Gata
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Gata
- Run! Pounce! Feel the sun!
Origins
Of all the intelligent races, there are several that are aligned with animal spirits. The story of their origin is vague, but no matter where you go, the same general outline is agreed upon. That outline goes something like this:
In the Dawn Times, there were several civilized intelligent races. Who was the First Race is a matter of debate, but there is no doubt that there were Elves, Dwarves, and Humans very early, followed closely by Gnomes and Halflings. For a very long time, these were the dominant races.
After the Dawn Times but still very long ago, there were many animal Gods who wished to also have a race of intelligent creatures to worship them. As a result, there came to be hundreds of intelligent races, many of them aligned with animal spirits. This was a period of great strife and chaos as all the multitude of races strove among themselves.
Eventually, the Gods decided there would be a great contest, and from the hundreds of intelligent animal races there would be chosen five, to match the number of the First Races. The details of the contest can be found in thousands of myths all over the world, but in the end, there were indeed five animal races chosen to Bear the Spark of Civility.
Those five races exist to this day. The races that lost the contest were understandably bitter, as they were relegated to a lesser role. Some races, like the centaurs, moldered away into decline. Other races embraced their lesser status as a matter of pride, like the gnolls.
Of the five races who won that Great Contest, all are available as player races, as they have the Spark.
One of those races is the Gata.
Culture
Growing Up Gata
Economy
Customs
Lifespan and Burial
Relations with Others
Starting Height and Weight
Gender Base Height Height Modifier Weight Weight Modifier Male 4 ft. 9 in. +2d8 in. (4 ft. 11 in. - 6 ft. 1 in.) 150 lbs. +(2d8×7 lbs.) (164 - 262 lbs.) Female 4 ft. 9 in. +2d6 in. (4 ft. 11 in. - 5 ft. 9 in.) 120 lbs. +(2d8×7 lbs.) (134 - 232 lbs.)
Starting Ages
Adulthood Intuitive Self-Taught Trained 15 years +1d6 years (16 - 21 years) +2d6 years (17 - 27 years) +3d6 years (18 - 33 years)
PC's
Gata have no class or alignment restrictions.
Standard Racial Traits
All Gata have the following Standard Racial Advantages:
- Attributes: Gata may choose to gain one of the following ability score bonus sets when creating their character. No ability score may ever be modified above a 20 or below a 7.
- +2 to two different stats, -2 to one stat
- +2 to one stat, +1 to three different stats, -2 to one stat
- +4 to one stat, -2 to two different stats
- Size: Gata are Medium creatures and thus receive no bonuses or penalties due to their size.
- Type: Gata have the Humanoid type, with the Gata subtype.
- Base Speed: Gata have a base speed of 30 feet.
- Languages: Gata begin play speaking Common and Gnoll. Gata with high Intelligence scores can choose from the following: Boggard, Giant, Gnome, Goblin, Myerl, Orc, Jeen, and Undercommon. See the Languages skill page for more information about these languages.
- Low-Light Vision (Ex): Gata can see twice as far as humans in conditions of dim light.
- Keen Hearing (Ex): Gata have Keen Hearing, allowing them to locate the square of nearby creatures by sound alone, though such creatures still have concealment (50% miss chance) unless they are also detected with another sense.
Major Racial Traits
Choose one of the following Major Racial Traits:
- Got the Crazies (Su): Once per day as a swift action, a Gata with this racial trait gains a bonus action point usable before the end of the encounter. This action point may not be used in the same round as the Gata's normal action point.
- Catlike Reflexes (Ex): Gata with this racial trait gain a +1 racial bonus to DEX. This bonus may be applied to her DEX even if she has already added a racial ability score modifier to DEX, though her total modified DEX cannot exceed 20.
- Predator's Leap (Su): A Gata with this racial trait gains Acrobatics as a class skill and may add half his character level as a racial bonus to Acrobatics checks. Furthermore, the Gata is always treated as having a running start for jump checks.
- Effortless Strength (Ex): A Gata with this racial trait can wield massive weapons with only a 16 strength and they gain an Exotic Weapon Proficiency feat as a bonus feat.
- Well-Groomed (Su): A Gata with this racial trait increases the save DC of any spell from the Enchantment school that he casts by a +1 racial bonus. This racial bonus improves to +2 at level 10, and to +3 at level 25.
Minor Racial Traits
Choose one of the following Minor Racial Traits:
- Nine Lives (Su): Once per day as an immediate action, when hit by a melee attack, a Gata with this racial trait can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll.
- Burst of Speed (Ex): Gata with this racial trait gain a 10-foot racial bonus to their base land speed when using the charge, run, or withdraw actions
- Accomplished Climber (Ex): Gata with this racial trait gain a +2 racial bonus to Climb checks. This bonus increases to +4 if they have 10 or more ranks in the skill, +6 if they have 20 or more ranks in the skill, and +8 if they have 30 or more ranks in the skill. Climb becomes a class skill if it is not already.
- Lands On His Feet (Ex): Gata with this racial trait handle controlled falls better than other races. If a Gata makes a successful acrobatics check to reduce falling damage (DC 15), they take no falling damage from the first 20 feet, non-lethal damage from the next 20 feet. Furthermore, if they take less than 20 points of lethal damage from a fall, even a non-controlled fall, they do not automatically fall prone. See the rules for Falling for details.
- Fast Reactions (Ex): A Gata with this racial trait gains a +1 racial bonus to reflex saves. This racial bonus improves to +2 at 20th level.