Mobility (EFFECT: +4 AC against attacks of opportunity from movement)
Special Abilities
Snapping Riposte (Ex)
Once per round, after being attacked (hit or miss) by a melee attack, the norker may make an immediate bite attack against the foe which attacked them. The foe must be within reach to use this ability.
Bite +7 (1d8+3/x2), as crushing(physical, common) damage
Norker
Norker
Norkers are a degenerative subspecies of orc. They are fierce and cruel, but not as organized. They generally travel in packs, dominated by a single strong leader. The packs are rife with internal power struggles and petty bickering, but when confronted with a common foe, they all fall into enough order to make a reasonable nuisance of themselves.
They frequently travel with any orcs willing to take them in, and will eagerly follow orcs around like mean, feral puppies. Orcs tolerate norkers because they're so easily dominated, useful in a fight, and are easily overruled when it comes time to divvy up loot.
Combat Tactics
Norkers are feral and heedless of danger. They will charge into fights and aggressively provoke attacks of opportunity, making use of their mobility. They will use their snapping riposte as often as possible. Other than that, they just want to club stuff until it's dead.
Optional Treasure Rules: Roll a d20 on Table 1 below once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.