Template:Monster Role
Heavy
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 1
Damage Multiplier: Double
Initiative Mod: 0
Condition Immunity:
- Immunity: Heavies are immune to the first instance of all conditions applied during an encounter.
Killer
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Triple
Initiative Mod: 0.33
Condition Immunity:
Leader
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0
Condition Immunity:
Minion
Hit Points: 0+1
XP: 0.25
Treasure: 0.25
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0
Condition Immunity:
Shooter
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Double
Initiative Mod: 0.5
Condition Immunity:
Sneak
Hit Points: 1
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0.5
Condition Immunity:
Tank
Hit Points: 2
XP: 2
Treasure: 2
Action Points: 0
Damage Multiplier: Single
Initiative Mod: 0
Condition Immunity:
- Immunity: Tanks are immune to all conditions applied during an encounter.
Threat
Hit Points: 3
XP: 4
Treasure: 4
Action Points: 2
Damage Multiplier: Triple
Initiative Mod: 0
Condition Immunity:
- Immunity: Threats are immune to the first 5 instances of all conditions applied during an encounter.
Villain
Hit Points: 4
XP: 4
Treasure: 4
Action Points: 2
Damage Multiplier: Triple
Initiative Mod: 0
Condition Immunity:
- Immunity: Villains are immune to the first 8 instances of each condition, even outside of an encounter.