Sorcerer/Wizard Spells Level 3
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Level 3 Sorcerer/Wizard Spells
Name | School | Cast Time | Description |
---|---|---|---|
Accursed Glare | Necromancy | Std | Inflicts Cursed or Hexed on victims, and places them at risk of a Synergy. |
Adjustable Disguise | Illusion | Std | As Disguise Self (Sorcerer/Wizard Spell), but you can change the disguise as a swift action. |
Air Geyser | Abjuration | Std | Blast of air deals bludgeoning damage and pushes targets violently around. |
Aqueous Orb | Enchantment | Std | Rolling ball of water deals Buffeting or Winded Damage. |
Arcane Sight | Enchantment | Std | Magical auras become visible, a ray attack becomes available. |
Ash Storm | Conjuration | Std | Hamper vision and inflict abrasion damage on all victims. |
Barrow Haze | Necromancy | Std | Fog obscures vision and inflicts negative energy. |
Battering Blast | Abjuration | Std | You hurl a fist-sized ball of force resembling a sphere of spikes to ram designated creatures or objects. |
Bells | Enchantment | Std | A silvery tinkle distracts your foes...or destroys them. |
Blade Snare | Abjuration | Std | Blades damage and hinder all creatures around you. |
Blot | Illusion | Std | Ruins writings and wipes creatures out of existence. |
Chain of Perdition | Enchantment | Std | Creates a floating chain of force that damages your foes most terribly. |
Cloak of Winds | Abjuration | Std | Creates a whirling screen of strong wind around you. |
Daylight | Evocation | Std | 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. |
Diamond Spray | Conjuration | Std | You blast a ray of diamond slivers at a target in range. |
Dispel Magic | Abjuration | Std | Cancels one magical spell or effect |
Displacement | Illusion | Immediate | Attacks miss subject on a natural roll of 12 or less, if the subject moves at least 30 feet each round. |
Elemental Aura | Abjuration | Std | Creates an aura of energy around you that damages others and protects you. |
Eruptive Pustules | Transmutation | Std | Acid boils burst as ray attacks. |
Final Sacrifice | Evocation | Std | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. |
Fireball | Evocation | Std | Hurl a fiery bead that bursts into a huge fiery explosion. |
Fly | Universal | Std | Subject gains Lesser Flight equal to its normal Walk speed. |
Force Anchor | Conjuration | Std | Ray Attack deals a target force damage and limits their movement. |
Force Punch | Evocation | Immediate | Target takes force damage and is pushed away. |
Gentle Repose | Necromancy | Std | Preserves one corpse. |
Halt Undead | Necromancy | Std | Immobilizes several undead that are near each other. |
Haste | Transmutation | Std | Two or more allies move faster, and gain a bonus attack action during a full attack. |
Heroism | Enchantment | Std | Gives +2 bonus on attack rolls, saving throws, and skill checks. |
Hold Person | Enchantment | Std | Paralyzes one humanoid creature for a brief time. |
Invisibility Sphere | Illusion | Std | Makes creatures within 10 ft. of the touched recipient invisible. |
Isolate | Illusion | Std | Your ray attack causes a target to become Exiled. |
Lesser Polymorph | Transmutation | Std | Assume form of a Small or Medium Monster of any sort, with no Ranged abilities. |
Lightning Bolt | Evocation | Std | Massive blast of Lightning snaps out, inflicting heavy Electrical damage in a long line. |
Major Image | Illusion | Std | As Minor Image (Sorcerer/Wizard Spell), plus bigger, more damaging, and has sound, smell and thermal effects. |
Malediction | Necromancy | Std | Fell magic damages your foes, and gifts you their strength as an Action Point if you kill any of them. |
Pellet Blast | Abjuration | Std | Creates an explosion of deadly metal pellets. |
Phantom Steed | Conjuration | Std | Magic mount appears for the day. |
Protection from Energy | Enchantment | Std | Grants 3 temp hit points/lvl, only against one kind of common energy. |
Ray of Exhaustion | Necromancy | Std | Ray makes subject fatigued and places it at risk of a synergy. |
Red Right Hand of the Magus | Evocation | Std | You create a glowing red hand that can pick up and move objects, or detonate in fiery retribution. |
Resist Energy, Communal | Abjuration | Std | This spell functions like Resist Energy (Sorcerer/Wizard Spell), except you can protect several creatures. |
Silver Darts | Conjuration | Std | Cone of silver darts deals damage to targets near you. |
Slow | Transmutation | Std | Inflicts Hindered upon multiple foes. |
Spider Climb, Communal | Transmutation | Std | As Spider Climb (Sorcerer/Wizard Spell), but affects multiple targets. |
Stinking Cloud | Enchantment | Std | Vile vapors inflict damage and the Gagging condition.. |
Stoneskin | Enchantment | Std | Ignores a scaling number of points of damage per attack from a specified Common Physical damage type. |
Storm Step | Conjuration | Std | You call lightning for damage, and transport. |
Suggestion | Enchantment | Std | Compels subject to follow stated course of action. |
Summon Monster III | Universal | Std | Summons one Summoned Monster to fight for you. |
Tiny Hut | Evocation | Std | Creates shelter for 10 creatures on a Material Plane. |
Trial of Fire and Acid | Transmutation | Std | The target creatures suffer damage and the Singed condition. |
Unravel Destiny | Universal | Std | A target suffers if it has Action Points. |
Water Breathing | Transmutation | Std | Subjects can breathe underwater. |
Wind Wall | Abjuration | Std | Deflects arrows, smaller creatures, and gases. |