Melee Magic Properties
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Need to add in the {{Dmg|xxxx}} template to any pages that inflict a damage type.
Need to review the CL's listed in each item -- I am just copying them over, not changing them. They only affect the skill DC to create the property via the Creator feat, so it's not super important, but we might want them to be at least a little consistent...
Only the +1 properties are in the new template. All others are simply moved to their new page name.
+1 Melee Magic Properties
Magic Item Name | Description | Cost |
---|---|---|
Benevolent | Increase Aid Another bonus by +2 | +1 |
Called | A called weapon can be teleported to the wielder's hand. | +1 |
Conductive | Conductive (Melee Weapon Magic Property) | Conductive (Melee Weapon Magic Property) |
Corrosive | Adds 3d6+24 points of bonus Acid (energy, common) damage, and can strike targets in a 2x5 square area once per round. | +7 (epic) |
Countering | Allows an immediate action counterattack, and provides a +2 bonus to Maneuver Defense. | +1 |
Dispelling | Allows the wielder to dispel magic once per encounter. | +1 |
Flaming | Adds 3d6+2 points of bonus Fire (energy, common) damage, and inflicts singed on a critical. | +2 |
Frost | Adds 3d6+4 points of bonus Cold (energy, common) damage, and inflicts torpid on a critical. | +3 |
Ghost Touch | A ghost touch weapon deals force damage, and does full damage to incorporeal creatures. | +1 |
Heartseeker | Heartseeker (Melee Weapon Magic Property) | Heartseeker (Melee Weapon Magic Property) |
Impervious | An impervious item is warded against damage and decay. | +1 |
Keen | Adds +1 to the critical threat range of a weapon. | +1 |
Limning | Outlines foes in faerie fire, negating concealment and hampering stealth. | +1 |
Menacing | Adds +2 bonus to all adjacent flanks while wielded. | +1 |
Merciful | Item inflicts the Secured condition, making it possible to capture an opponent instead of killing them. | +1 |
Mighty Cleaving | Add bonus base weapon damage to attacks with Cleaves | +1 |
Returning, Lesser | Returning, Lesser (Melee Weapon Magic Property) | Returning, Lesser (Melee Weapon Magic Property) |
Shock | Shock (Melee Weapon Magic Property) | Shock (Melee Weapon Magic Property) |
Spell Storing | Stores a single spell of up to 3rd level, which can be used as a free action. | +1 |
Throwing | Grants a weapon a thrown range of 10 feet, or increases its thrown range by 10 feet. | +1 |
Thundering | Adds 3d6+6 points of bonus Sonic (energy, common) damage, and inflicts unsteady on a critical. | +3 |
Vicious | Damages the wielder and foes attacked. | +1 |
+2 Melee Magic Properties
+3 Melee Magic Properties
+4 Melee Magic Properties
+5 Melee Magic Properties
Price | Name | Benefit | Aura | CL |
---|---|---|---|---|
Vorpal (Magic Property) | Vorpal | Vorpal (Magic Property) | Vorpal (Magic Property) | Vorpal (Magic Property) |
+3 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+4 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+5 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+6 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+7 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+8 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.
+9 Epic Melee Magic Properties
You must be at least level 21 to equip, wield or wear an item enchanted with an epic property.