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  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    28 KB (2,818 words) - 18:21, 14 May 2022
  • ...d, either temporarily or permanently, by character level, class abilities, feats, spells and spell effects, magic items, etc. ...he sum of their starting values, any increases they've gained from levels, feats, or class abilities, and (non-temporary) increases granted by magic items.
    22 KB (2,852 words) - 14:09, 11 September 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    28 KB (2,873 words) - 18:18, 14 May 2022
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    28 KB (2,921 words) - 19:52, 7 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- FEATS -->
    60 KB (6,501 words) - 22:37, 11 January 2023
  • ...ich character abilities can be applied to a vehicle's initiative roll. In general, initiative bonuses are so rare that they should typically be allowed to ap ...cles begin with is a "Quick Attack". Your ship's class, upgrades and some feats may grant additional swift actions you can perform during vehicle combat.
    68 KB (11,293 words) - 16:32, 6 August 2019
  • <!-- GENERAL ADJUSTMENTS --> <!-- FEATS -->
    27 KB (2,803 words) - 19:41, 7 May 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- FEATS -->
    62 KB (6,749 words) - 01:51, 22 January 2023
  • ...st that increase the amount of siege damage a character can inflict. As a general rule, damage increases '''''never''''' apply to siege damage, unless the ab
    20 KB (3,251 words) - 21:09, 12 February 2022
  • .... The nuances and steps on the status ladder are numerous and arcane. In general, raids and battles are seen as the less potent status symbols, but they don ...th the reductions offered by feats such as [[Vice Grip]] and [[Iron Grip]] feats, though this can never cause the penalties to go above a zero.
    21 KB (3,530 words) - 16:16, 4 August 2021
  • The druid may even apply any metamagic feats they know to a "Wild Shape" or "Summon Monster" spell as part of this spont ...sight and line of effect to their companion. The druid can also sense the general emotional state of their animal companion, even if the companion is well be
    122 KB (18,719 words) - 18:12, 22 January 2022
  • <!-- GENERAL ATTACK INFORMATION --> <!-- FEATS -->
    61 KB (6,770 words) - 22:30, 7 January 2023
  • ...ile mounted, unless it doesn't make sense for you to be able to do so. In general, think of your mount as an extension of yourself &mdash; akin to a magic it
    23 KB (3,896 words) - 15:01, 26 May 2021
  • | Description | Gnolls are, in general, vile things. But the Claw Fighter is the most animalistic of gnolls, the <!-- GENERAL ATTACK INFORMATION -->
    63 KB (7,081 words) - 21:32, 4 February 2023
  • ...ns to Orc raiding parties, though there tend to be very few of them. As a general rule, Orcs favor brute savagery over the more complex and time-consuming de <!-- GENERAL ATTACK INFORMATION -->
    64 KB (7,215 words) - 21:26, 4 February 2023
  • ...makes Steel Golems very useful indeed. But in military situations, when a general needs a sturdy siege-breaker, he doesn't want it to suddenly hare off at a <!-- GENERAL ATTACK INFORMATION -->
    74 KB (8,507 words) - 21:44, 11 February 2023
  • ...eal Time rules, meaning they act MUCH faster than other Siege Weapons. In general, only Siege Weapons that work at Close range are fast enough to be used in ...ns you cannot use directly. As with all Abstract Encounters, the stats and feats a character uses to fight in normal combat have little to no effect upon si
    40 KB (6,913 words) - 20:24, 22 January 2022
  • ...giants who managed to get more food than normal and are just healthier in general, or they may be serfs who have survived long enough to learn that being mea <!-- GENERAL ATTACK INFORMATION -->
    62 KB (6,996 words) - 21:25, 11 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- FEATS -->
    64 KB (7,225 words) - 21:45, 4 February 2023
  • <!-- GENERAL ATTACK INFORMATION --> <!-- FEATS -->
    64 KB (7,255 words) - 21:29, 4 February 2023

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