Talk:Magic Staves

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Revision as of 18:19, 10 August 2019 by Reese (talk | contribs)
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Staves always have the following traits:

  • all staves can be used as a normal melee weapon (a quarterstaff), OR they can be used to make melee touch attacks.
  • If you use touch attacks, you don't get to add your STR modifier to the damage.
  • all staves can be enhanced and be given magic properties, up to +4 pre-epic, and +7 post-epic
  • most staves give the wielder access to one to three spells you can cast from the staff
  • all staves have 10 charges that automatically come back after a full night's rest.
  • most of the staff's cool stuff is powered by these charges, including the spells.


  • Staff of Power
  • Staff of One Hundred Hands
  • Staff of Summoning
  • Fortification Staff (wall spells)
  • Upheaval Staff (pillar spells)
  • Staff of the Burning Man