Benevolent |
Increase Aid Another bonus by +2 |
+1
|
Called |
A called weapon can be teleported to the wielder's hand. |
+1
|
Called (Magic Property) |
Called |
Called (Magic Property) |
Called (Magic Property) |
Called (Magic Property)
|
Conductive |
Conductive (Melee Weapon Magic Property) |
Conductive (Melee Weapon Magic Property)
|
Conductive (Magic Property) |
Conductive |
Conductive (Magic Property) |
Conductive (Magic Property) |
Conductive (Magic Property)
|
Corrosive |
Adds 3d6+24 points of bonus Acid (energy, common) damage, and can strike targets in a 2x5 square area once per round. |
+7 (epic)
|
Corrosive (Magic Property) |
Corrosive |
Corrosive (Magic Property) |
Corrosive (Magic Property) |
Corrosive (Magic Property)
|
Countering |
Allows an immediate action counterattack, and provides a +2 bonus to Maneuver Defense. |
+1
|
Countering (Magic Property) |
Countering |
Countering (Magic Property) |
Countering (Magic Property) |
Countering (Magic Property)
|
Dispelling |
Allows the wielder to dispel magic once per encounter. |
+1
|
Dispelling (Magic Property) |
Dispelling |
Dispelling (Magic Property) |
Dispelling (Magic Property) |
Dispelling (Magic Property)
|
Flaming |
Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. |
+2
|
Flaming (Magic Property) |
Flaming |
Flaming (Magic Property) |
Flaming (Magic Property) |
Flaming (Magic Property)
|
Frost |
Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. |
+3
|
Frost (Magic Property) |
Frost |
Frost (Magic Property) |
Frost (Magic Property) |
Frost (Magic Property)
|
Ghost Touch |
A ghost touch weapon deals force damage, and does full damage to incorporeal creatures. |
+1
|
Ghost Touch (Magic Property) |
Ghost Touch |
Ghost Touch (Magic Property) |
Ghost Touch (Magic Property) |
Ghost Touch (Magic Property)
|
Heartseeker |
Heartseeker (Melee Weapon Magic Property) |
Heartseeker (Melee Weapon Magic Property)
|
Heartseeker (Magic Property) |
Heartseeker |
Heartseeker (Magic Property) |
Heartseeker (Magic Property) |
Heartseeker (Magic Property)
|
Impervious |
An impervious item is warded against damage and decay. |
+1
|
Impervious (Magic Property) |
Impervious |
Impervious (Magic Property) |
Impervious (Magic Property) |
Impervious (Magic Property)
|
Keen |
Adds +1 to the critical threat range of a weapon. |
+1
|
Keen (Magic Property) |
Keen |
Keen (Magic Property) |
Keen (Magic Property) |
Keen (Magic Property)
|
Limning |
Outlines foes in faerie fire, negating concealment and hampering stealth. |
+1
|
Limning (Magic Property) |
Limning |
Limning (Magic Property) |
Limning (Magic Property) |
Limning (Magic Property)
|
Menacing |
Adds +2 bonus to all adjacent flanks while wielded. |
+1
|
Menacing (Magic Property) |
Menacing |
Menacing (Magic Property) |
Menacing (Magic Property) |
Menacing (Magic Property)
|
Merciful |
Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. |
+1
|
Merciful (Magic Property) |
Merciful |
Merciful (Magic Property) |
Merciful (Magic Property) |
Merciful (Magic Property)
|
Mighty Cleaving |
Add bonus base weapon damage to attacks with Cleaves |
+1
|
Mighty Cleaving (Magic Property) |
Mighty Cleaving |
Mighty Cleaving (Magic Property) |
Mighty Cleaving (Magic Property) |
Mighty Cleaving (Magic Property)
|
Returning, Lesser |
Returning, Lesser (Melee Weapon Magic Property) |
Returning, Lesser (Melee Weapon Magic Property)
|
Returning, Lesser (Magic Property) |
Returning, Lesser |
Returning, Lesser (Magic Property) |
Returning, Lesser (Magic Property) |
Returning, Lesser (Magic Property)
|
Shock |
Shock (Melee Weapon Magic Property) |
Shock (Melee Weapon Magic Property)
|
Shock (Magic Property) |
Shock |
Shock (Magic Property) |
Shock (Magic Property) |
Shock (Magic Property)
|
Spell Storing |
Stores a single spell of up to 3rd level, which can be used as a free action. |
+1
|
Spell Storing (Magic Property) |
Spell Storing |
Spell Storing (Magic Property) |
Spell Storing (Magic Property) |
Spell Storing (Magic Property)
|
Throwing |
Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. |
+1
|
Throwing (Magic Property) |
Throwing |
Throwing (Magic Property) |
Throwing (Magic Property) |
Throwing (Magic Property)
|
Thundering |
Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. |
+3
|
Thundering (Magic Property) |
Thundering |
Thundering (Magic Property) |
Thundering (Magic Property) |
Thundering (Magic Property)
|
Vicious |
Damages the wielder and foes attacked. |
+1
|
Vicious (Magic Property) |
Vicious |
Vicious (Magic Property) |
Vicious (Magic Property) |
Vicious (Magic Property)
|