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  • ...ing, which is themselves. Frost Giants are capable of working together to raise mighty works, create vast fortresses and cities, and march in terrible armi ...iately by any 'dispersing' effect, such as [[Gust of Wind (Sorcerer/Wizard Spell)]].
    68 KB (7,960 words) - 21:23, 9 May 2022
  • ...wer by two CR's, and upward by 5 CR's. Should never lower a CR below 1, or raise it above 40. --> ...ibed in the condition, and requires the application of a Neutralize Poison spell.
    78 KB (9,100 words) - 19:06, 29 July 2023
  • ...ne down' your numbers before using creatures the first time. It is easy to raise the toughness in the next battle, but an accidental [[Glossary_of_Terms#Tot ...ch as the Plane of Air, or they may be under the effects of some monstrous spell, potion, or poultice, or they may come from a tribe that has lived at the t
    58 KB (9,898 words) - 18:57, 16 March 2024
  • ...ng of the spell, and any forced movement granted is only granted to direct spell targets, not creatures healed by a curative splash. ...nant is a mercenary god, and is quite happy to bargain with the living and dead over the disposition of this soul or that. His temples do a thriving trade
    143 KB (23,569 words) - 23:09, 22 March 2024

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