Paladin Spells
Level 1 Paladin Spells
Level 2 Paladin Spells
Level 3 Paladin Spells
Name | Lvl | School | Comp | Save | Description | Rev? |
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Accept Affliction | Paladin 3 | The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. | ||||
Accursed Glare | Paladin 3 | Cause a creature to roll twice on attacks and saving throws and take the worse result | ||||
Adjustable Disguise | Paladin 3 | As disguise self, but you can change the disguise as a swift action. | ||||
Angelic Aspect | Paladin 3 | As lesser angelic aspect, plus you gain darkvision 60 ft., acid and cold resistance increases to 10, you gain DR 5/evil, you sprout wings granting fly speed 30 ft. (average maneuverability) and your natural weapons or weapons you wield are considered good-aligned for the purpose of overcoming damage reduction. | ||||
Animate Dead | Paladin 3 | M | Creates undead skeletons and zombies. | |||
Archon's Aura | Paladin 3 | Aura penalizes enemy attacks and AC. | ||||
Aura of Inviolate Ownership | Paladin 3 | DF | Attended items of target creatures are harder to take. | |||
Battle Trance | Paladin 3 | Gain ferocity monster special ability, temporary hit points, and a morale bonus against mind-affecting effects. | ||||
Bestow Auras | Paladin 3 | Transfer your paladin auras to another creature. | ||||
Bestow Curse | Paladin 3 | -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. | ||||
Blade of Bright Victory | Paladin 3 | Bonded weapon gains ghost touch. | ||||
Blessing of the Mole | Paladin 3 | 1 ally/lvl gains darkvision and a +2 Stealth bonus. | ||||
Bloody Arrows | Paladin 3 | When you deal piercing or slashing damage with a ranged weapon the victim also takes bleed damage. | ||||
Burst of Speed | Paladin 3 | You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are. | ||||
Contagion | Paladin 3 | Infects subject with chosen disease. | ||||
Cure Moderate Wounds | Paladin 3 | Cures 2d8 damage +1/lvl (max. +10). | ||||
Darkvision, Communal | Paladin 3 | As darkvision, but you may divide the duration among creatures touched. | ||||
Daybreak Arrow | Paladin 3 | Targeted ammunition exudes radiant energy. | ||||
Daylight | Paladin 3 | 60-ft. radius of bright light. | ||||
Deadly Juggernaut | Paladin 3 | Your might increases with every kill you make. | ||||
Deeper Darkness | Paladin 3 | Object sheds shadows in 60-ft. radius. | ||||
Defile Armor | Paladin 3 | As sanctify armor, but gain DR 5/good when using judgment or smite. | ||||
Delay Poison, Communal | Paladin 3 | As delay poison, but you may divide the duration among creatures touched. | ||||
Discern Lies | Paladin 3 | Reveals deliberate falsehoods. | ||||
Dispel Magic | Paladin 3 | Cancels one magical spell or effect. | ||||
Divine Transfer | Paladin 3 | Transfer hit points and give DR/evil to target creature. | ||||
Final Sacrifice | Paladin 3 | You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take 1d4 points of damage per spell level of the summoning spell that conjured the target | ||||
Fire of Judgment | Paladin 3 | Smited creature takes damage when it attacks. | ||||
Ghostbane Dirge, Mass | Paladin 3 | As ghostbane dirge, but affects multiple creatures. | ||||
Heal Mount | Paladin 3 | As heal on horse or other special mount. | ||||
Heroic Fortune | Paladin 3 | M | The target gains 1 temporary hero point. | |||
Holy Whisper | Paladin 3 | Whisper sickens evil creatures, gives good creatures bonuses. | ||||
Inflict Moderate Wounds | Paladin 3 | Touch attack, 2d8 damage +1/lvl (max +10). | ||||
Isolate | Paladin 3 | You cause the target to become invisible and silent, but only to his allies. | ||||
Litany of Escape | Paladin 3 | Teleports a friend out of a grapple. | ||||
Litany of Sight | Paladin 3 | You can see invisible creatures and objects within 30 feet of you. | ||||
Magic Circle against Chaos | Paladin 3 | As protection from chaos, but 10-ft. radius and 10 min/lvl. | ||||
Magic Circle against Evil | Paladin 3 | As protection from evil, but 10-ft. radius and 10 min/lvl. | ||||
Magic Circle against Good | Paladin 3 | As protection from good, but 10-ft. radius and 10 min/lvl. | ||||
Magic Weapon, Greater | Paladin 3 | Weapon gains +1 bonus/four levels (max +5). | ||||
Mantle of Calm | Paladin 3 | Neutralize the rage effects of those who have attacked you. | ||||
Marks of Forbiddance | Paladin 3 | Makes 2 creatures pass Will saves in order to attack each other. | ||||
Nondetection | Paladin 3 | M | Hides subject from divination, scrying. | |||
Prayer | Paladin 3 | Allies get +1 bonus on most rolls, enemies -1 penalty. | ||||
Remove Blindness | Paladin 3 | Cures normal or magical blindness or deafness. | ||||
Remove Curse | Paladin 3 | Frees object or person from curse. | ||||
Resilient Reservoir | Paladin 3 | Redirect damage from melee attacks and touch spells into bonus to a skill check, attack roll, damage roll or combat maneuver. | ||||
Resist Energy, Communal | Paladin 3 | As resist energy, but you may divide the duration among creatures touched. | ||||
Sadomasochism | Paladin 3 | When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a Will saving throw or become demoralized for 1 round. | ||||
Sanctify Armor | Paladin 3 | +1 AC/four levels (max +5). | ||||
Sanctify Weapons | Paladin 3 | All manufactured weapons in a 20-ft radius bypass damage resistance of a chosen evil outsider subtype. | ||||
Shield of Fortification, Greater | Paladin 3 | Target gains a 50% chance to treat critical hits and sneak attacks as normal hits. | ||||
Stunning Barrier, Greater | Paladin 3 | Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. | ||||
Summon Monster III | Paladin 3 | Summons evil extraplanar creature to fight for you. | ||||
Utter Contempt | Paladin 3 | Target's attitude worsens by two categories. | ||||
Vampiric Touch | Paladin 3 | Touch deals 1d6 damage/2 levels; caster gains damage as temporary hp. | ||||
Wrathful Mantle | Paladin 3 | Subject shines and gets +1/four levels on all saves. |
Level 4 Paladin Spells
Name | Lvl | School | Comp | Save | Description | Rev? |
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Angelic Aspect, Greater | Paladin 4 | As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). | ||||
Archon's Trumpet | Paladin 4 | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. | ||||
Bestow Grace of the Champion | Paladin 4 | Target gains paladin abilities for 1 rnd/lvl. | ||||
Blaze of Glory | Paladin 4 | Last stand cures good creatures, hurts evil. | ||||
Blessings of Luck and Resolve, Mass | Paladin 4 | Give a morale bonus against fear effects to multiple creatures. | ||||
Bloatbomb | Paladin 4 | Kill a weak creature and turn its corpse into an explosive trap. | ||||
Bloodsworn Retribution | Paladin 4 | Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself. | ||||
Break Enchantment | Paladin 4 | Frees subjects from enchantments, transmutations, and curses. | ||||
Burst of Glory | Paladin 4 | Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). | ||||
Chains of Light | Paladin 4 | Target is held immobile by glowing golden chains composed of pure light. | ||||
Crusader's Edge | Paladin 4 | Weapon gains evil outsider bane quality plus other benefits against evil outsiders. | ||||
Cure Serious Wounds | Paladin 4 | Cures 3d8 damage + 1/lvl (max +15). | ||||
Darkvision, Greater | Paladin 4 | See 120 ft. in total darkness. | ||||
Daywalker | Paladin 4 | You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. | ||||
Death Ward | Paladin 4 | Grants bonuses against death spells and negative energy. | ||||
Dimensional Blade | Paladin 4 | For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. | ||||
Dispel Chaos | Paladin 4 | +4 bonus against attacks by chaotic creatures. | ||||
Dispel Evil | Paladin 4 | +4 bonus against attacks by evil creatures. | ||||
Dispel Good | Paladin 4 | +4 against attacks by good creatures. | ||||
Dispel Law | Paladin 4 | +4 against attacks by lawful creatures. | ||||
Eaglesoul | Paladin 4 | Grants combat bonuses against evil creatures, particularly against evil outsiders. | ||||
Eyes of the Void | Paladin 4 | See 60 ft. in darkness, including magical darkness. | ||||
Fear | Paladin 4 | Subjects within cone flee for 1 rnd/lvl. | ||||
Fire of Vengeance | Paladin 4 | Smited creature takes 3d8 damage. | ||||
Forced Repentance | Paladin 4 | Target falls prone and confesses sins. | ||||
Forceful Strike | Paladin 4 | Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit. | ||||
Guardian of Faith | Paladin 4 | Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. | ||||
Hold Monster | Enchantment | Paladin 4 | As hold person, but any creature. | |||
Holy Sword | Paladin 4 | Weapon becomes +5, deals +2d6 damage against evil. | ||||
Inflict Serious Wounds | Paladin 4 | Touch attack, 3d8 damage +1/lvl (max +15). | ||||
Invisibility, Greater | Paladin 4 | As invisibility, but subject can attack and stay invisible. | ||||
King's Castle | Paladin 4 | Instantly switch places with a single ally. | ||||
Litany of Madness | Paladin 4 | A single target is confused for at least 1 round. | ||||
Litany of Thunder | Paladin 4 | A single target is deafened until the condition is removed, and is confused for 1 round. | ||||
Litany of Vengeance | Paladin 4 | Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. | ||||
Magic Siege Engine, Greater | Paladin 4 | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | ||||
Mark of Justice | Paladin 4 | Designates action that triggers curse on subject. | ||||
Mark of the Reptile God | Paladin 4 | DF | If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. | |||
Neutralize Poison | Paladin 4 | Immunizes subject against poison, detoxifies venom in or on subject. | ||||
Nondetection, Communal | Paladin 4 | M | As nondetection, but you may divide the duration among creatures touched. | |||
Oath of Peace | Paladin 4 | Grants +5 AC and DR 10/evil, can't attack. | ||||
Planeslayer's Call | Paladin 4 | Allies gain benefits against outsiders of an alignment you choose. | ||||
Poison | Paladin 4 | Touch deals 1d3 Con damage 1/round for 6 rounds. | ||||
Raise Animal Companion | Paladin 4 | M | As raise dead, but on an animal. | |||
Reprobation | Paladin 4 | Marked target is shunned by your religion. | ||||
Resounding Blow | Paladin 4 | Melee attack deals 1d6 more damage. | ||||
Restoration | Paladin 4 | M | Restores level and ability score drains. | |||
Sacrificial Oath | Paladin 4 | Take damage for an ally for many rounds. | ||||
Shield of Dawn | Paladin 4 | Creatures that strike you take 1d6 +1/lvl fire damage. | ||||
Slay Living | Paladin 4 | Touch attack deals 12d6 +1 per level. | ||||
Stay the Hand | Paladin 4 | Subject cannot attack with melee weapon. | ||||
Summon Monster IV | Paladin 4 | Summons evil extraplanar creature to fight for you. | ||||
Symbol of Healing | Paladin 4 | M | Triggered rune heals living creatures. | |||
Transplant Visage | Paladin 4 | You add or remove a creature's face to or from your own. | ||||
Unholy Sword | Paladin 4 | Weapon becomes +5, deals +2d6 damage vs. good. |