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  • '''God:''' Koyenda - God of Exploration (Death, Luck, Travel, War, Water, Weather)<br>
    714 bytes (111 words) - 22:12, 11 September 2017
  • The '''Seafoam Foundation +5''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +5''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (487 words) - 19:49, 12 August 2023
  • ...e- or wind-related effects. Cold damage is associated with the element of water.
    591 bytes (70 words) - 14:40, 12 July 2018
  • }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to
    4 KB (517 words) - 21:09, 16 January 2020
  • The '''Seafoam Foundation +6''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +6''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:48, 12 August 2023
  • The '''Seafoam Foundation +7''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +7''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:47, 12 August 2023
  • }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to
    4 KB (516 words) - 21:09, 16 January 2020
  • The '''Seafoam Foundation +9''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +9''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (490 words) - 19:46, 12 August 2023
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 23:07, 26 March 2019
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 14:26, 23 March 2019
  • The Nine Fundaments are comprised of the Four Tangible Fundaments: Stone, Water, Air, and Fire. ...hich make up all things. These nine fundaments are as follows: Stone, Air, Water, Fire, Life, Death, Light, Dark, and Force.
    6 KB (1,027 words) - 03:05, 17 December 2016
  • ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp
    4 KB (428 words) - 21:14, 19 March 2019
  • The '''Seafoam Foundation +8''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +8''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the
    4 KB (494 words) - 19:47, 12 August 2023
  • '''Effect''': The scion gains the ability to walk on water
    339 bytes (52 words) - 18:38, 11 March 2016
  • ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming physical attack or fire effect as an immediate action.
    4 KB (443 words) - 14:45, 19 October 2019
  • ...reathing creatures that have the scent ability, however, can use it in the water easily, though only within the listed ranges.
    3 KB (539 words) - 14:52, 1 February 2022
  • ...a [[standard action]] to cast a [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] spell, using up one charge from the rod. If the wielder chooses ...empties out, and a creature you touch (which can be yourself) can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat
    5 KB (660 words) - 18:10, 21 September 2019
  • ...er a patch of odd crystals in a ruined corridor, a pool of oddly turbulent water in a forest grove, a roaring breeze even indoors, or a cozy campfire with m
    691 bytes (108 words) - 16:29, 11 February 2021
  • | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.
    3 KB (333 words) - 18:45, 2 April 2019
  • | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.
    3 KB (333 words) - 19:07, 2 April 2019

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