Jaunting (Melee Weapon Magic Property)
Jaunting (Melee Weapon Magic Property)
You must be level 21 or higher to equip, wield or wear an item with this property.
When the wielder of a jaunting weapon declares a full attack action, this triggers the jaunting power of this weapon. After any successful strike against an enemy made during a full attack, the wielder may teleport up to 100 feet with the caveat that they must make a melee attack against a foe when they arrive. This power may be used once per round and is adjudicated similarly to dimension door as regards line of effect/line of sight, though its use does not immediately end the wielder's turn. Thus, the jaunting weapon may move once per round in the middle of a full attack action, and there must be a valid foe in melee range both before and after the teleport is used.
A Jaunting weapon has all of the effects and benefits of a Ghost Touch weapon at all times, in addition to inflicting 3d6+35 points of bonus Interstice (physical, rare) damage on each successful attack.
- Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 72), a mythic remnant (tier 8), and an item symbolic of the enchantment.