Neutral Evil - Large - Magical Beast
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Initiative
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13
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Defense
AC
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27
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Man Def
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26
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Monster Health
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First argument to "number_format" must be a number. |
First argument to "number_format" must be a number. |
14
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Hit Points |
Bloodied |
Hit Dice
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Saving Throws
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Fort: |
+11
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Refl: |
+6
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Will: |
+5
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Weak Against:
Offense
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Size: |
Large
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10 ft. |
5 ft.
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Space |
Reach
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To-Hit
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+15
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Man Off
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+13
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Standard Attack (Melee):
- 0x Savage Bite +15 (2d10+12/x2)
as crushing (physical, common)
Full Attack (Melee):
- 0x Savage Bite +15 (2d10+12/x2)
as crushing (physical, common)
Standard Attack (Ranged):
Siege Damage: Not siege capable
Statistics
Feats:
- Combat Reflexes (EFFECT: Monsters with this feat make up to 4 attacks of opportunity per round instead of one.)
Special Abilities
Break For It! (Ex)
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If the bulette is killed (after its Resurgence) while the bulette pup is still alive, as an immediate triggered reaction the bulette pup burrows away and vanishes, finally free of the tyranny of its monstrous parent. However, if a bulette pup uses its Break For It power, it is NOT considered to be defeated, and does NOT grant experience or treasure.
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Show Off (Ex)
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Up to once per round, if an attack is made against the bulette and doesn't also include the bulette pup, and the Pup is within the bulette's threatened area, the pup can immediately move to any other square within the bulette's threatened area, as it seeks to aid and impress the greater monster.
- While the pup must end this movement anywhere in the bulette's threatened area, only one or more squares of the pup's space must overlap this area for it to be a legal destination.
- This movement does not provoke attacks of opportunity, and occurs after the attack against the bulette is resolved.
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Bulette Pup
This creature possesses the Henchman role, and therefore counts as monsters for purposes of encounter size, XP award, and treasure.Bulette pups are the
Henchmen for the terrible
Bulettes. It is possible to meet a bulette pup without a bulette, as a standalone monster, but where there are pups, there are likely to be adults. Juvenile bulettes are horrific monsters all by themselves, but their jealous parents won't let them leave their sight until the lesser fiends are able to fight their way clear. As a result, nearly all bulette pups are encountered while their parent is nearby.
- As terrible as the bulette pup is, most adventurers who have fought a bulette barely mention the lesser monster. Because bulettes are just that nasty. Even though they are large, armored, and deadly monstrosities, bulette pups are overshadowed by their terrible parents in every way, and as a result are little remarked in adventurers circles.
- During battle, any time the parent is close to the pup, the pup will attack with frenzied strength as it seeks to impress its parent. Pups will deliberately maneuver to try and fight close enough to their parent to gain this benefit, as they try to show their parent that they are ready to "leave the nest," as it were.
Combat Tactics
Bulette pups have only two interests when in a fight alongside their parental monstrosities:
- Impress their parent bulette
- Escape!
- Bulette pups will try to stay close to the bulette to gain the Showoff bonus, and will attack savagely while they do. If at all possible they will try to gain flanks and full attacks, although given how mobile the adult bulette is, that isn't always possible.
- Aside from that, as soon as the adult bulette is killed or flees, they leave instantly, with no hesitation. However, since an escaped bulette pup just means another adult bulette soon, if the players allow a bulette pup to escape this way it is NOT a victory and grants no rewards. So, this gives players a hard choice: concentrate on the bulette to shorten the battle, or concentrate on the pups to maximize their rewards.
Out of Combat
Rewards
XP: First argument to "number_format" must be a number. (Henchman role included.)
Treasure: Sellable Goods worth First argument to "number_format" must be a number. gp.
- Weight: Expression error: Unexpected round operator. lbs. Volume: Expression error: Missing operand for *. cu. ft.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Remnant(s) Found
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1 - 10 |
Nothing Found
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11 - 14 |
1 Languid Remnant (tier 1)
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15 - 17 |
1 Pale Remnant (tier 2)
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18 - 19 |
1 Bright Remnant (tier 3)
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20 |
Roll on Table 2
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### |
Nothing to see here!
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### |
Or here. Move along.
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Table 2: Remnant(s) Found
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1 - 5 |
3 Languid Remnants (tier 1)
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6 - 10 |
3 Pale Remnants (tier 2)
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11 - 14 |
1 Intense Remnant (tier 4)
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15 - 17 |
1 Blazing Remnant (tier 5)
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18 - 19 |
1 Vital Remnant (tier 6)
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20 |
Roll on Table 3
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### |
Or here. Move along.
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Table 3: Remnant(s) Found
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1 - 5 |
3 Bright Remnants (tier 3)
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6 - 8 |
3 Intense Remnants (tier 4)
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9 - 11 |
3 Blazing Remnants (tier 5)
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12 - 14 |
3 Vital Remnants (tier 6)
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15 - 17 |
1 Prime Remnant (tier 7)
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18 - 19 |
1 Mythic Remnant (tier 8)
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20 |
1 Empyrean Remnant (tier 9)
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