Paladin Spells
Level 1 Paladin Spells
Level 2 Paladin Spells
Level 3 Paladin Spells
Level 4 Paladin Spells
Name | Lvl | School | Comp | Save | Description | Rev? |
---|---|---|---|---|---|---|
Angelic Aspect, Greater | Paladin 4 | As angelic aspect but DR increases to 10/evil; you gain immunity to acid, cold, and petrification; resistance to electricity and fire 10; +4 racial bonus on saves against poison; a protective aura, and truespeech as supernatural abilities. Also, your fly speed increases to 60 ft. (good maneuverability). | ||||
Archon's Trumpet | Paladin 4 | Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds. | ||||
Bestow Grace of the Champion | Paladin 4 | Target gains paladin abilities for 1 rnd/lvl. | ||||
Blaze of Glory | Paladin 4 | Last stand cures good creatures, hurts evil. | ||||
Blessings of Luck and Resolve, Mass | Paladin 4 | Give a morale bonus against fear effects to multiple creatures. | ||||
Bloatbomb | Paladin 4 | Kill a weak creature and turn its corpse into an explosive trap. | ||||
Bloodsworn Retribution | Paladin 4 | Cut yourself and swear an oath of retribution on your own blood gaining bonuses based on how much you injure yourself. | ||||
Break Enchantment | Paladin 4 | Frees subjects from enchantments, transmutations, and curses. | ||||
Burst of Glory | Paladin 4 | Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). | ||||
Chains of Light | Paladin 4 | Target is held immobile by glowing golden chains composed of pure light. | ||||
Crusader's Edge | Paladin 4 | Weapon gains evil outsider bane quality plus other benefits against evil outsiders. | ||||
Cure Serious Wounds | Paladin 4 | Cures 3d8 damage + 1/lvl (max +15). | ||||
Darkvision, Greater | Paladin 4 | See 120 ft. in total darkness. | ||||
Daywalker | Paladin 4 | You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size. | ||||
Death Ward | Paladin 4 | Grants bonuses against death spells and negative energy. | ||||
Dimensional Blade | Paladin 4 | For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. Bludgeoning weapons deal half damage and are treated as slashing weapons. | ||||
Dispel Chaos | Paladin 4 | +4 bonus against attacks by chaotic creatures. | ||||
Dispel Evil | Paladin 4 | +4 bonus against attacks by evil creatures. | ||||
Dispel Good | Paladin 4 | +4 against attacks by good creatures. | ||||
Dispel Law | Paladin 4 | +4 against attacks by lawful creatures. | ||||
Eaglesoul | Paladin 4 | Grants combat bonuses against evil creatures, particularly against evil outsiders. | ||||
Eyes of the Void | Paladin 4 | See 60 ft. in darkness, including magical darkness. | ||||
Fear | Paladin 4 | Subjects within cone flee for 1 rnd/lvl. | ||||
Fire of Vengeance | Paladin 4 | Smited creature takes 3d8 damage. | ||||
Forced Repentance | Paladin 4 | Target falls prone and confesses sins. | ||||
Forceful Strike | Paladin 4 | Empower a melee weapon to deal 1d4 force damage/lvl and bull rush on one hit. | ||||
Guardian of Faith | Paladin 4 | Target is protected by shield of faith and a protection spell, and can transfer the effects to another creature. | ||||
Hold Monster | Enchantment | Paladin 4 | As hold person, but any creature. | |||
Holy Sword | Paladin 4 | Weapon becomes +5, deals +2d6 damage against evil. | ||||
Inflict Serious Wounds | Paladin 4 | Touch attack, 3d8 damage +1/lvl (max +15). | ||||
Invisibility, Greater | Paladin 4 | As invisibility, but subject can attack and stay invisible. | ||||
King's Castle | Paladin 4 | Instantly switch places with a single ally. | ||||
Litany of Madness | Paladin 4 | A single target is confused for at least 1 round. | ||||
Litany of Thunder | Paladin 4 | A single target is deafened until the condition is removed, and is confused for 1 round. | ||||
Litany of Vengeance | Paladin 4 | Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. | ||||
Magic Siege Engine, Greater | Paladin 4 | Siege engine gains +1 on targeting and damage rolls for every four caster levels. | ||||
Mark of Justice | Paladin 4 | Designates action that triggers curse on subject. | ||||
Mark of the Reptile God | Paladin 4 | DF | If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage and when it is within 60 feet of you, cursing it with a -2 penalty to AC against your attacks and on saving throws to resist any spell you cast or spell-like ability you use. Additionally, each day the target remains cursed, more and more of its flesh becomes covered in reptilian scales. | |||
Neutralize Poison | Paladin 4 | Immunizes subject against poison, detoxifies venom in or on subject. | ||||
Nondetection, Communal | Paladin 4 | M | As nondetection, but you may divide the duration among creatures touched. | |||
Oath of Peace | Paladin 4 | Grants +5 AC and DR 10/evil, can't attack. | ||||
Planeslayer's Call | Paladin 4 | Allies gain benefits against outsiders of an alignment you choose. | ||||
Poison | Paladin 4 | Touch deals 1d3 Con damage 1/round for 6 rounds. | ||||
Raise Animal Companion | Paladin 4 | M | As raise dead, but on an animal. | |||
Reprobation | Paladin 4 | Marked target is shunned by your religion. | ||||
Resounding Blow | Paladin 4 | Melee attack deals 1d6 more damage. | ||||
Restoration | Paladin 4 | M | Restores level and ability score drains. | |||
Sacrificial Oath | Paladin 4 | Take damage for an ally for many rounds. | ||||
Shield of Dawn | Paladin 4 | Creatures that strike you take 1d6 +1/lvl fire damage. | ||||
Slay Living | Paladin 4 | Touch attack deals 12d6 +1 per level. | ||||
Stay the Hand | Paladin 4 | Subject cannot attack with melee weapon. | ||||
Summon Monster IV | Paladin 4 | Summons evil extraplanar creature to fight for you. | ||||
Symbol of Healing | Paladin 4 | M | Triggered rune heals living creatures. | |||
Transplant Visage | Paladin 4 | You add or remove a creature's face to or from your own. | ||||
Unholy Sword | Paladin 4 | Weapon becomes +5, deals +2d6 damage vs. good. |