creatures with their Tremorsense, they attack with Death From Above. If they gain surprise they will concentrate on their prone victim. If they are taking damage and few of their victims are prone, they will use Prodigious Leap to disengage and then withdraw.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.