Campaign Power Level

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Campaign Power Levels

Low Fantasy

10 Stat points.


The world is new, magic is rare, life is brutish, nasty, and short.


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.

Common Array: 15,15,10,10,10,7

Racial adjustments typically reach: 17,17,10,10,8,7

Specialist Array: 16,12,12,10,10,7

Racial adjustments typically reach: 18,14,12,10,8,7

Standard Fantasy

15 Stat points.

Heroes are rare, adventures are grim affairs, magic is common but usually small in effect and has...downsides.


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.


Common Array: 15,14,14,12,10,7

Racial adjustments typically reach: 17,16,14,12,8,7


Specialist Array: 18,12,10,10,10,7

Racial adjustments typically reach: 20,14,10,10,8,7


High Fantasy

20 stat points.

Heroes are not rare, adventures and the world are techni-colored and vibrant. Magic is common and powerful, wizards and monsters stride the earth like titans. .


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.


Common Array: 16,15,14,12,10,7

Racial adjustments typically reach: 18,17,14,12,8,7


Specialist Array: 18,15,10,10,10,7

Racial adjustments typically reach: 20,17,10,10,8,7


Epic Fantasy

28 Stat points. The assumed 'default' level for Epic Path. Choosing lower or higher levels WILL impact your play experience!

Heroes are common, magic is everywhere, epic battles happen most summers, adventures spill into other planes, the world bursts with awesome.


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.


Common Array: 16,16,15,14,10,7

Racial adjustments typically reach: 18,18,15,14,8,7

Specialist Array: 18,17,12,10,10,7

Racial adjustments typically reach: 20,19,12,10,8,7


Magical Adventure

35 stat points.

Magic becomes as commonplace as electricity. Surprisingly less extravagant because it's so common, but when the fighting begins, watch out.


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.


Common Array: 17,17,16,13,10,7

Racial adjustments typically reach: 19,19,16,13,8,7


Specialist Array: 18,18,14,10,10,7

Racial adjustments typically reach: 20,20,14,10,8,7


ManaPunk

43 stat points.

Like steam punk/victorian age/gaslight adventures, only with magic. Magic isn't just as common as electricity, it's as common as electricity and better at everything.


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.


Common Array: 17,17,16,15,10,10

Racial adjustments typically reach: 19,19,16,15,10,8


Specialist Array: 18,18,16,11,10,8

Racial adjustments typically reach: 20,20,16,11,8,8


Industrial Magic

51 stat points.

Like Star Wars. With magic. Flying ships are the norm, teleporters in houses, miraculous healing is readily available, weaponry is fearsome, there is little want.


Players may buy one stat below 10 and adjust one stat below 10 with racial modifiers.


Players may not buy a stat above 18, but may modify a stat above 18 with a racial modifier.


No Player Character stat may go below a 7 or above a 20 at campaign start.


Common Array: 18,18,16,14,12,10

Racial adjustments typically reach: 20,20,16,14,12,8


Specialist Array: 18,18,18,12,10,8

Racial adjustments typically reach: 20,20,18,12,8,8