Drow Subjugator
Drow Subjugator (CR 10)
Drow Subjugators are agents of their House who have proven themselves able to handle a small bit of autonomy. As such, they are allowed to operate under the close supervision of a Consort or higher ranking Drow female, but they do not require her presence in close proximity as long as they clearly understand her orders. As a result, Drow Subjugators are often encountered without a Drow female escort.
Subjugators are quite impressed with their independence, and they will work aggressively to fulfill their missions, so they might keep it.
Subjugators are often sent on missions of destruction by the Drow. They will raid and attack, seeking to cut away at the thews of their enemy until their nations are weak and ripe for the taking. As a result, Drow Subjugators will bribe and steal and hire others to 'do their dirty work', all to throw off the trail of suspicion and do the maximal damage to their foes. Sabotage of fortifications, ambush of caravans, poisoning of ponds and springs, all this and more are the tools of subjugators, as they work to crush entire nations and bring them to their knees.
General
CR 10 Hit Dice 15
XP 9,600
LE Medium Fey
Init +5; Senses Darkvision 60 ft, Perception +15
Defense
AC 30, touch 19, flat-footed 25 (+6 armor, +5 dex, +5 natural, +4 deflection)
hp 175
Fort +10, Ref +13, Will +10
Aura: -
SR: -
Special Defenses: -
Immunities: -
Weaknesses: Vulnerability to Cold Iron
Offense
Speed 30 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Drow Rapier +16 (2d8+10/19-20x2) + Langushroot Poison
Full Melee 2x Drow Rapier +16 (2d8+10/19-20x2) + Languishroot Poison
Ranged Hand Crossbow +16 (2d8+10/x2), range increment 30ft + Languishroot Poison
Special Attacks Venom Sheathe, Languishroot Poison, Toxic Dust
Action Points 0
Statistics
Str 16, Dex 20, Con 15, Int 14, Wis 16, Cha 15
Base Atk +10; CMB +16; CMD 26
Feats Strike Back, EFFECT: If suffers an attack of opportunity due to their own movement, after it is resolved, they may make an attack of opportunity back at the attacker, regardless of reach.
Mobility, EFFECT: AC 34 versus attacks of opportunity they provoke due to their own movement.
Skills Bluff +15, Sense Motive +15,
Languages Common, Undercommon, Awnsheghlien
Special Abilities
- Venom Sheath (Ex)
As a swift action, the Drow can reapply poison to his weapon. This is done with a practiced economy, as the blade is slid through a slotted cup-like device on his belt, near the sword's sheath. The cup-like device contains 10 doses of Languishroot poison, and can be refilled outside of combat.
As with all poisoned weapons, the poison is used up each time a target is struck by the blade (including attacks of opportunity afforded by Strike Back), and new poison must be applied.
- Languishroot Poison (Ex)
poison (injury); Save Fortitude DC 19; Onset 1/round for 2 rounds; Effect 1d3 Dex damage and 2d6+2 points of non-lethal physical damage; Cure 1 save.
- Toxic Dust
As a swift action, once per encounter, the drow may fling their supply of Languishroot poison into the air. This affects all enemies in a fifteen foot cone, who must make a Fortitude save against a DC 19 or suffer 1d3 points od Dex drain and 2d6+2 points of subdual damage. Enemies who make their saving throw are merely dazzled until the end of the encounter. Note that once a drow has used Toxic Dust, they lose the use of their Venom Sheathe ability for the rest of the encounter.
Treasure
sell value of approximately 5,000 gp
Combat Tactics
Drow Subjugators are frequently veteran Blademasters who have been entrusted on solo missions, or highly trained dedicated agents from their House's Arms Halls. Subjugators are far too arrogant to resort to skulking about, but they are more than skilled enough in the arts of conversation to sow the seeds of their dire missions in the populations they are working to subvert and destroy.
In combat, Subjugators are robust and aggressive fighters who are fearless in advancing into the enemy ranks. They will provoke attacks of opportunity without hesitation, trusting their Mobility to protect them and their Strike Back to inflict damage upon their foes. Subjugators will seek to drive into the ranks of their foes and set up flanks as much as possible.
If they start taking severe damage (bloodied) they will seek to use their Toxic Dust ability and withdraw from battle. if prevented from such escape, they will fight to the death without hesitation.