Feet Slot Magic Items
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These are sturdy or dainty, highly figured, items of clothing that are worn over the feet and some way up the legs, ranging from ankle-height to all the way to the hips. They are underneath body and shoulder items, and worn beneath belts.
- Boots (hessian, cossack, cavalry, jack), slippers, sandals, shoes, footwraps, clogs, cleats, mocassin, crampons, solleret, greaves, espadrille, talaria (winged sandals), Caligae, poleyns (knee armor), gaiters, stockings, socks, jodhpurs
Templates For New Items
- First item in a clade and the family description
- Each item after first
- Aggregated Family Page
- Table Row Per Item - use on tables listing items by slot (e.g. Magic Rods page)
- Table Row Per Family - use on main magic items table page (i.e. Magic Items page)
- Solo items not in a clade (e.g. rods)
- Weapon Base Prices - used as base price for all items unless price-nudge field is left blank
Magic Item Name | Description | Cost |
---|---|---|
Boots of Bounding +1 | Grants a 20 foot Hover move. | 21,700 gp |
Boots of Bounding +2 | Grants a Hover speed of 30 feet. | 91,000 gp |
Boots of Bounding +3 | Grants a Hover speed of 40 feet. | 528,500 gp |
Boots of Bounding +4 | Grants a Hover speed of 50 feet. | 2,870,000 gp |
Boots of Bounding +5 | Grants a Hover speed of 80 feet. | 15,435,000 gp |
Boots of Speed +1 | Adds +10 feet to the wearers Walk speed. | 5,250 gp |
Boots of Speed +2 | Adds +20 feet to the wearers Walk speed. | 14,000 gp |
Boots of Speed +3 | Adds +30 feet to the wearers Walk speed. | 26,250 gp |
Boots of Speed +4 | Adds +40 feet to the wearers Walk speed. | 49,700 gp |
Boots of Speed +5 | Adds +50 feet to the wearers Walk speed. | 168,000 gp |
Boots of Speed +6 | Adds +50 feet to the wearers Walk speed and one other movement type. | 399,000 gp |
Boots of Speed +7 | Adds +60 feet to the wearers Walk speed and one other movement type. | 1,225,000 gp |
Boots of Speed +8 | Adds +60 feet to the wearers Walk speed and two other movement types. | 3,815,000 gp |
Boots of Speed +9 | Adds +60 feet to all of the wearers movement speeds. | 11,585,000 gp |
Daredevil Boots | Grants +1 bonus to Tumble checks to avoid attacks of opportunity, and +1 to-hit if you succeed. | 1,875 gp |
Brash Boots | Grants bonuses and powers when taking risky moves. | 10,000 gp |
Heedless Boots | Grants bonuses and powers when taking risky moves. | 24,800 gp |
Impulsive Boots | Grants bonuses and powers when taking risky moves. | 44,800 gp |
Foolhardy Boots | Grants bonuses and powers when taking risky moves. | 144,000 gp |
Breakneck Boots | Grants bonuses and powers when taking risky moves. | 456,000 gp |
Risk-Taker Boots | Grants bonuses and powers when taking risky moves. | 1,400,000 gp |
Thrill-Seeker Boots | Grants bonuses and powers when taking risky moves. | 4,905,000 gp |
Madcap Boots | Grants bonuses and powers when taking risky moves. | 14,895,000 gp |
Stampede Stompers +1 | Ignore 1 square of difficult terrain once per round. | 1,125 gp |
Stampede Stompers +2 | Gain two martial movement powers. | 6,000 gp |
Stampede Stompers +3 | Gain three martial movement powers. | 15,000 gp |
Stampede Stompers +4 | Gain four martial movement powers. | 44,800 gp |
Stampede Stompers +5 | Gain four martial movement powers. | 180,000 gp |
Stampede Stompers +6 | Gain four potent martial movement powers. | 798,000 gp |
Stampede Stompers +7 | Gain four highly potent martial movement powers. | 2,800,000 gp |
Stampede Stompers +8 | Gain four extremely potent martial movement powers. | 10,900,000 gp |
Stampede Stompers +9 | Gain four epicly potent martial movement powers. | 33,100,000 gp |