Beast Zombies are amazingly fleet of foot. They will use this speed to race into combat using a charge maneuver. When they use Clumsy Charge they are considered flat-footed, and use their flat-footed Armor Class until the start of their next turn. If they hit, their target is automatically knocked Prone. Unfortunately, the Beast Zombie also falls Prone in an adjacent square.
Thrashing Stand (Su)
Beast Zombies are clumsy but powerful things. As a full attack action, the zombie beast can stand up from Prone, during which they thrash and flail mightily to gain their feet, throwing sharp hooves and claws and teeth in all directions. Any enemy creatures in their space or adjacent to their space are subject to the Thrashing Stand, a touch attack made at to hit, but at a -4 penalty to this roll due to being prone. If it hits, it deals physical damage. The thrashing attacks occur before the beast stands from prone, and any creature successfully struck by the Thrashing Stand is denied any opportunity attack that would normally have been provoked by the beast standing up from prone.
Zombie, Beast
Zombie, Beast
What happens when a pack of zombies stumbles upon a herd of cows on a farm?
Yep. Zombie cows.
Beast zombies represent the undead remains of various animals that are left behind in a zombie outbreak. They are all size Large, and represent such animals as cows, horses, donkeys, mules, pigs, deer, moose, caribou, etc, etc that may be pulled down and converted to undeath.
Beast zombies tend to be less malevolent than humanoid zombies, but since they are larger, they are actually quite dangerous foes.
Combat Tactics
Beast Zombies are mindless undead that have a compelling hatred of the living. Their tactics are simple: Charge in, fall down, stand up and attack until everything is dead.
Out of Combat
Immortal
Beast Zombies cannot be killed through normal means. However, zombies may lie shattered and dormant after being defeated for months or even years before their bodies recompose and they once again rise to seek and consume the flesh of the living. Sanctify Corpse (Spell), Consecrate (Spell) or [Gentle Repose (Spell)]] will add a year and a day to the time it takes for a zombie to re-compose. Resurrection (Spell) will bring the animal associated with the beast zombie's corpse back to life, destroying the necromantic bond on its corpse.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.