Corrupted Zombie
Corrupted Zombie (CR 4)
Most zombies are shambling undead horrors which mindlessly seek the flesh of the living. But a large minority of zombies develop into far worse things, their undead flesh warping and corrupting with negative power and stinking corruption.
Of these greater types of zombies, one of the most common is the Corrupted Zombie. The hideous contagion seething in its flesh lends it much greater vigor than lesser zombies, and the bulging, oozing tissue that seeps from the wounds upon its form provide a ready supply of ammunition for its disgusting attacks.
GENERAL
CR 4 Hit Dice 5
XP 1,200
CE Medium Undead
Init +2; Senses Standard Darkvision 60 ft, Weak Lifesense 30 ft. (see below), Perception +6
DEFENSE
AC 20, touch 13, flat-footed 17 (+4 armor, +3 dex, +3 natural, +0 deflection)
hp 50
Fort +7, Ref +3, Will +3
Aura: -
SR: -
Special Defenses: Immortal (see below)
Immunities:
- disease, poison, ability damage, ability drain, energy drain
- death effects, necromancy effects, sleep effects
- nonlethal damage
- paralysis, stunning, fatigue, exhaustion
- any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless)
Weaknesses: Cannot heal damage on its own (if it has no Int), but healed by negative energy.
OFFENSE
Speed 20 ft.
Space / Reach: 5 ft. / 5 ft.
Single Melee Bite +8 (1d8+4/x2)
Full Melee Bite +8 (1d8+4/x2), 2x Claws +8 (1d6+1/x2)
Ranged Hurl Offal +8 (1d8+4/x2 Negative energy damage) plus Offal Splatter, , range increment 20 feet
Special Attacks Offal Splatter
Action Points 0
STATISTICS
Str 16, Dex 13, Con -, Int 4, Wis 12, Cha 14
Base Atk +4; CMB +7; CMD 18
Feats -
Skills Stealth +6
Languages none
SPECIAL ABILITIES
- Sense Life (Su)
A corrupted zombie can sense life within 30 feet, and once detected, are unshakably persistent stalkers.
- Hurl Offal (Sp)
A Corrupted Zombie seethes with vile negative energy, causing its flesh to swell and weep from rents within its skin. This flesh is torn loose by the Corrupted Zombie and hot, wet clumps are hurled, dripping and vile, in combat. Using Hurl Offal never provokes attacks of opportunity, even if the Corrupted Zombie is in melee. Hurl Offal has a range increment of 20 feet. Note that the Corrupted Zombie may not use Hurl Offal as an opportunity attack; instead it uses its Bite attack for threatening, flanks, and attacks of opportunity.
- Offal Splatter (Su)
When a Corrupted Zombie uses its Hurl Offal ranged attack and successfully hits, all creatures adjacent to the space of the targeted enemy are subject to Offal Splatter. This is similar to splash damage in that it does a flat 4 points of damage and allows a Reflex save vs a DC of 13 to take half damage. Note that this is negative energy damage, and as such, will heal undead and other creatures healed by negative energy.
- Relentless Hunger (Ex)
When a Corrupted Zombie is reduced to zero or fewer hit points, instead of dying, he is replaced with a single Afflicted Zombie Parts minion. This is to represent that the largest still-intact bit of the zombie continues to seek to extinguish all life from the world. When the minion is slain, the zombie is dead (but see "Immortal" in the Out of Combat section, below). Note that players should receive XP and treasure for killing both the zombie and the Zombie Parts minion, assuming they successfully slay both.
TREASURE
sell value of approximately 1,125 gp
COMBAT TACTICS
Corrupted zombies are simple creatures. They always use Hurl Offal, even in melee, pulling out and throwing disgusting lumpy wads of their own vile tissue. This simple tactic serves them well, as they are deadly against the living at range, and in melee their Offal Splatter helps heal them and keep them in the fight. Corrupted Zombies are not quite perfectly mindless, and if they encounter a foe who is immune to or helped by their negative energy attacks they will switch to biting or clawing attacks.
OUT OF COMBAT
- Immortal (Su)
Corrupted Zombies cannot be killed through normal means. However, zombies may lie shattered and dormant after being defeated for months or even years before their bodies recompose and they once again rise to seek and consume the flesh of the living. A sanctify corpse, consecrate or gentle repose spell will add a year and a day to the time it takes for a zombie to re-compose. A resurrection spell will bring the person associated with the zombie's corpse back to life, destroying the necromantic bond on its corpse.