Elemental Assessor (Cleric Spell)
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- Level: Cleric 6, Sorcerer/Wizard 6
- School: Transmutation
Casting
- Casting Time: Standard Action, or as the first attack in a Full Attack Action
- Components: V, S, M (Four needles, each scribed with a rune, worth 1 gp.)
Effect
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: one target creature
- Duration: Instantaneous
- Saving Throw: No saving throw granted
Save DC: - - Spell Resistance: Yes
Description
- A ray of spiraling colors springs from your hand and streaks to its target.
- You must make a successful ranged Touch Attack to hit your target with the ray. At the time of casting, choose one type of elemental energy, choosing between Acid Damage, Cold Damage, Electricity Damage, or Fire Damage. When the ray strikes, it inflicts (Circle 6 damage): 1d6+2 points of damage per character level (max 16d6+32 at character level 16) of the chosen damage type.
- If the energy damage is resisted in any way, there is no further effect.
- If the energy is not resisted, then the ray transforms a portion of the target into a seething patch whichever element was used. A searing patch of fire, acid, ice, or lightning chews steadily away at the victims form, inflicting the Immolated condition doing that damage type.
- Synergy: If the Immolated condition is overwritten by another condition, the fell magics inflict (Circle 4 damage): 1d6+1 points of damage per character level (max 12d6+12 at character level 12) of rot (physical, rare) damage as the affected tissue dies and sloughs must regrettably.
- This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.
Mana Burn Circle Damage
Spell Circle | Burn Cost | Req'd Char Level | Base Dice | Max Dice |
---|---|---|---|---|
0 | N/A | N/A | 1d4 per 2 character levels | max of 4d4 at character level 8 |
1 | N/A | 1st | 1d6 per character level | max of 4d6 at character level 4 |
2 | +1 | 3rd | 1d6 per character level | max of 6d6 at character level 6 |
3 | +1 | 5th | 1d6 per character level | max of 10d6 at character level 10 |
4 | +1 | 7th | 1d6+1 per character level | max of 12d6+12 at character level 12 |
5 | +1 | 9th | 1d6+1 per character level | max of 15d6+15 at character level 15 |
6 | +1 | 11th | 1d6+2 per character level | max of 16d6+32 at character level 16 |
7 | +1 | 13th | 1d6+2 per character level | max of 20d6+40 at character level 20 |
8 | +1 | 15th | 1d6+3 per character level | max of 21d6+63 at character level 21 |
9 | +1 | 17th | 1d6+3 per character level | max of 25d6+75 at character level 25 |
10 | +1 | 19th | 1d6+4 per character level | max of 25d6+100 at character level 25 |
11 | +1 | 21st | 1d6+5 per character level | max of 25d6+125 at character level 25 |
12 | +1 | 23rd | 1d6+6 per character level | max of 27d6+162 at character level 27 |
13 | +1 | 25th | 1d6+7 per character level | max of 27d6+189 at character level 27 |
14 | +1 | 27th | 1d6+8 per character level | max of 29d6+232 at character level 29 |
15 | +1 | 29th | 1d6+9 per character level | max of 29d6+261 at character level 29 |
16 | +1 | 31st | 1d6+10 per character level | max of 30d6+300 at character level 30 |
17 | +1 | 33rd | 1d6+11 per character level | max of 30d6+330 at character level 30 |
18 | +1 | 35th | 1d6+12 per character level | max of 30d6+360 at character level 30 |