Giant Bombardier Beetle (CR 2)
Initiative
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4
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Defense
AC
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16
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Man Def
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16
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Monster Health
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42 |
21 |
3
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Hit Points |
Bloodied |
Hit Dice
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Saving Throws
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Fort: |
+5
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Refl: |
+0
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Will: |
+0
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Strong Against:
- ER 12/Acid
- (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
Weak Against:
Offense
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|
|
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Size: |
Small
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5 ft. |
5 ft.
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Space |
Reach
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To-Hit
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+4
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Man Off
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+4
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Standard Attack (Melee):
- 1x Chitonous Maw +4 (1d10/x2)
as undefined damage type
Full Attack (Melee):
- 1x Chitonous Maw +4 (1d10/x2)
as undefined damage type
- 2x Chitonous Pincers +4 (1d4/x2)
as undefined damage type
Standard Attack (Ranged):
Siege Damage: Not siege capable
Statistics
Expression error: Unrecognized punctuation character "&".
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INT
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Feats:
Special Abilities
Bombardier Blast (Ex)
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Once per encounter as a standard action, the beetle may unleash a tremendously noxious and loud blast of acidic goo. This Blast affects a 15-foot cone. All creatures caught in the area of effect suffer of acid damage. In addition, they must make a Fortitude saving throw against a DC of or be deafened for one hour. The deafening portion of the Bombardier Blast is sonic-based.
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Giant Bombardier Beetle
Giant Bombardier Beetles are a type of massive insect that is occasionally seen even in civilized areas, and is discouragingly common in wild, unclaimed areas of the world. They are scavengers and omnivores, and will eat basically anything they can catch. Their powerful jaws make short work of prey, and their powerful natural blasts of acid give them an edge against other predators.
Combat Tactics
Bombardier beetles are dangerous foes. They will move in quickly and unleash their Bombardier Blast power upon as many foes as they can, and then will try to use full attacks as often as possible on their deafened foes. Since they are effectively mindless, they will never seek to flee.
Out of Combat
Rewards
XP: 600
Treasure: Sellable Goods worth 500 gp.
- Weight: 20 lbs. Volume: 0.8 cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
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1 - 10 |
Nothing Found
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11 - 14 |
1 Languid Remnant (tier 1)
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15 - 17 |
1 Pale Remnant (tier 2)
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18 - 19 |
1 Bright Remnant (tier 3)
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20 |
Roll on Table 2
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### |
Nothing to see here!
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### |
Or here. Move along.
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Table 2: Remnant(s) Found
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1 - 5 |
3 Languid Remnants (tier 1)
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6 - 10 |
3 Pale Remnants (tier 2)
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11 - 14 |
1 Intense Remnant (tier 4)
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15 - 17 |
1 Blazing Remnant (tier 5)
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18 - 19 |
1 Vital Remnant (tier 6)
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20 |
Roll on Table 3
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### |
Or here. Move along.
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Table 3: Remnant(s) Found
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1 - 5 |
3 Bright Remnants (tier 3)
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6 - 8 |
3 Intense Remnants (tier 4)
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9 - 11 |
3 Blazing Remnants (tier 5)
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12 - 14 |
3 Vital Remnants (tier 6)
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15 - 17 |
1 Prime Remnant (tier 7)
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18 - 19 |
1 Mythic Remnant (tier 8)
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20 |
1 Empyrean Remnant (tier 9)
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