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- '''God:''' Koyenda - God of Exploration (Death, Luck, Travel, War, Water, Weather)<br>714 bytes (111 words) - 22:12, 11 September 2017
- The '''Seafoam Foundation +5''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +5''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the4 KB (487 words) - 19:49, 12 August 2023
- ...e- or wind-related effects. Cold damage is associated with the element of water.591 bytes (70 words) - 14:40, 12 July 2018
- }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to4 KB (517 words) - 21:09, 16 January 2020
- The '''Seafoam Foundation +6''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +6''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the4 KB (490 words) - 19:48, 12 August 2023
- The '''Seafoam Foundation +7''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +7''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the4 KB (490 words) - 19:47, 12 August 2023
- }}</onlyinclude> (A crystal vial of elemental water, worth 1 gp.) ...breathe normally within the ''Seamantle''. You can likewise breathe under water or other liquids, see normally despite any level of darkness, are immune to4 KB (516 words) - 21:09, 16 January 2020
- The '''Seafoam Foundation +9''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +9''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the4 KB (490 words) - 19:46, 12 August 2023
- ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp4 KB (428 words) - 23:07, 26 March 2019
- ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp4 KB (428 words) - 14:26, 23 March 2019
- The Nine Fundaments are comprised of the Four Tangible Fundaments: Stone, Water, Air, and Fire. ...hich make up all things. These nine fundaments are as follows: Stone, Air, Water, Fire, Life, Death, Light, Dark, and Force.6 KB (1,027 words) - 03:05, 17 December 2016
- ...end of their next full rest) and they take no damage unless they leave the water, in which case they suffer the Winded damage as described above, and the sp4 KB (428 words) - 21:14, 19 March 2019
- The '''Seafoam Foundation +8''' allows the wearer to Breathe Water, which means they are never subject to the [[Drowning]] rules and do not ha The '''Seafoam Foundation +8''' conveys the power Body of Water to the attuned wearer, which allows them to [[Squeezing|Squeeze]] as if the4 KB (494 words) - 19:47, 12 August 2023
- '''Effect''': The scion gains the ability to walk on water339 bytes (52 words) - 18:38, 11 March 2016
- ...of a shield, so quickly it forms before the incoming attack can land. The water protects you from one physical or fire attack, granting you [[DR]]x/Common | ShortDesc|Water blunts one incoming physical attack or fire effect as an immediate action.4 KB (443 words) - 14:45, 19 October 2019
- ...reathing creatures that have the scent ability, however, can use it in the water easily, though only within the listed ranges.3 KB (539 words) - 14:52, 1 February 2022
- ...a [[standard action]] to cast a [[Water Breathing (Sorcerer/Wizard Spell)|Water Breathing]] spell, using up one charge from the rod. If the wielder chooses ...empties out, and a creature you touch (which can be yourself) can breathe water (or similar fluids, at GM discretion) freely. The spell does not make creat5 KB (660 words) - 18:10, 21 September 2019
- ...er a patch of odd crystals in a ruined corridor, a pool of oddly turbulent water in a forest grove, a roaring breeze even indoors, or a cozy campfire with m691 bytes (108 words) - 16:29, 11 February 2021
- | Description = This spell functions like [[Water Walk (Cleric Spell)]], except you may affect multiple targets as noted abov | ShortDesc|As [[Water Walk (Cleric Spell)]], but you may affect multiple creatures.3 KB (333 words) - 18:45, 2 April 2019
- | Description = This spell functions like [[Water Walk (Ranger Poultice)]], except you may affect multiple targets as noted a | ShortDesc|As [[Water Walk (Ranger Poultice)]], but you may affect multiple creatures.3 KB (333 words) - 19:07, 2 April 2019