Feats
-A- | -B- | -C- | -D- | -E- | -F- | -G- | -H- | -I- | -J- | -K- | -L- | -M- | -N- | -O- | -P- | -Q- | -R- | -S- | -T- | -U- | -V- | -W to Z- |
Feats Removed From Game
For completeness' sake, a list of feats which exist in Pathfinder but not in Epic Path is included at the link below. These feats were removed from Epic Path for one of a variety of reasons. In general, nearly all racial feats were removed, and many of those feats became racial traits instead. Some racial feats improved on racial traits which no longer exist in Epic Path races. Item Creation feats were all replaced with the Creator feat. Some feats were removed because they were unbalanced.
GM's are cautioned to be careful when adding any of these feats back in, or creating new feats to follow the guidelines below for the power level of feats.
Power Level Guidelines for Feats
This is a quick overview of the desired power levels for the various feats.
As a rule of thumb, a single feat should fall fairly close to one of these examples:
- A +1 on a D20 roll that affects hitpoints or status conditions. This covers all to-hit and saving throws, for example.
- A +1 per hit die.
- A five foot bonus to movement.
- A +10 bonus to a skill roll, that scales with level. (starts low and gets larger)
- A +4 bonus to damage rolls.
Some feats may be mechanically more complex, and thus stronger. An example is a feat which only applies when a certain condition is met, such as Quarterstaff Master, that only applies to a fairly weak weapon. Others, such as Grudge Fighter, have conditions for use but stack with other more common feats. Some few feats may be deliberately weaker, because they are used as a 'feat tax' to balance out a feat tree, but in general, all feats should be close to these guidelines.
Epic level feats are twice as strong as non-epic feats, as a rule of thumb. Take all the guidelines above and double them to apply to epic level feats.
-A-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Absolute Spell | Epic | +8 | Caster level 31, Enhance Spell (Feat), Maximize Spell (Feat), Perfect Spell (Feat) | Make a spell much more powerful in many ways. |
Abyssal Rage | Epic | Barbarian 21, Primal Mien class feature | Gain immunity to bleeds, criticals, and precision damage while raging. | |
Accuracy, Uncanny | Epic | Level 16, Precise Shot, Improved (Feat), Perception 16 ranks | Ignore the minimum die result required by total concealment. | |
Acrobatic | General | Acrobatic (Feat) | Acrobatic (Feat) | Acrobatic (Feat) |
Acrobatic Steps | General | Level 16, Nimble Moves (Feat) | Ignore 20 feet or more of difficult terrain when you move | |
Adamantine Focus | Epic | Adamantine Focus (Feat) | Adamantine Focus (Feat) | Adamantine Focus (Feat) |
Adder Strike | Combat | Adder Strike (Feat) | Adder Strike (Feat) | Adder Strike (Feat) |
Additional Magic Item Space | Epic | Additional Magic Item Space (Feat) | Additional Magic Item Space (Feat) | Additional Magic Item Space (Feat) |
Adept Champion | Combat | Paladin 6, Smite Enemy class feature | Trade smite enemy damage for bonus on Maneuver Offense for one round | |
Advanced Ranger Trap | General | Ranger 6, Trapper class feature | Add +2 to the Disable Device and Perception check DCs for your ranger traps. | |
Agile Maneuvers | Combat | Agile Maneuvers (Feat) | Agile Maneuvers (Feat) | Agile Maneuvers (Feat) |
Agile Rage | Epic | Barbarian 21 | While raging, gain a +2 dodge bonus to AC. | |
Alertness | General | Alertness (Feat) | Alertness (Feat) | Alertness (Feat) |
Alertness, Uncanny | General | Alertness, Uncanny (Feat) | Alertness, Uncanny (Feat) | Alertness, Uncanny (Feat) |
Aligned Strike | Epic | Aligned Strike (Feat) | Aligned Strike (Feat) | Aligned Strike (Feat) |
Alignment Channel | Combat | Alignment Channel (Feat) | Alignment Channel (Feat) | Alignment Channel (Feat) |
Alignment-Based Casting, Improved | Epic | Alignment-Based Casting, Improved (Feat) | Alignment-Based Casting, Improved (Feat) | Alignment-Based Casting, Improved (Feat) |
Altitude Affinity | General | Level 11, Endurance (Feat) | Become unaffected by problems with high altitude and gain a scaling bonus to Survival and Movement at high altitudes. | |
Ambient Mercy | General | Ambient Mercy (Feat) | Ambient Mercy (Feat) | Ambient Mercy (Feat) |
Ammo Drop | Combat | Level 1, Sleight of Hand 1 rank, <proficient with sling OR slingstaff> | Load a sling or slingstaff with one hand as a free action without provoking attacks of opportunity. | |
Anathema Spell | Epic | +6 | Caster Level 24, Knowledge (Arcana) 24 ranks | Spell damages target's spells, spell-like, and supernatural abilities instead of hit points. |
Andoren Falconry | General | Andoren Falconry (Feat) | Andoren Falconry (Feat) | Andoren Falconry (Feat) |
Animal Affinity | General | Animal Affinity (Feat) | Animal Affinity (Feat) | Animal Affinity (Feat) |
Anklebreaker | Epic | Anklebreaker (Feat) | Anklebreaker (Feat) | Anklebreaker (Feat) |
Annus Mirabilis | Epic | Alchemist 31 | Gain a bonus grand discovery. | |
Antagonize | General | Level 1, <Diplomacy 1 rank OR Intimidate 1 rank> | Use Diplomacy or Intimidate to goad creatures. | |
Apotheosis | Epic | Level 50, Ascension (Feat), Immortalization (Feat) | Character reaches the pinnacle of existence. | |
Arc Slinger | Combat | Level 6, Weapon Focus (Feat), <proficient with sling OR slingstaff> | Reduce ranged attack penalties due to range by 2, throw sling ammo around cover, and ricochet ammo into secondary targets. | |
Arcane Armor Mastery | Combat | Caster Level 11, Arcane Armor Training (Feat), Armor Proficiency, Medium (Feat) | As a free action, reduce your arcane spell failure chance by 20% | |
Arcane Armor Training | Combat | Level 6, Armor Proficiency, Light (Feat) | Reduce your arcane spell failure chance by 10% as a swift action | |
Arcane Blast | General | Arcane Caster Level 16 | Sacrifice a spell to make a ray attack | |
Arcane Familiar | Epic | Arcane Familiar (Feat) | Arcane Familiar (Feat) | Arcane Familiar (Feat) |
Arcane Insight | General | Arcane Caster Level 16, Arcane Shield (Feat) | Sacrifice one or more spells to gain a larger temporary dodge bonus to AC | |
Arcane Savant | Epic | Arcane Caster Level 21 | Your caster level continues to improve even if you multi-class to a non-caster class. | |
Arcane Shield | General | Arcane Caster Level 11 | Sacrifice one or more spells to gain a temporary dodge bonus to AC | |
Arcane Strike | Combat | Arcane Caster Level 1 | Gain a feat bonus to-hit and damage on weapons you wield | |
Arcane Talent | General | Level 1 | Gain the use of a single cantrip three times per day | |
Arcane Vendetta | General | Level 6, <Divinity 6 ranks, -OR- Naturalism 6 ranks, -OR- Spellcraft 6 ranks> | +1 bonus base weapon damage vs. spellcasters | |
Archon Diversion | Combat | Archon Diversion (Feat) | Archon Diversion (Feat) | Archon Diversion (Feat) |
Archon Justice | Combat | Archon Justice (Feat) | Archon Justice (Feat) | Archon Justice (Feat) |
Archon Style | Combat | Archon Style (Feat) | Archon Style (Feat) | Archon Style (Feat) |
Armor Proficiency, Heavy | Combat | Level 1, Armor Proficiency, Light (Feat), Armor Proficiency, Medium (Feat) | No penalties on attack rolls while wearing heavy armor | |
Armor Proficiency, Light | Combat | Level 1 | No penalties on attack rolls while wearing light armor | |
Armor Proficiency, Medium | Combat | Level 1, Armor Proficiency, Light (Feat) | No penalties on attack rolls while wearing medium armor | |
Armor Skin | Epic | Level 16 | Increase your Natural Armor bonus by 1 | |
Armoring Spell | Epic | +2 | Caster Level 23 | Target gains Armor Class bonus in addition to spell effects. |
Arterial Spray | Epic | Fighter 21, Bloody Mess epic tactic | Your bleeding foes take bleed damage each time they attack | |
Ascension | Epic | Level 36 | Character begins to move beyond their mortal limits | |
Aspect of the Beast | General | Druid 1 | Gain one of several bestial manifestations, and grow into the rest as you level up. | |
Athletic | General | Athletic (Feat) | Athletic (Feat) | Athletic (Feat) |
Augment Summoning | General | Level 1 | Summoned creatures gain +1 damage per two character levels of the summoner. | |
Augmented Alchemy | Epic | Level 21, Profession (Alchemist) 21 ranks | Create more potent alchemical items | |
Aura of Courage, Improved | Epic | Paladin 21, Cha 25, Aura of Courage class feature | Clear all fear-based statuses on allies within your aura as a swift action. | |
Aura Spell | Epic | Aura Spell (Feat) | Aura Spell (Feat) | Aura Spell (Feat) |
Awesome Blow | Combat | Awesome Blow (Feat) | Awesome Blow (Feat) | Awesome Blow (Feat) |
Axe Guardian | Combat | Level 6, Proficient with a defensive weapon | Gain +2 to AC and Reflex saves from a defensive quality weapon |
-B-
-C-
-D-
-E-
-F-
-G-
-H-
-I-
-J-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Jack In the Box | Combat | Prowler 26, Uncanny Step class feature | Prowler may use Uncanny Step once per encounter as a swift action | |
Jaguar Pounce | Combat | Jaguar Pounce (Feat) | Jaguar Pounce (Feat) | Jaguar Pounce (Feat) |
Jawbreaker | Combat | BAB 6+, Unarmed Strike, Improved (Feat), Rattling Fist (Feat), Heal 6 ranks | With successful Rattling Fist, you may cripple opponent's mouth | |
Juggle Load | Combat | Juggle Load (Feat) | Juggle Load (Feat) | Juggle Load (Feat) |
Jumper | Animal | Jumper (Feat) | Jumper (Feat) | Jumper (Feat) |
-K-
-L-
-M-
-N-
-O-
-P-
-Q-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Quaff | General | Level 1 | Draw and drink a potion with a single swift action. | |
Quarterstaff Master | Combat | BAB +1, <Weapon Focus (Feat): Quarterstaff -OR- Weapon Focus (Feat): Mage's Staff> | Use a Quarterstaff or Mage's Staff with incredible mastery. | |
Quick Draw | Combat | BAB +1 | Draw weapon as a free action, sheathe weapon as a swift action | |
Quicken Spell | Metamagic | +4 | Caster Level 11 | Cast spell as a swift action once per round |
Quicken Spell, Automatic | Epic | Caster Level 21, Quicken Spell (Feat) | Apply Quicken Spell metamagic feat for free to certain spells. | |
Quickpick Master | Combat | Level 1, Exotic Weapon Proficiency (Feat) with Quickpick | Wielding a quickpick in two hands grants 2x STR mod to damage | |
Quivering Palm Adept | Combat | Quivering Palm Adept (Feat) | Quivering Palm Adept (Feat) | Quivering Palm Adept (Feat) |
Quivering Palm Versatility | Combat | Quivering Palm Versatility (Feat) | Quivering Palm Versatility (Feat) | Quivering Palm Versatility (Feat) |
-R-
-S-
-T-
-U-
-V-
-W to Z-
Feat Name | Category | Level Increase | Prerequisites | Benefit |
---|---|---|---|---|
Walk on Water | Epic | - | Level 21, Blinding Speed, Epic Speed | Don't sink while moving across liquids |
Wand Dancer | General | - | Dex 13, Dodge, Mobility, Perform (Dance) 5 ranks | You can move both before and after triggering a spell trigger item. |
War Whip Finesse | Combat | - | Proficiency with War Whip | Treat war whip as light weapon |
Warp Spell | Epic | +6 | Caster Level 21, Spell Focus (Feat): Conjuration | Spell uses dimension door once before activating. |
Warrior Priest | General | - | Ability to cast divine spells | +1 bonus to initiative and +2 on concentration checks when casting defensively. |
Wave Strike | Combat | - | Quick Draw, Bluff 1 rank | Spend a swift action to make a Bluff check to feint |
Weapon Aficionado | Epic | - | Level 21, BAB +15 | Receive attack and damage bonus with one weapon group. Qualify for fighter-only feats. |
Weapon Finesse | Combat | - | - | Gain a +1 to hit with melee attacks when using a Finesse or Light weapon. |
Weapon Focus | Combat | - | Proficiency with weapon | +1 bonus on attack rolls with one weapon |
Weapon Focus, Epic | Epic | - | Level 21, Greater Weapon Focus | +2 bonus on attack rolls with one weapon. |
Weapon Focus, Greater | Combat | - | Level 8, Weapon Focus | +1 bonus on attack rolls with one weapon |
Weapon Specialization | Combat | - | Fighter 4, Weapon Focus | +1 base weapon damage with one weapon |
Weapon Specialization, Epic | Epic | - | Fighter 21, Epic Weapon Focus, Greater Weapon Specialization | +2 base weapon damage with one weapon. |
Weapon Specialization, Greater | Combat | - | Fighter 12, Weapon Specialization | +1 base weapon damage with one weapon |
Weapon Supremacy | Epic | - | Level 21, Epic Weapon Focus, Epic Weapon Specialization | Gain bonuses with chosen weapon. |
Weightless Step | Epic | - | Dex 21, Acrobatics 21 ranks | Soften your falls from any height. |
Welcome Pain | General | - | Iron Will | Whenever an ongoing, or repeating, damage effect would reduce you to 0 or fewer hit points, make a Will save to ignore the damage |
Wheeling Charge | Combat | - | Mounted Combat, Ride-By Attack, Ride 5 ranks | Mount can turn 90 degrees when charging and you may attack during this move. |
Whip Mastery | Combat | - | Weapon Focus (one of the whip weapons), BAB +2 | Gain access to Fighter-only feats that require Weapon Focus |
Whirlwind Attack | Combat | - | Dex 13, Combat Expertise, Spring Attack, BAB +4 | Make one melee attack against all foes within reach |
Whirlwind Attack, Improved | Epic | - | Level 25, Int 13, Dex 23, Whirlwind Attack | Whirlwind Attack is now a standard action. |
White Gale | Epic | - | Dex 25, Str 25, Vacuum Slash | Once per round, slide a struck foe 1 square. |
Wide Stance | Combat | - | Proficiency with a massive weapon | Weapon uses 2x STR mod for damage instead of 1.5x |
Widen Aura | Epic | - | Level 21, Cha 25, Aura class feature | The radius of your aura expands by 5 feet per 5 Paladin levels |
Widen Spell | Metamagic | +3 | Caster Level 7 | Double spell area |
Wild Empathy, Greater | General | - | Knowledge (Nature) 5 ranks, Wild Empathy class feature | Use wild empathy to intimidate and expand the creatures it can affect. |
Wild Shape, Colossal | Epic | - | Druid 26, Gargantuan Wild Shape | Wild shape into an animal of colossal size. |
Wild Shape, Fine | Epic | - | Druid 21 | Wild shape into an animal of fine size. |
Wild Shape, Gargantuan | Epic | - | Druid 23 | Wild shape into an animal of gargantuan size. |
Wild Shape, Quick | General | - | Druid 8, Wild Shape class feature | Wild shape quickly into a less powerful form. |
Wild Speech | Combat | - | Druid 6, Wild shape class feature | Speak while in wild shape. |
Will, Epic | Epic | - | Level 21 | Gain a +4 bonus on all Will saves. |
Willful Fortitude | Epic | - | Level 21, Wis 25 | Use Will save in place of a Fortitude save. |
Willful Reflexes | Epic | - | Level 21, Wis 25 | Use Will save in place of a Reflex save. |
Wind Stance | Combat | - | Dex 15, Dodge, BAB +6 | Gain 20% concealment if you move |
Wings of Radiance | Epic | - | Cleric 25, Wis 25, neutral or good alignment | You are wrapped in wings of radiant light, gaining radiant abilities. |
Wise Channeling | Epic | - | Cleric 21 | Channel Divinity an additional number of times per day equal to your Wisdom bonus. |
Word of Healing | General | - | Lay on hands class feature | Use lay on hands from a distance. |
World Breaker | Epic | - | Fighter 21, Str 28, Foe Breaker (Feat) | Reduce a struck foe's damage by your Combat Edge. |
Wrecking Pick | Combat | - | Level 10+, Proficiency with a sunder weapon, Rent Asunder | Grants bonus damage to Sunder weapons |
Zen Focus | Epic | - | Monk 26, Wis 26, Timeless Body class feature | Restore ki points by meditating. |