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  • ...the Goblin camp to the water where they do something. We head towards the water. * 3 x Crocs (collars and chains leading back into the water)
    3 KB (527 words) - 14:59, 22 April 2014
  • {{SpellTableAid|Water Walk|Ran}} {{SpellTableAid|Water Walk, Communal|Ran}}
    4 KB (467 words) - 11:03, 30 October 2019
  • The '''Seafoam Foundation +4''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 40 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:50, 12 August 2023
  • The '''Seafoam Foundation +2''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 20 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:52, 12 August 2023
  • The '''Seafoam Foundation +3''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha ...all saves, adds 30 feet to Swim movement, and allows the wearer to Breathe Water (and possibly other liquids).
    3 KB (400 words) - 19:52, 12 August 2023
  • ...ased, poisonous, or otherwise unsuitable or contaminated, natural food and water, pure and suitable for eating and drinking. A common use is converting veg This rod does not prevent subsequent natural decay or spoilage. [[Unholy Water]] and similar food and drink of significance is spoiled by ''Purify Food an
    5 KB (680 words) - 02:53, 2 February 2021
  • ...lude the wielder), they infuse their limbs with the power to treat Wind as Water. This spell grants the target the ability to [[swim]] through the air, mer ...wind is treated as rough water, strong or severe wind is treated as stormy water, and the target cannot [[swim]] through stronger winds (see the [[Environme
    5 KB (699 words) - 09:30, 2 November 2022
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirement
    5 KB (757 words) - 19:55, 16 January 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water or eat any food. See the [[Survival]] skill for details of food requirement
    5 KB (757 words) - 19:56, 16 January 2020
  • ...e area you choose is drenched in the magical equivalent of five gallons of water, sufficient to extinguish all non-magical flames in the entire area, ending : The effect of Quench is not really water, so it is not possible to capture and drink it, alas.
    4 KB (444 words) - 14:30, 23 March 2019
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food req
    6 KB (772 words) - 19:55, 16 January 2020
  • ...ays cool and moist to the touch, and will occasionaly drip a drop of clear water. ...t has the [[Burned]] condition, the condition ends if it can be removed by water. If used against an unattended, burning object, one square of the object's
    5 KB (720 words) - 16:55, 30 November 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food req
    6 KB (811 words) - 19:56, 16 January 2020
  • ...e attuned wearer. It will clear away poison gas, but not provide air under water, for example. ...as long as the item is attuned to the wearer, they never need to drink any water, eat any food, or sleep. See the [[Survival]] skill for details of food req
    6 KB (811 words) - 19:56, 16 January 2020
  • ...lifting you on it's eager swell, your robes and hair billowing in the cool water. ...ive wave of water that surges up from the surface beneath your feet. This water is ten feet thick, extends to both sides of your space for 4 squares in eac
    6 KB (824 words) - 18:53, 29 June 2019
  • ...lifting you on it's eager swell, your robes and hair billowing in the cool water. ...ive wave of water that surges up from the surface beneath your feet. This water is ten feet thick, extends to both sides of your space for 4 squares in eac
    6 KB (824 words) - 18:11, 2 April 2019
  • ...the area. Once the spell expires, the grove vanishes, including all fruit, water, and other materials from it, although any nourishment or healing gained fr
    4 KB (500 words) - 11:05, 20 April 2019
  • {{SpellTableAid|Create Water|Pal}} {{SpellTableAid|Empower Holy Water|Pal}}
    5 KB (577 words) - 19:25, 2 March 2019
  • ...fires, light crystals, true needles, all manner of fine tools, spice jars, water bowls, jewelry, toiletries, etc., are all crafted by these spells and are s
    3 KB (530 words) - 14:06, 17 September 2022
  • ...e. You do not need to stay on the ground and can blast right through air, water, mud, lava, and similar fluids without harm. ...damage while this spell lasts, but if you stop moving in mid-air or under water/lava/etc, you take all normal consequences.
    4 KB (548 words) - 16:10, 1 April 2019

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