Talk:Eyes Slot Magic Items
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Ectoplasmic Spell (Feat) item. also allows seeing ethereal/invis? hrrrm, expensive
Focused Spell (Feat) item
eyes of the eagle = gives scaling +1 to +3 bonus on perception checks, gives scaling +10 to +40 foot increases to the perception range. nine items issue: cannot make perception checks or other skill roles involving reading anything in your own or adjacent squares. *** should add in an inherent bonus to perception as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
goggles of minute seeing = scaling bonus to find traps, disarm device, knowledge skill rolls made in a Library, and barter skill rolls to purchase and sell to a merchant. issue; cannot make skill rolls against anything beyond your occupied or adjacent squares. *** should add in an inherent bonus to disarm, knowledge, etc. as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
pirates eyepatch = gain scaling brachiating move, swim speed, add BAB as damage to scaling number of melee attacks you make with a flanking bonus
eyepatch +1, CL3, lesser swim 10, add highest BAB from any class to damage to 3 attacks per encounter eyepatch +2, CL7, lesser swim 20, BAB 5/day eyepatch +3, CL11, lesser swim 40, brach 20, BAB 7/day eyepatch +4, CL15, lesser swim 60, brach 30, BAB 4/enc eyepatch +5, CL19, greater swim 60, brach 40, BAB 9/day eyepatch +6, CL23, greater swim 60, brach 60, BAB 5/enc eyepatch +7, CL27, greater swim 90, brach 60, BAB 7/enc eyepatch +8, CL31, greater swim 90, brach 90, BAB 5/round eyepatch +9, CL35, greater swim 120, brach 90, BAB 7/round
Spectacles of Understanding = gain scaling bonuses to library research, linguistics checks to detect forgeries, barter skill rolls for buy and selling to merchants, detecting traps and hidden doors, and sense motive checks *** should add in an inherent bonus to skills as well (+1 to +35, should be cheap, since it can't bring your total ranks above your level
eyes of the owl = gain low light vision to scaling distances, should improve racial low-light, should have a few levels (120', 240', and 480') and be CHEAP-ish at all levels.
kinsight goggles = as written, to scaling distances
goggles of shadow = changes all light levels to a scaling distance to dim light; should grant wearer mallori-vision, if they don't already have it. Starts at short range and scales to really good. Could actually change the light levels around them.
goggles of night = grants scaling distance darkvision.
sniper goggles = grants a scaling increase beyond thirty feet for sneak attack, quarry, point blank shot, etc...
swordmaster's blindfold = as written, scaling also adds reach? hrrrm. immune to blind vs sight, since you already are. immune to gaze attacks