Belt Slot Magic Items
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These are tight, slender items of clothing that are worn around the middle of the body, usually at the waist or hips. They are under body and shoulder slot items, and over armor and chest items.
Magic Item Name | Description | Cost |
---|---|---|
Bandeau of Grace +2 | A Bandeau of Grace +2 grants the wearer a +2 enhancement bonus to Dexterity. | 5,000 gp |
Bandeau of Grace +4 | A Bandeau of Grace +4 grants the wearer a +4 enhancement bonus to Dexterity. | 12,500 gp |
Bandeau of Grace +6 | A Bandeau of Grace +6 grants the wearer a +6 enhancement bonus to Dexterity. | 22,750 gp |
Bandeau of Grace +8 | A Bandeau of Grace +8 grants the wearer a +8 enhancement bonus to Dexterity. | 65,000 gp |
Bandeau of Grace +10 | A Bandeau of Grace +10 grants the wearer a +10 enhancement bonus to Dexterity. | 160,000 gp |
Bandeau of Grace +12 | A Bandeau of Grace +12 grants the wearer a +12 enhancement bonus to Dexterity. | 500,000 gp |
Bandeau of Grace +14 | A Bandeau of Grace +14 grants the wearer a +14 enhancement bonus to Dexterity. | 1,550,000 gp |
Bandeau of Grace +16 | A Bandeau of Grace +16 grants the wearer a +16 enhancement bonus to Dexterity. | 4,725,000 gp |
Bandeau of Grace +18 | A Bandeau of Grace +18 grants the wearer a +18 enhancement bonus to Dexterity. | 11,025,000 gp |
Belt of Physical Perfection +2 | A Belt of Physical Perfection +2 grants the wearer a +2 enhancement bonus to Constitution, Dexterity, and Strength. | 20,000 gp |
Belt of Physical Perfection +4 | A Belt of Physical Perfection +4 grants the wearer a +4 enhancement bonus to Constitution, Dexterity, and Strength. | 50,000 gp |
Belt of Physical Perfection +6 | A Belt of Physical Perfection +6 grants the wearer a +6 enhancement bonus to Constitution, Dexterity, and Strength. | 91,000 gp |
Belt of Physical Perfection +8 | A Belt of Physical Perfection +8 grants the wearer a +8 enhancement bonus to Constitution, Dexterity, and Strength. | 260,000 gp |
Belt of Physical Perfection +10 | A Belt of Physical Perfection +10 grants the wearer a +10 enhancement bonus to Constitution, Dexterity, and Strength. | 640,000 gp |
Belt of Physical Perfection +12 | A Belt of Physical Perfection +12 grants the wearer a +12 enhancement bonus to Constitution, Dexterity, and Strength. | 2,000,000 gp |
Belt of Physical Perfection +14 | A Belt of Physical Perfection +14 grants the wearer a +14 enhancement bonus to Constitution, Dexterity, and Strength. | 9,300,000 gp |
Belt of Physical Perfection +16 | A Belt of Physical Perfection +16 grants the wearer a +16 enhancement bonus to Constitution, Dexterity, and Strength. | 37,800,000 gp |
Belt of Physical Perfection +18 | A Belt of Physical Perfection +18 grants the wearer a +18 enhancement bonus to Constitution, Dexterity, and Strength. | 110,250,000 gp |
Belt of the Powerful Form +2 | Grants wearer a +2 enhancement bonus to two of STR, DEX, or CON. | 13,200 gp |
Belt of the Powerful Form +4 | Grants wearer a +4 enhancement bonus to two of STR, DEX, or CON. | 33,000 gp |
Belt of the Powerful Form +6 | Grants wearer a +6 enhancement bonus to two of STR, DEX, or CON. | 60,060 gp |
Belt of the Powerful Form +8 | Grants wearer a +8 enhancement bonus to two of STR, DEX, or CON. | 171,600 gp |
Belt of the Powerful Form +10 | Grants wearer a +10 enhancement bonus to two of STR, DEX, or CON. | 422,400 gp |
Belt of the Powerful Form +12 | Grants wearer a +12 enhancement bonus to two of STR, DEX, or CON. | 1,320,000 gp |
Belt of the Powerful Form +14 | Grants wearer a +14 enhancement bonus to two of STR, DEX, or CON. | 6,200,000 gp |
Belt of the Powerful Form +16 | Grants wearer a +16 enhancement bonus to two of STR, DEX, or CON. | 26,460,000 gp |
Belt of the Powerful Form +18 | Grants wearer a +18 enhancement bonus to two of STR, DEX, or CON. | 77,175,000 gp |
Crowning Meridian Belt | Wear three Rings, with two active at once, and switch which two as a standard action. | 15,500 gp |
Capping Meridian Belt | Wear three Rings, with two active at once, and switch which two as part of a move or as a swift action. | 35,500 gp |
Cresting Meridian Belt | Wear three Rings, with two active at once, and switch which two as a free action. | 120,000 gp |
Maximal Meridian Belt | Wear four Rings, with two active at once, and switch which two as part of a move, or as a swift action. | 377,500 gp |
Optimal Meridian Belt | Wear four Rings, with three active at once, and switch which three as a standard action. | 1,150,000 gp |
Extremal Meridian Belt | Wear four Rings, with three active at once, and switch which three as part of a move action, or as a swift. | 4,725,000 gp |
Ultimate Meridian Belt | Wear four Rings, with all four active at once. | 18,675,000 gp |
Monkey Belt +1 | Grants 40 feet of Brachiation and Bouncy Body once per day. | 1,125 gp |
Monkey Belt +2 | Grants 40 feet of Brachiation, 20 feet of Lesser Climb, and Bouncy Body once per day. | 5,000 gp |
Monkey Belt +3 | Grants 50 feet of Brachiation, 30 feet of Lesser Climb, and Bouncy Body once per day. | 12,500 gp |
Monkey Belt +4 | Grants 60 feet of Brachiation, 40 feet of Lesser Climb, and Bouncy Body twice per day. | 28,000 gp |
Monkey Belt +5 | Grants 60 feet of Brachiation, 30 feet of Greater Climb, and Bouncy Body three times per day. | 90,000 gp |
Monkey Belt +6 | Grants 70 feet of Brachiation, 40 feet of Greater Climb, and Bouncy Body twice per encounter. | 285,000 gp |
Monkey Belt +7 | Grants 80 feet of Brachiation, 50 feet of Greater Climb, and Bouncy Body five times per day. | 875,000 gp |
Monkey Belt +8 | Grants 90 feet of Brachiation, 60 feet of Greater Climb, and Bouncy Body three times per encounter. | 2,725,000 gp |
Monkey Belt +9 | Grants 100 feet of Brachiation, 60 feet of Greater Climb, and Bouncy Body at will. | 8,275,000 gp |
Mortal Coil +2 | Grants wearer a +2 enhancement bonus to Constitution | 5,000 gp |
Mortal Coil +4 | Grants wearer a +4 enhancement bonus to Constitution. | 12,500 gp |
Mortal Coil +6 | Grants wearer a +6 enhancement bonus to Constitution. | 22,750 gp |
Mortal Coil +8 | Grants wearer a +8 enhancement bonus to Constitution. | 65,000 gp |
Mortal Coil +10 | Grants wearer a +10 enhancement bonus to Constitution. | 160,000 gp |
Mortal Coil +12 | Grants wearer a +12 enhancement bonus to Constitution. | 500,000 gp |
Mortal Coil +14 | Grants wearer a +14 enhancement bonus to Constitution. | 1,550,000 gp |
Mortal Coil +16 | Grants wearer a +16 enhancement bonus to Constitution. | 4,725,000 gp |
Mortal Coil +18 | Grants wearer a +18 enhancement bonus to Constitution. | 11,025,000 gp |
Truss of Might +2 | Grants wearer a +2 enhancement bonus to Strength. | 5,000 gp |
Truss of Might +4 | Grants wearer a +4 enhancement bonus to Strength. | 12,500 gp |
Truss of Might +6 | Grants wearer a +6 enhancement bonus to Strength. | 22,750 gp |
Truss of Might +8 | Grants wearer a +8 enhancement bonus to Strength. | 65,000 gp |
Truss of Might +10 | Grants wearer a +10 enhancement bonus to Strength. | 160,000 gp |
Truss of Might +12 | Grants wearer a +12 enhancement bonus to Strength. | 500,000 gp |
Truss of Might +14 | Grants wearer a +14 enhancement bonus to Strength. | 1,550,000 gp |
Truss of Might +16 | Grants wearer a +16 enhancement bonus to Strength. | 4,725,000 gp |
Truss of Might +18 | Grants wearer a +18 enhancement bonus to Strength. | 11,025,000 gp |