Disguise
Description
Ability Score Used: Charisma Usable Untrained? Yes Armor Check Penalty Applies? No
You are skilled at the art of changing your appearance, or the appearance of an adjacent, willing ally. Disguise can also be used to make a particular object more difficult to find.
Generic Disguise
You can alter your own appearance, or that of an adjacent, willing ally, so that you look like a different, but unspecified, person. This is accomplished via the application of makeup, wigs, costumes. Disguise also includes some rudimentary acting, such as changes in your walk and other body language, altering your voice or accent, etc.
You get only one disguise check per use of the skill, regardless of how many people make Perception checks to attempt to see through it. The disguise check is made secretly, so that you don't know your result (you always think you did a perfectly adequate job). Inform the GM of your total skill bonus. The GM will make the roll on your behalf, and then grin at you in a way calculated to make you nervous. Creating a generic disguise means you aren't attempting to appear as anyone specific, but simply someone other than yourself. This doesn't mean, however, that a generic disguise can't resemble a certain type of person – a town guardsman, a courtier, a member of the waitstaff, etc. If each individual person in the community you are attempting to blend in with isn't specifically known to the people observing you, such a disguise is usually adequate to pass unnoticed through the area. However, the house keeper of the keys probably knows every member of the waitstaff by name, and the watch sergeant likely knows each person in his barracks. These people probably won't be fooled by such a disguise, though you might be able to use Bluff to convince them they're mistaken about you. | |
Action Required: |
1d3 x 10 minutes. Magic (such as Disguise Self (Spell)) reduces this to the time required to cast the spell or trigger the effect. |
DC of Check: |
Opposed by any observers' Perception checks. Much like invisibility, if you don't draw any attention to yourself, others do not get to make passive Perception checks unless they are on alert for some reason. If you come to the attention of people who are suspicious (such as an alert guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Perception checks. |
Modifiers to Check |
Each major component of a disguise that you incorporate to improve its credibility would normally apply a penalty to your disguise check. However, observers would then suffer an identical penalty to their perception checks, so there is no need to list these penalties. Instead, a few notes are made here to describe what is possible, and whether it has any impact on observers attempting to penetrate your disguise.
|
Take 10? / Take 20? |
Yes |
Allows Assists? |
Yes (up to 5 allies) |
Results of Success |
The observer is unable to tell that you are you. |
Consequences of Failure |
You are identified as being in disguise, attempting to look like someone you are not. This may not immediately reveal your true identity, but certainly implies that you have a true identity you have been trying to hide. If the observer was specifically looking for you (or someone of your normal appearance), and they beat your disguise check by 5 or more, they not only know you're an interloper in a disguise, they know you are you. |
Retry Allowed? |
No. You have no reason to believe your disguise isn't adequate, so you would not retry. If you are exposed as a fraud, and find the time to apply another disguise, you may do so, though anyone looking for you will get to make perception checks against you, since they are on alert. |
Provokes AOO? |
Yes; if you try to apply makeup in the middle of a fight, expect to get stabbed. |
Specific Disguise
You can alter your own appearance, or that of an adjacent, willing ally, so that you look like a different, but unspecified, person. This is accomplished via the application of makeup, wigs, costumes. Disguise also includes some rudimentary acting, such as changes in your walk and other body language, altering your voice or accent, etc.
You get only one disguise check per use of the skill, regardless of how many people make Perception checks to attempt to see through it. The disguise check is made secretly, so that you don't know your result (you always think you did a perfectly adequate job). Inform the GM of your total skill bonus. The GM will make the roll on your behalf, and then grin at you in a way calculated to make you nervous. Creating a specific disguise means you are trying to look and act like a real person who exists, not some made up charade of a person who might exist. This makes your task significantly more challenging, since you are now being measured against a known quantity. If you fail to look and act like your subject, you will be exposed as the fraud that you are. However, posing as a specific person means you can gain access to areas where strangers or generic personas could never reach. A member of the king's royal guard wouldn't be allowed into the king's vault without a very good reason (and likely with an escort of some sort). However, Jacques, the king's accountant, goes into the king's vault every day at first watch. | |
Action Required: |
1d3 x 10 minutes. Magic (such as Disguise Self (Spell)) reduces this to the time required to cast the spell or trigger the effect. |
DC of Check: |
Opposed by any observers' Perception check. Unlike generic disguises, you chose a specific persona because you need to interact with alert people. Anyone you interact with gets a perception check to notice your deception. Anyone you pass by who knows the person you are emulating also gets a perception check to notice anything odd about you. However, anyone who doesn't know who you are supposed to be will likely treat you as any other person of your apparent class and status. Such individuals only get perception checks against your disguise if you draw attention to yourself, or they have some reason to be alert for anything unusual. |
Modifiers to Check | |
Take 10? / Take 20? | |
Allows Assists? | |
Results of Success | |
Consequences of Failure | |
Retry Allowed? | |
Provokes AOO? |
Hide Object
You can hide an object from observation, or even a close search, either by camouflaging it in local materials, by altering its appearance to blend in with its surroundings, or by creating a hiding space for it to rest within, which is difficult to notice. | |
Action Required: | |
DC of Check: |
opposed by any observers' Perception check |
Modifiers to Check | |
Take 10? / Take 20? | |
Allows Assists? | |
Results of Success | |
Consequences of Failure | |
Retry Allowed? | |
Provokes AOO? |
Table: Disguise DCs and Modifiers
If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Perception checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.
Table: Modifiers Based on Familiarity
Familiarity | Viewer's Perception Check Bonus |
---|---|
Recognizes on sight | +4 |
Friends or associates | +6 |
Close friends | +8 |
Intimate | +10 |
Usually, an individual makes a Perception check to see through your disguise immediately upon meeting you and every hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Perception modifier for the group.
Action/Time
Creating a disguise requires 1d3 x 10 minutes of work. Using magic (such as the disguise self spell) reduces this action to the time required to cast the spell or trigger the effect.
Retry? Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they'll be more suspicious. Assume that everyone who knows about the Disguise attempt are making active Perception checks when they meet you.
Modifiers
- Magic Alteration: Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.
- Magic Copies: You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.
- Feats: If you have the Deceitful feat you get a +1 feat bonus on all Disguise skill checks. This bonus improves as you put additional ranks in the skill.
- Aid Another: You may be helped by your friends to assemble a good disguise, and the comedy gold of people getting you fake hair made of Lanternmoss to imitate a Barani is more than worth the price of admission.
Much Larger or Smaller (Epic)
(DC +25 for two size categories, DC +50 for three size categories) - You can attempt to disguise yourself as a much larger or smaller creature than your race's normal size. It's not easy. | |
Action Required: | |
DC of Check: | |
Modifiers to Check | |
Take 10? / Take 20? | |
Allows Assists? | |
Results of Success | |
Consequences of Failure | |
Retry Allowed? | |
Provokes AOO? |
Treachery (Epic)
If you enter a combat while disguised as an ally of the monsters, or as a neutral bystander, you may, once per combat, treat one foe as Flat-Footed to your attacks after you dramatically reveal your perfidy. "And I would have gotten away with it, too!" (stab) | |
Action Required: | |
DC of Check: | |
Modifiers to Check | |
Take 10? / Take 20? | |
Allows Assists? | |
Results of Success | |
Consequences of Failure | |
Retry Allowed? | |
Provokes AOO? |