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Showing below up to 50 results in range #3,051 to #3,100.
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- Impervious (True Dweomer)
- Implacable Crushing Trap
- Implement (Quality)
- Implement Bonus
- Implosion (Cleric Spell)
- Impound (Shield Magic Property)
- Imprinting Glowing Gloves +2
- Imprisonment (Sorcerer/Wizard Spell)
- Improved Cloak of Displacement
- Improved Combat Maneuvers (Feat)
- Improved Evasion
- Improved Evasion (Talent)
- Improved Formations (Feat)
- Improved Jailers Rod
- Improved Limners Rod
- Improved Multitarget (Feat)
- Improvised Weapon (Quality)
- Improvised Weapon Mastery (Feat)
- Impulsive Boots
- Impulsive Burst, Mass (Sorcerer/Wizard Spell)
- Impulsive Burst (Sorcerer/Wizard Spell)
- In Harm's Way (Feat)
- In Your Shoes (Talent)
- Incapacitated
- Incendiary (Melee Weapon Magic Property)
- Incendiary (Ranged Weapon Magic Property)
- Incendiary Cloud (Sorcerer/Wizard Spell)
- Inclusive Component Pouch
- Inclusive Reach (Quality)
- Incorporeal
- Incredible Cloak of Displacement
- Incredible Necklace of Adaptation
- Indomitable Challenge (Feat)
- Inescapable Force (Feat)
- Infected
- Infernal Bomb Admixture (Alchemist Extract)
- Infernal Core (Rage Power)
- Inferno (Melee Weapon Magic Property)
- Inferno (Ranged Weapon Magic Property)
- Inferno Bomb (Discovery)
- Inferno Rod
- Inferno Skeleton
- Inferno Skeleton (Basic Lore)
- Infested Treant
- Infested Treant (Basic Lore)
- Infinite Deflection (Feat)
- Inflict Critical Wounds, Mass (Cleric Spell)
- Inflict Critical Wounds (Cleric Spell)
- Inflict Light Wounds, Mass (Cleric Spell)
- Inflict Light Wounds (Cleric Spell)