Foment (Vehicle Class)
Foment-class vehicles are unique in their ability to spread damage across a their entire forward firing arc, instead of targeting single opponents. They deal remarkable damage, though allies are advised to stay clear, lest they get caught up in this inferno of destructive power. Foment-class vehicles are very delicate, and require a great deal of focus to operate optimally, but those pilots who can assuage the needs of this demanding vehicle class will be true champions on any battlefield.
As with any vehicle class, foment-class vehicles come in all vehicle types (aerial, aethereal, ground, naval, subaquatic, or subterranean) and sizes.
Foment-Class General Attributes
Vehicle Attribute: | INT |
---|---|
Base Speed: | 4 squares (150 feet) |
Maneuverability: |
Air: poor Sub-surface: poor Land: poor Aquatic (surface): poor
Weapon Ranges: |
---|
Short: 1 - 2 Medium: 3 - 4 Long: 5 - 6
Available Actions: |
---|
Move: - Move
- Sudden Halt (costs 1 focus)
Swift: - Quick Attack
Standard: - Build Focus
- Damage Control
- Second Move
- Evasive Maneuvers
- Standard Attack
- Take Aim
Foment-Class Base Stats
Ship Level | Base Maneuver Offense | Siege Damage | Base Maneuver Defense | Base Durability | Base Vehicle DR | Base Crew DR | Vehicle Features |
---|---|---|---|---|---|---|---|
1 | 2 | 1d2 | 11 | 4 | - | - | Kill Zone 1 |
2 | 3 | 1d2 | 12 | 5 | - | - | Targeting Reticle 1 |
3 | 4 | 1d3 | 13 | 6 | - | - | Elevated Mount 1 |
4 | 5 | 1d3 | 14 | 6 | - | - | - |
5 | 7 | 1d4 | 15 | 7 | - | - | Ratcheted Steering 1 |
6 | 8 | 1d4 | 16 | 7 | - | - | - |
7 | 9 | 1d6 | 17 | 8 | - | - | Controls Feedback 1 |
8 | 10 | 1d6+1 | 18 | 8 | - | - | - |
9 | 12 | 1d6+2 | 19 | 9 | - | - | Enhanced Controls 1 |
10 | 13 | 2d6 | 20 | 9 | - | - | - |
11 | 14 | 2d6+2 | 21 | 10 | - | - | Kill Zone 2 |
12 | 15 | 3d6 | 22 | 11 | - | - | - |
13 | 17 | 3d6+1 | 23 | 11 | - | - | Elevated Mount 2 |
14 | 18 | 3d6+2 | 24 | 12 | - | - | - |
15 | 19 | 4d6 | 25 | 14 | - | - | Efficient Turns 1 |
16 | 20 | 4d6+1 | 26 | 14 | - | - | - |
17 | 22 | 5d6 | 27 | 15 | - | - | Targeting Reticle 2 |
18 | 23 | 5d6+1 | 28 | 16 | - | - | - |
19 | 24 | 6d6 | 29 | 16 | - | - | Enhanced Controls 2 |
20 | 25 | 7d6 | 30 | 17 | - | - | Turreted Weaponry 1 |
21 | 27 | 7d6+2 | 31 | 18 | - | - | Kill Zone 3 |
22 | 28 | 8d6+2 | 32 | 18 | - | - | - |
23 | 29 | 9d6+1 | 33 | 19 | - | - | Elevated Mount 3 |
24 | 30 | 10d6+2 | 34 | 20 | - | - | - |
25 | 32 | 10d6+6 | 35 | 20 | - | - | Ratcheted Steering 2 |
26 | 33 | 10d6+10 | 36 | 21 | - | - | - |
27 | 34 | 10d6+14 | 37 | 21 | - | - | Targeting Reticle 3 |
28 | 35 | 10d6+19 | 38 | 22 | - | - | - |
29 | 37 | 10d6+24 | 39 | 23 | - | - | Controls Feedback 2 |
30 | 38 | 10d6+30 | 40 | 23 | - | - | Efficient Turns 2 |
31 | 39 | 10d6+36 | 41 | 24 | - | - | Turreted Weaponry 2 |
32 | 40 | 10d6+42 | 42 | 25 | - | - | - |
33 | 42 | 10d6+47 | 43 | 25 | - | - | Elevated Mount 4 |
34 | 43 | 10d6+53 | 44 | 26 | - | - | - |
35 | 44 | 10d6+59 | 45 | 27 | - | - | Ratcheted Steering 3 |
Foment-Class Vehicle Features
Kill Zone
Beginning at level 1, any time you make an attack, you may elect to activate Kill Zone, causing your attack to target all enemy vehicles and enemy creatures in your forward firing arc. While Kill Zone is active, you cannot attack any creature except those within your forward firing arc. Make an attack against each enemy vehicle and enemy creature in your forward firing arc, at the appropriate penalties for range. Roll damage once, and apply it to each target you successfully hit.
Beginning at level 11, once per encounter as a standard action, you can spend 1 focus to cause Kill Zone to target all enemy vehicles and enemy creatures within all arcs of your weapon range for a single attack. Make an attack against each enemy vehicle and enemy creature in range, at the appropriate penalties for range and firing arc. Roll damage once and apply it to each target you successfully hit.
Beginning at level 21, up to once per round as a standard action, you can spend 1 focus to cause Kill Zone to target all enemy vehicles and enemy creatures within your weapon range. Make an attack against each vehicle and creature in range, at the appropriate penalties for range and firing arc. Roll damage once and apply it to each target you successfully hit.
Targeting Reticle
Beginning at level 2, once per encounter, you can perform the Take Aim action as a swift action, instead of a standard action.
Beginning at level 17, the maneuver offense bonus granted any time you perform the Take Aim action is +3 instead of +2.
Beginning at level 27, the maneuver offense bonus granted any time you perform the Take Aim action is +4 instead of +2.
Elevated Mount
Beginning at level 3, once per encounter as a standard action, you can spend 1 focus to make an attack against an enemy vehicle or creature at a distance from you equal to your maximum weapon range + 2 squares, and you make the attack as though the target were at close range. If the attack hits, resolve its damage as normal.
Beginning at level 13, the long range of your weapons increases by 1 square.
Beginning at level 23, the medium range of your weapons increases by 1 square. (As a result, your long range is pushed outwards by 1 square.)
Beginning at level 33, the short range of your weapons increases by 1 square. (As a result, both your medium and long ranges are pushed outwards by 1 square.)
Ratcheted Steering
Beginning at level 5, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) a single square only.
Beginning at level 25, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) 1 or 2 squares.
Beginning at level 35, you gain 1 point of focus any time you perform a move action or a second move action in which you move directly forward (in the direction of your facing at the start of the move action or a second move action) any number of squares up to your speed.
Controls Feedback
Beginning at level 7, once per encounter, you can perform the Build Focus action as a swift action, instead of a standard action.
In addition, beginning at level 29, when you perform the Build Focus action, if your piloting check equals or exceeds a Hard DC, you regain 3 focus instead of 2. (Normally, this would require an Impossible DC.).
Pilot Check DC Achieved Focus Regained Normal Level 29 Easy 1 1 Average 1 1 Challenging 2 2 Hard 2 3 Impossible 3 3
Enhanced Controls
Beginning at level 9, during each recovery phase, you gain 2 points of focus instead of 1, up to your maximum focus.
Beginning at level 19, once per encounter during a single recovery phase, if you have no more than 2 points of stress at the time, you instead gain 3 points of focus.
Efficient Turns
Beginning at level 15, once per encounter, when you complete either a move action or a second move action, you may make any number of 45-degree facing changes without spending focus.
Beginning at level 30, when changing facing at the end of a move action or a second move action, if you spend focus to make additional 45-degree facing changes, you need only spend 1 focus to make any amount of additional facing changes. (To clarify: the first 45-degree facing change after any move is still free; the second 45-degree facing change normally costs 1 focus, and additional facing changes beyond these normally costs a second point of focus. This ability reduces the cost of any facing changes (after the free 45-degree facing change) to a total of 1 focus.)
Turreted Weaponry
Beginning at level 20, as a free action to declare any of your vehicle's 90-degree arcs as it's "forward arc" until the start of your next turn, or until you change it again. This can be any of the four 90-degree arcs which map to the front, back, left or right side of your vehicle (although you don't need to spend focus to make your front facing your forward arc, since that is already your forward arc). It cannot be a ordinal (diagonal) arc (such as "front-left" or "front-right"). Once declared, all attacks you make are calculated as though the new arc were your forward firing arc. As with most free actions, this feature can only be activated during your turn, though it may be done during any part of your turn (including prior to your mandatory move action).
Beginning at level 31, your forward firing arc is considered the full 180-degree arc in front of your vehicle. You may still change this arc to point in any of the cardinal directions of your vehicle (front, back, left, right) as a free action until the start of your next turn, or until you change it again.
Foment-Class Cost By Size
The prices below are the gold piece cost for a Foment-class vehicle at the listed level, by size of the ship. You must first purchase the base vehicle (whether it be a aerial, aethereal, ground, naval, subaquatic, or subterranean vehicle), then choose the vehicle class, vehicle size and vehicle level. The total purchase price is the sum of the base vehicle chosen plus the level cost listed below for the desired vehicle size. This table reflects the cost to purchase a Foment-class vehicle. The cost for other vehicle classes varies.
The cost to increase an existing ship's level (without changing its size) is calculated by subtracting the current level's cost from the next level's cost. Note that you cannot skip levels when increasing a ship's level; you must level up the ship one level at a time, paying the cost each time.
Changing the size of a vehicle requires purchasing an entirely new vehicle. An existing vehicle cannot have its size increased.
Refer to the Vehicle Size page for details on required number of crew, information on how large the various ship sizes are, as well as information on sizing a vehicle for crew (and pilots) who are smaller or larger than traditional player characters (i.e. sized-small or sized-medium).
Ship Level | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal | Titanic |
---|---|---|---|---|---|---|---|---|
1 | 600 | 800 | 1,100 | 1,600 | 2,100 | 3,500 | 5,000 | 7,000 |
2 | 1,400 | 1,800 | 2,500 | 3,600 | 4,700 | 7,900 | 11,300 | 15,800 |
3 | 2,300 | 3,000 | 4,100 | 6,000 | 7,900 | 13,100 | 18,800 | 26,300 |
4 | 3,300 | 4,400 | 6,100 | 8,800 | 11,600 | 19,300 | 27,500 | 38,500 |
5 | 4,500 | 6,000 | 8,300 | 12,000 | 15,800 | 26,300 | 37,500 | 52,500 |
6 | 6,000 | 8,000 | 11,000 | 16,000 | 21,000 | 35,000 | 50,000 | 70,000 |
7 | 7,500 | 10,000 | 13,800 | 20,000 | 26,300 | 43,800 | 62,500 | 87,500 |
8 | 9,600 | 12,800 | 17,600 | 25,600 | 33,600 | 56,000 | 80,000 | 112,000 |
9 | 12,000 | 16,000 | 22,000 | 32,000 | 42,000 | 70,000 | 100,000 | 140,000 |
10 | 15,000 | 20,000 | 27,500 | 40,000 | 52,500 | 87,500 | 125,000 | 175,000 |
11 | 18,600 | 24,800 | 34,100 | 49,600 | 65,100 | 108,500 | 155,000 | 217,000 |
12 | 22,500 | 30,000 | 41,300 | 60,000 | 78,800 | 131,300 | 187,500 | 262,500 |
13 | 27,300 | 36,400 | 50,100 | 72,800 | 95,600 | 159,300 | 227,500 | 318,500 |
14 | 33,600 | 44,800 | 61,600 | 89,600 | 117,600 | 196,000 | 280,000 | 392,000 |
15 | 42,600 | 56,800 | 78,100 | 113,600 | 149,100 | 248,500 | 355,000 | 497,000 |
16 | 57,900 | 77,200 | 106,200 | 154,400 | 202,700 | 337,800 | 482,500 | 675,500 |
17 | 78,000 | 104,000 | 143,000 | 208,000 | 273,000 | 455,000 | 650,000 | 910,000 |
18 | 108,000 | 144,000 | 198,000 | 288,000 | 378,000 | 630,000 | 900,000 | 1,260,000 |
19 | 144,000 | 192,000 | 264,000 | 384,000 | 504,000 | 840,000 | 1,200,000 | 1,680,000 |
20 | 192,000 | 256,000 | 352,000 | 512,000 | 672,000 | 1,120,000 | 1,600,000 | 2,240,000 |
21 | 255,000 | 340,000 | 467,500 | 680,000 | 892,500 | 1,487,500 | 2,125,000 | 2,975,000 |
22 | 342,000 | 456,000 | 627,000 | 912,000 | 1,197,000 | 1,995,000 | 2,850,000 | 3,990,000 |
23 | 453,000 | 604,000 | 830,500 | 1,208,000 | 1,585,500 | 2,642,500 | 3,775,000 | 5,285,000 |
24 | 600,000 | 800,000 | 1,100,000 | 1,600,000 | 2,100,000 | 3,500,000 | 5,000,000 | 7,000,000 |
25 | 780,000 | 1,040,000 | 1,430,000 | 2,080,000 | 2,730,000 | 4,550,000 | 6,500,000 | 9,100,000 |
26 | 1,050,000 | 1,400,000 | 1,925,000 | 2,800,000 | 3,675,000 | 6,125,000 | 8,750,000 | 12,250,000 |
27 | 1,380,000 | 1,840,000 | 2,530,000 | 3,680,000 | 4,830,000 | 8,050,000 | 11,500,000 | 16,100,000 |
28 | 1,860,000 | 2,480,000 | 3,410,000 | 4,960,000 | 6,510,000 | 10,850,000 | 15,500,000 | 21,700,000 |
29 | 2,460,000 | 3,280,000 | 4,510,000 | 6,560,000 | 8,610,000 | 14,350,000 | 20,500,000 | 28,700,000 |
30 | 3,270,000 | 4,360,000 | 5,995,000 | 8,720,000 | 11,445,000 | 19,075,000 | 27,250,000 | 38,150,000 |
31 | 4,320,000 | 5,760,000 | 7,920,000 | 11,520,000 | 15,120,000 | 25,200,000 | 36,000,000 | 50,400,000 |
32 | 5,670,000 | 7,560,000 | 10,395,000 | 15,120,000 | 19,845,000 | 33,075,000 | 47,250,000 | 66,150,000 |
33 | 7,500,000 | 10,000,000 | 13,750,000 | 20,000,000 | 26,250,000 | 43,750,000 | 62,500,000 | 87,500,000 |
34 | 9,930,000 | 13,240,000 | 18,205,000 | 26,480,000 | 34,755,000 | 57,925,000 | 82,750,000 | 115,850,000 |
35 | 13,230,000 | 17,640,000 | 24,255,000 | 35,280,000 | 46,305,000 | 77,175,000 | 110,250,000 | 154,350,000 |
Foment-Class Upgrades
The following modules require only 1 upgrade slot in a Foment-class vehicle:
- Adaptive Coloration
- Articulating Rudder
- Baffled Hull Patterns
- Boarding Axes
- Boarding Hooks
- Cuprium Hull Coating
- Gunnery Module, Minor
- Heat Recycling
- Hot Loads, Greater
- Hot Loads, Major
- Hot Loads, Minor
- Labeled Controls
- Lateral Thrust
- Masterwork Module
- Mothership Module
- Music Box, Greater
- Music Box, Major
- Music Box, Minor
- Pattern Recognition Module
- Raised Quarterdeck
- Sleek Lines
- Speed Module
The following modules require 2 upgrade slots in a Foment-class vehicle: